All it does is force her to hide even more and get more passive value.
She’ll do better against heroes who couldn’t touch her but becomes completely useless if they go a dive tank or tracer/sombra.
This entire patch was awful.
What I would do is revert everything back to pre season 9.
Revert her GA to OW1
Remove her passive
Make her weapon bullet size smaller and increasing the firerate
Make Valk stronger but shorter duration and also have her focus on beaming the right target with better single target than the chain beam.
Then we could talk about healing buffs or damage boost buffs after
Even when u remove it, people are already indoctrinated enough to kill the blonde in the game. Despite if these conditions were already met so yeah I have to agree with hobbs here in some manner.
Nothing short of a total rework of damage boost is going to make pocketing from a safe location a less optimal option. Which, don’t get me wrong: I do want that to happen. I just don’t expect it to happen this season.
Our more immediate balance problem was that Mercy had plenty of survivability but not enough impact–you could play a perfect game with just a couple of deaths and still be doing less than your other support. These changes Mercy a little more punishable (which is fine; she still has plenty of tools to stay alive) in exchange for some pretty substantial buffs to her ability to contribute during fights.
It’s not my perfect Mercy rework but it’s at least a step in the right direction.
I still fly all around with her. I just take cover while I’m flying. Juno actually helps quite a bit with speed and being a target to get higher up. Her heal buff feels strong to me. S1 was nuts, but that sure would be fun!
Healing feels much nicer, and I can keep more people up longer. If I get a beam on someone in trouble, they seem to survive more often now. Makes triage game play more rewarding than the last couple seasons…IMHO
I like that Damage Boost now makes my target’s weapon shine/glow. I’m guessing it might show for the player too, so they can see they are being boosted more easily. Rein’s hammer/axe show the effect especially well.
I don’t really notice the smaller health pool (much). There is less wiggle room now though. Dance around too much in front of the enemy and you will pop. But that’s generally always been the case.
One can argue that it took more skill to perform GA tech in OW1 compared to OW2. Not to mention that 90% of what you are able to do right now, if you had skill with Mercy, you were able to do it all that in OW1, with slight modifications.
Also, the GA meter gauge is something I strongly dislike if I am going to be honest.
You’re over simplifying it. It’s simply smoother and more skillful. Also the trade is how long the cooldown is vs omni directional movement. Also the current movement really mostly benefits bad mercy players who couldn’t position well while forcing a longer cooldown on a better one vs dive in higher ranks.
I respect your opinion and I don’t hate them, I just dislike the health nerf rather than just changing GA to when it was most fun/skillful. + They could just remove her current passive and bring back her old one.
Agreed.
Also agree.
Yes because it means you can’t GA to someone when you’re close to them so you can’t superjump to a highground all that much.
Fr just watch Yveltal play Mercy and say “she can’t survive vs dive”.
Quite honestly there is nothing that Mercy can survive now that she couldn’t survive then.
Rez needs to feel more fluid for the Mercy player by having a bit faster cast time outside of Valkyrie, a little shorter cooldown, and an even faster cast time in Valkyrie (maybe 1.5 sec outside of Valkyrie and a 0.75 sec cast time in Valkyrie). But what they need to do so Rezzing Tanks doesn’t become OP is to make Tanks come back with 60% Max HP or something.