Rules for Mercy…
- Don’t Die.
Mercy’s game is mainly about beam up-time. If you’re dead, your beam is too, and you’re not saving anyone. A dead healer can’t heal (or boost, or rez). You’ll start to notice that other supports can die a bit more than you, and still remain competitive. Mery doesn’t have this luxury. You’re healing is “more” consistent, but it relies on you being consistently alive. Keep your deaths below 3 for an entire match. Aim for 0 deaths.
- Triage, don’t target fixate.
For me Mercy is there to triage her entire team. Use your movement to top people up, and move on to the next. Keep your head on a swivel and watch your entire team. Give them ALL what they need, when they need it.
Don’t stall out healing a tank unless you can tell they are going to die. Doing so steals ult charge gain for your other supports (Hi Ana!), and there is always someone else in need of a little help (heal or boost).
At the end of a match, my (your) assists should match or better the best elims in a match for your team.
- Prioritize
You’re watching out for everyone, BUT, you need to keep a special eye on certain players on your team. #1 Keep your other support alive. If they are in trouble, SAVE them (Hi Ana!). They are a high priority target. #2a Your tank. They are the tip of the spear, so do what you can to keep them going, BUT your other support should be doing the lions share there. If the tank is a suicide tank though, do what you can, but see Rule 1. #2b A high quality player (someone who is just doing work for the team, no matter their role). Keep…them…alive, or boosted. #3, everyone else.
Just keep rotating mentally through your priority list and change targets as the fight moves and changes.
- Watch Everything.
Watch everything and everyone. Watch the fight as a whole and learn how to move with it in a way that you stay safe, so you can serve your team and keep them alive…and you have as many options for movement as possible.
- Never, sit, still.
As you are GAing to one target to escape from danger, you should already be looking for your next escape GA target. The moment you have none, you’re getting closer to dying. (See Rule #1)
- Listen listen listen.
Reaper is noisey when he teleports in. Tracer has loud cloppy feet. Sombra talks too much, ults have a certain sound, weapons have a certain sound. Know the fight just by listening too it. It will help you follow Rule #1.
- Resurrect
The whole point of Resurrect is to serve your team. So only do it if it serves a purpose. And don’t do it if it means you’ll die in the process (See Rule #1), UNLESS by doing so your team might benefit from it (Your tank goes down, but has ult, and your other support is alive and well, and it’s a last ditch fight…maybe do the trade (I <3 Rein).
Suicide resurrects can be fun if you pull them off. I get the attraction and have succumb to that siren’s call many times. BUT, if you die in the process, and then your target dies (again), it’s a massive negative for your team.
Resurrect, but follow Rule #1.
- Pistol
Even if your aim stinks, use your pistol. If you’ve no one to heal or boost, or rez, fire some of those slow shots at a corner like Hanzo does, and you might get lucky. Just don’t lose your mind with it.
- Keep your distance.
Unlike Ana, Bap, Weaver, Kiriko, Zen, your healing only happens at close/medium range. So you need to be in the fight, BUT not too “in” the fight. Learn to live on the edge of a fight, where you’re just in range to heal/boost and/or GA off of someone. Get too close, and your in the kill zone, too close to GA effectively away, and might die…don’t die (See Rule #1).
There are more, but getting those down will help you’re Mercy play. And remember…don’t die.