If burst damage is what teams are looking for, then we would be seeing a lot more of Junkrat. Yet… McCree is ahead of him, and his damage is far more consistent.
We’re in the middle of a sustain/CC meta right now, not a burst/one-shot meta.
Graviton Surge was an example. Replace that with Rocket Barrage, Tactical Visor, Earthshatter, Self-Destruct, Blizzard, Rip-Tire, Deadeye, Dragonstrike, Death Blossom, whatever, and you get the same result.
Support ultimates (with the exception of Nano-boost) are designed to help the team power through enemy fire and/or ultimates; Valkyrie falls flat in that category.
Valkyrie doesn’t compare to or contest other ultimates, so it is bad.
*30%. Which is flatly outclassed by Supercharger’s 50% more damage to six players rather than five.
Only one of whom really needs it… Unless the entire team needs it, but in that case, 60 health/second doesn’t help against the 150+ damage/second incoming.
If that is happening, it sure as hell isn’t happening often… about the same rate as always, glancing at those GM healing stats.
And probably across every individual rank too.
That is false. I never recorded the exact data point, but I remember Mercy’s average healing in GM hanging around 13k on the few occasions that I checked.
Even if we were to disregard that, a simple sanity test would toss that out the window; Mercy’s healing in all tiers hung around 11.9K before the rework, and GM tends to do a great job of blowing those numbers out the window.
Go check out the average healing and damage of every healer in all tiers. Now compare that to GM only. You’ll notice that GM has higher stats in those categories. The only exception to this is Lucio’s healing, which can be explained away by the fact that he is probably using his speed aura more often in GM, and Mercy’s damage, which is lower by only 42 points, or two pistol shots.
For example, look at Moira’s healing output. It goes from 10564 to 12372; a larger jump than Mercy’s healing.
Rezzes more often, yes. Revives more players? No. And yes, I am going to “even”, as the numbers are there.
Prior to the rework, 6-6.5 Resurrects/game was average. For a more exact number of the average immediately prior to the rework I referenced an old graph in another thread and did the math to get an exact measurement: 6.38/game. Currently, Mercy gets 6.22/game.
I just "even"ed.
I’m going to ask you a question that will tell me exactly how much you really know on the subject.
How often do players use Valkyrie?
Keep reading…
You literally just affirmed that Valkyrie’s healing is useless.
Go compare GM stats of all heroes to non-GM stats of those same heroes. Then come back. You will find that those three words are, quite simply, false.
I am not. Ironically, the parts in which I address GM stats are the only parts of the post you did not respond to.
You’re going to see a Diamond Mercy pop Valkyrie and watch the fight proceed as usual, which may mean flying back to spawn to regroup with the team after being wiped.
Now that you mention it, I have a few friends who have used Valkyrie as a tool to get back to the fight after respawning. It’s much faster.