I know there’s a ton of us complaining about this charged GA for superjump; but what have you been able to with it? I wanna how we’ve been able to adjust so far. Even if this isn’t permanent, have we tested this out to its full potential?
I am very much biased towards current Overwatch 1 Mercy movement, because it is the best option in terms of Mercy’s flexibility. You can look anywhere and preform super-jumps at any distance within GA. Up close or faraway it works with optimal control for height; a Mercy can determine the height she wants to jump simply by timing when she jumps after the crouch GA.
I’m open to more testing in the future, but I don’t think it can get any better than the Mercy we have currently in
Overwatch 1.
This change to Mercy’s GA…its not that bad but not good either. It is an attempt at something new. Experimenting in the Training Room has provided these results:
Doing a backward’s guardian angel is easier now because Mercy bounces off her GA target. It’s not directly vertical but its a bounce.
At first, Looking up to do super-jump is kinda clunky and you don’t get enough height. But that was probably cause I was trying it out for the first time.
I originally thought that playing at max distance was the only way to superjump-- you can still do it at short distances. Thank you for confirming this this Shrinkray!
You just have to crouch + GA + let that meter fill up then click jump! Mercy will be stationary beside her GA target until the player clicks the jump button- so even if you start the GA at close distance, a superjump is still possible. You can look directly down or directly up and the super-jump will happen. This meter charge makes Mercy more vulnerable; cause she stays still while waiting for the meter to charge when GA is at a closer distance.
Consequence of this patch is:
Mercy’s now have to look up (or down) which I feel is less smooth gameplay; since before, superjump was still possible looking anywhere.
I still haven’t accomplished a superjump rez with this GA change. (It might take some practice.) Though I could do it easily before this specific GA change.
This patch feels like a nerf compared to the last patch, which I think was better in terms of aerial mobility. This GA change feels even more restrictive than the automatic GA bounce. Personally, I prefer the last GA change (with nerfs to the repetitive GA bounce I suppose) if we must update Mercy’s movement.
Overall, this charged GA change is functional but not extremely smooth. Overwatch 1 Mercy’s movement is still the best out of the options that have been presented.