Mercy DOES NOT need a Rework

I still prefer another rework involving the removal of Resurrect or a rework involving mass Res. :man_shrugging: This iteration of Mercy, in my opinion, can’t be fixed. Also, I really hate Valkyrie. :rage:

𝓣𝓱𝓮 𝓜𝓮𝓻𝓬𝔂 𝓘𝓬𝓮 𝓒𝓻𝓮𝓪𝓶 𝓜𝓸𝓿𝓮𝓶𝓮𝓷𝓽


Spreading positivity and ice cream, one Mercy at a time.

Obviously they would need to balance it out so Mercy cannot rez someone every second? And it still could have a cooldown but you could make the cooldownahorter by doing more work? So, if a match is going really bad, the Mercy would still have Rez, but not as much as she would if everything was going alright. I am trying to find ways to make Ressurect more skillbased and rewarding so players stop feeling like a bot when rezzing or healing their team

And also, I am not saying that people should fly to the other end of the map while using Valk. It should be an option, but not a must. And to be honest with you, other than Junkertown there aren’t many maps with very long sightlines either so that wouldn’t really be an issue. Making the beam longer would be great so Mercy can at least move freely and doesn’t has to worry about her beam breaking.

If the sole purpose was to make Mercy more engaging, she literally does need a rework. I would not go that far myself. It is preferred; however, I would probably be fine if they just reverted 60 HPS. Maybe make rez instant again. If she can only do it once, I do not really care if the counter play is to kill her.


Well, we are trying to find solutions to make you like Valkyrie and find reasons why you hate it.

Instead of one mega-bean during valk, i would suggest buffing the main beam (the one before “spreading”).
By this way, she could heal/boost all her team during valk, but also could prioritize her targets, making her less passive during ult duration


I’m probably never going to like Valkyrie since I despise the concept of it; Chain heals and flight.

Titanium sums it up well too:

𝓣𝓱𝓮 𝓜𝓮𝓻𝓬𝔂 𝓘𝓬𝓮 𝓒𝓻𝓮𝓪𝓶 𝓜𝓸𝓿𝓮𝓶𝓮𝓷𝓽


Spreading positivity and ice cream, one Mercy at a time.

At this point I don’t think Blizzard will remove Ressurect. It’s such an important ability for Mercy and is pretty much what makes her unique. It even has involved her Ressurection abilities in her story. I think Ressurect has been around for too long to be removed


Mercy does need a rework. Not a revert. Going from broken to broken isn’t a solution to anything.

When it comes to your ideas:
Rez on charge… sounds like an ultimate doesn’t it? It’s not like she is doing anything else than heals most of the time so having two different charge meters powered by the same actions? Yeah… that doesn’t make any sense.
Valkyrie idea… As a Mercy - I hate the range on Valk already. It makes you completely disengaged from the fight. If her survivability in the Valk became a pproblem, buff the Valk self heal.

But better yet… just remove the Valkyrie. It was scrapped in Beta for a good reason. It’s a horrible design as an ultimate. Everyone’s ultimate is a “LETS GO HAM” button just Mercy has an “afk mode” ultimate. It’s just bad. She needs to stay close into the fight and deal with her range problem by mobility.

1 Like

Well, some valid reasons to not like Valk are:

  • You don’t do anything new or anything better(at least not in a relevant way).

60 HPS during a teamfight doesn’t help much because any focus fire or burst damage exceeds and kills your allies. DMG Boost in AoE is nice but you are a main healer, and since your average heals already don’t cut it during the fight, you can’t afford not being healing your team.

  • Valk removes Mercy’s Risk/Reward factor.

Mercy’s trademark is being in the middle of the fight, dashing from ally to ally avoiding damage. With Valk that fun aspect of her gameplay is out of the window. You just fly high avoiding most damage. Its boring and contradicts her game-flow.

  • Valk doesn’t feel powerful.

