I like how line of sight rez and stuff like that to avoid “hiding” does not exist for some reason.
(let’s forget Soldiers and McCrees who’ll hide for ult though)
Main healer = can heal tanks efficiently. End of story.
are we really going back to the daily “revert mercy” threads?
Thanks, i’ll pass.
mass rex is literally THE most talked about topic on the forums.
It was discussed so thouroughly i doubt stuff can even be added to the discussion.
That’s why it’s a useless thread.
plus it’s been 2 years now, could you please move on?
Unfortunately, it can’t. For simple reason - when one teammate falls dead, two more are very close to critical state, and Mercy doesn’t have anything to patch them up quickly enough, before attempting to resurrect.
And what happens next, is easy to predict - Mercy attempts to resurrect, one or two teammates are left without healing for a moment and quickly die, Mercy finishes resurrect, and fight is back to initial state, or even worse.
Mercy at the moment isn’t even “enabler”, she is speed regulator. If team already has upper hand, Mercy can make fights shorter via damage boost; if team is losing ground, Mercy delays it for a bit.
You almost won fight, but that one key player died? Resurrect them back. Fight is going poorly? Resurrect one player, delaying complete collapse by few seconds.
I think the healing nerf was necessary at the time. Mercy was still dominant not because 60HPS was too strong, but because of community perspective. With all the support changes, it wasn’t necessary for balance purposes. People needed a reason to want to play Ana and Moira over Mercy again. Now that people have upped the pick rates on those heroes, giving Mercy her healing back won’t make her a must pick. Ana, Moira, and Bap will still have have reasons to be picked over Mercy but now people will have more reasons to also pick Mercy as well. In 2/2/2 she needs more healing. Her rez isn’t as broken as everyone makes it out to be. I find it kinda dramatic to act like it is. It’s a 30 second CD that doesn’t reset after death, the cast time is longer than Genji blade, you’re a sitting duck when you use it, and you can’t use it in a lot of situations as it’s not very flexible esp comparing it to other CDs. More stuns and boops have been added to the game as well to counter it. There is literally no reason why you shouldn’t be able to run Mercy with an off support. That is not balance.
Also this bs “oh she’s still a main healer” when in any comp game if you try to run Mercy/Zen EVERYONE complains about lack of healing and you know what ? They aren’t wrong.
It has zero benefits for remaining teammates. In fact, it has downsides - Mercy can’t heal or boost them, and they, without having any support from her, have to cover Mercy.
Yaa not to mention if everything goes perfectly and you get that rez off, well you still have to put trust that the team mate you just rezed doesn’t go off and feed. lol I rezed a Rein earlier and he just charged into the enemy team right after and died again. I’d argue anti nade is way stronger
It’s so strong, that properly used anti-nade can easily win fights. Turbo healing mode + no healing for enemy + healing/damage bursts for 100 hp each.
I don’t know if giving Mercy her 60hps back would make her a must pick again because Dive isn’t meta anymore (even though they are clearly tryin to make it come back).
I completely agree that rez on E is much too strong and they have to make her entire kit weak because of that. And even so, if Dive were to come back she’d probably be a must pick again just because rez still holds too much power and they’d continue to nerf the rest of her kit because they don’t want to touch that.
The thing is, they can’t nerf rez more than they already have without making it feel completely clunky, boring, and even more like a chore than it can already be for some.
If they really want to keep rez on E they coud give it a charge meter or a very very long CD but a lower casting time to make it more dynamic
They could also decide to make valk a more active ult that lasts for only about 7-8s, make her primary beam heal for 75hps and DB for 40% while her secondary beams heal for 15hps and DB for 10% and give Mercy a big damage reduction while rezzing in valk so she has to decide between using Valk to help her team and it would at least make the ennemy team focus her and it would give her a more engaging gameplay.
Why would that help rez?
Because people would focus you so you wouldn’t be able to just rez whenever and wherever () and you’d have to actually be careful to rez and there woud be more decision making because if you were to rez while in ult you coud get away with a more risky rez but you’d also lose 25% of your ult.
There are ways make Mercy more engaging without making her too hard to play and there surely are ways to make Valk something else than an absolute unskilled ult but I don’t think they’re willing to do anything like that mostly because Mercy is played a lot for a lot of different reasons and they perhaps see that as her being fine.
