Mercy doesn't heal too much (with stats!)

But we are at the point where the healing is so pathetic that it is more effective to shoot the other players rather than the source of the ultimate. Do you not see the problem with this?

Let’s add some perspective. What if Soldier:76’s ultimate were so weak that it is more worth shooting at his teammates rather than him?

Sure, it’s supposed to help the team win a fight… but does it really do that? A Graviton Surge into a team using Valkyrie would end exactly the same as a Graviton Surge into a team that never used Valkyrie.

It’s the same amount of healing. The source just changed. It would mean Valkyrie at best doubles the healing output of Mercy for a fight, indicated by the numbers.

Which means that Valkyrie only compensated for the drop in healing that would have occurred from Mass-rez.

Only 13k? Pfft. That’s nothing. 14k with Mercy 1.x was a breeze in GM.

I might note that every hero’s stats have always been higher in GM; that’s why those players are in GM. If they couldn’t crank out better stats, they probably aren’t performing well, and thus would fall out of GM.

Want an example? Look at every hero’s winrate in Bronze. Now look at every hero’s winrate in GM. Big difference.

Actually, that is incorrect. The average number of Resurrects now resembles the average number of Resurrects from Mercy’s pre-rework versions, although the statistics don’t tell the full story with Resurrect. Its numerical value doesn’t accurately reflect its realistic value.

Because she doesn’t. Look at the averages. The source of said healing may differ, but her healing has not changed.

See the next part you quoted:

Trash damage can wait. That one ally that is getting focused is the only target that actually needs that healing, and Valkyrie kind of… doesn’t help that at all.

See what I said above.

Which has always been the case.