Compared to other healer ults, Valk feels very unimpactful. The healing isn’t strong(Zen’s is 300), the DMG Boost isn’t strong(Orisas’s is 50%), Ress has 0 upgrades, flying is slow, the most powerful part of her ult is her gun and that’s not a compliment.


That’s why my plan was to remove the chainheals and make her just overall stronger while using Valkyrie :thinking:

I still have a problem with flight. Then there’s the issues highlighted by Titanium. :blush:

𝓣𝓱𝓮 𝓜𝓮𝓻𝓬𝔂 𝓘𝓬𝓮 𝓒𝓻𝓮𝓪𝓶 𝓜𝓸𝓿𝓮𝓶𝓮𝓷𝓽


Spreading positivity and ice cream, one Mercy at a time.
1 Like

Every 30 seconds regardless of performance, is a good feature otherwise one team just starts snowballing the other team due to the other Mercy not being able to perform.

If we’re not reworking, I like the idea overall, but would not like to see beam length increased. That is the most boring part about the ult. I want a risk/reward for being closer or in the fight. You’re actively helping the fight, but you’re not actively helping IN the fight. You’re off in the sky box safe and sound or behind a wall to avoid ults. The difference with Mass Res in this instance is that once you ressed, you were dedicated to that fight, all or nothing and you had to fight tooth and nail which was exciting. Survival is exciting. Longer beams doesn’t achieve that. (I’m not advocating for Mass Res. I’m just giving an example of why it felt more exciting to use in this one example - the fight to survive after you ult)

Personally, I HAAAATTTTEEEEEE Valkyrie and want nothing but to see it added to the “removed” section of the Wiki. I would even get rid of res if that meant Valk never returned either. I would personally love another rework over any form of tweaks to Mercy with Valkyrie. I don’t NEED res, but I know I do NOT WANT Valkyrie, and would gladly give up both to get rid of Valk.

1 Like

Valkyrie is the most rushed rework in the entire game.

The developers didn’t even have a voiceline or proper sound effects when it was put on the PTR. It wasn’t even properly internally tested evident in the ability to resurrect 30-40 players a match. What complete idiot thinks that’s balanced? Ban me if you want, it doesn’t take a 600 IQ player to know that reviving anywhere above 20 people on average in a match is beyond broken.

For that reason alone it needs to be removed. Clearly not enough time or attention to detail was put into its inception.


To piggy back off of this, if you’re able to think of a change to Valk to add risk/reward being closer to your team or to the enemy team, I would be more happy. But more healing being closer to your team (as recommended before) doesn’t sound exciting or fun. But who knows? It could be in practice?

There is absolutely no point in making any form of suggestions for change if it involves anything beyond just tweaking some numbers. Blizzard is not going to get off their behinds and spend the work necessary for doing any elaborate changes. If you do not find Mercy to be fun now then you’ll never find Mercy to be fun again. Giving constructive feedback is pointless and a waste of time

1 Like

If people are using Valkyrie as an “afk mode,” if anything they’re not using it in the intended way. Whenever I use Valkyrie, I hover above my teammates and shoot enemies on the ground, or chain-heal them. But honestly, a faraway Mercy would be annoying, but definitely not as bad as how badly abused Mass Rez was.

Your title and description don’t go together.
What you’re suggesting is a small rework, but still a rework. (Changing how valk works), and that’s good.

The problem is that res would also remain the most clunky feeling ability. I would rather res revive someone with 50% HP, than for it to remain with that awfully long cast time.

Mercy is a main healer for the entire team not a single persons sidekick.

Her support ultimate should be for the entire team. Do you even know how boring it is to stick to a Pharah or whoever else all game long? It should be encouraged to fly around with her and heal everyone and not boost a single player. Thats Mercys job as a main healer to keep the team alive and not just the carry.

What do you think about my idea then? Since I suggest something that no healer Ultimate can do. Healing single targets with a high H/s and boosting them with a strong (strongest so far) damageboost