Mercy Damage boost code

Alright so since they plan to nerf blue beam who has the code to adjust its value?

the only way to adjust its value is to remake the ability from scratch. you cannot edit its base value, like, at all. never could have

This should work.

variables
{
	global:
		0: mercyDamageAmplificationModifier

	player:
		0: healee
}

rule("setGlobalVariables")
{
	event
	{
		Ongoing - Global;
	}

	actions
	{
		Global.mercyDamageAmplificationModifier = 30;
	}
}

rule("applyExtraMercyDamageBoost")
{
	event
	{
		Ongoing - Each Player;
		All;
		Mercy;
	}

	conditions
	{
		Is Firing Secondary(Event Player) == True;
		Entity Exists(Event Player.healee) == False;
	}

	actions
	{
		Start Holding Button(Event Player, Button(Primary Fire));
		Wait Until(Event Player.healee, 99999);
		Stop Holding Button(Event Player, Button(Primary Fire));
		Set Damage Dealt(Event Player.healee, 100 + Global.mercyDamageAmplificationModifier);
	}
}

rule("stopApplyingExtraMercyDamageBoost")
{
	event
	{
		Ongoing - Each Player;
		All;
		Mercy;
	}

	conditions
	{
		Entity Exists(Event Player.healee) == True;
		Is Firing Secondary(Event Player) == False;
	}

	actions
	{
		Set Damage Dealt(Event Player.healee, 100);
		Event Player.healee = Null;
	}
}

rule("setMercyDamageBoostTarget")
{
	event
	{
		Player Received Healing;
		All;
		All;
	}

	conditions
	{
		Hero Of(Healer) == Hero(Mercy);
	}

	actions
	{
		Healer.healee = Event Player;
	}
}

i’ll give this a try. In the meantime we should all spam forums to get a hero setting for it.