Having 60 heal-rate back would make Valkyrie requiring a slight buff as it is already 60 heal-rate too.
Like going to 70.
Well I guess we are just F’ed then, right OP? Because there isnt anything to nerf, like really, (muh superjump tho MUH SUPERJUNMP).Here we are 2 years later of this awful retarded rework that was a scrapped pre-beta concept, once again a SCRAPPED PRE-BETA CONCEPT, and this is what we ended up with, complete mediocrity, and they probably wont ever do something drastic ever again, and by that I mean a rework (or anything else really). No, valk in its most principle design was doomed to fail, it will either be too strong, or too weak. This supposed “balanced” state where shes neither a MAIN HEALER (the hypocrisy of the devs and the community is unbelievable btw) but the having one of the weakest ults in the game prevents her from be an off healer. Is this right? No
That being said, all development goes into OWL and the bowing of the knee to E-Leaguers/streamers/media. Our voice, the people that paid for the game doesnt matter, so all those suggestions, all those complaints, everything means nothing to them. When one E-Celeb waaaaaaaaaahs they get what they want because of their band-wagon influence, thats how we got the rework in the first place! Because a “pro” E-celeb started a snowball effect of the whole hide-n-rez crap, and so to appease them they just threw in something without ever even considering balancing problem in the first place and ended up with a new BIGGER problem.
The point being OP (and everyone else) these threads, especially mercy threads mean nothing, its a waste of your time. If it did, the devs would have went ham over on Platinums mega thread, but not a single peep.
Yes, E-Rez should go, its what got us in this position, and it can get us out by GETTING OUT. Wont happen, too drastic, and the devs are too afraid of the community.
Won’t really help much, but ok. Valkyrie has literally zero indication for teammate, that they aren’t simply being healed, and it’s ult healing on them.
70 Hps is much, and well deserved for an ultimate.
Coalescence heals twice as much, and more intuitive for teammates to understand, that it’s time to get aggressive.
If you want to improve Valkyrie, at least, give teammates some indication of healing being increased.
A more brighter healing icon.
No, something distinct and noticeable. You can tell, if you are healed by chain beam, if you can’t see name of Mercy player, but that’s it.
Valkyrie needs more impact in any ways, and not only by visuals updates.
I’ve suggested things not op before, like:
Valkyrie (Ultimate)
* Resets Mercy’s health upon activation
* Guardian angel cooldown reduced from 1.5 to 1.25 second
* Healing increased from 60 to 70 HP/s
* Damage boost increased from 30% to 40%
Or just give mercy another E ability. just give her 2 E abilities. Another e ability, shares the same CD as Rez, usable when there’s no rez target in range that gives mercy a higher HPS (minimum 60HPS) for a duration (who knows how much 10?15?20? higher hps beyond 60 would require lower duration obviously). This retains the current “pocket healer + utility playstyle” and gives her her “juggle healing” playstyle back at the same time but at the cost of each other, i.e. they aren’t used at the same time.
This would also give mercy more decision making in play whether to go “higher hps” mode or “save rez because i can’t outheal that shiz” mode.
Also bring big main little chains to valk, so that it actually rewards juggling and player decision/target prioritization rather than “aggressively pressing M1 when the team desperately needs healing and there’s nothing else you can do when they’re already bundled up together”
OP never mentioned bringing back Mass Rez tho
Except it’s almost always better to go for higher hps. Because you’ll need to save multiple players, not just one. So, may as well attempt to outheal this, since you can quickly switch teammates, just like enemy DPS will switch targets to look for weak link in your team.
Unless, of course, someone got unlucky and was sniped/one-shot killed in other way, and that danger is dealt with or avoided for rest.
Pocket playstyle has no place in team game.
Depends on the situation really, which is why i said “save rez because i can’t out heal.” Plus, the reality is that the current 50hps + rez build can “stand on it s own” despite it being incredibly annoying to play as in comparison to previous juggling. And raw healing isn’t the only thing that matters, look at moira. moira practically looses “value” in higher ranks because at higher ranks damage (dealing and receiving) is more coordinated and utility is better than raw healing output. (albeit i do acknowledge that if cd rez was removed from base gameplay to increase hps she’s still have dmg boost)
Plus, juggling itself was only used at mid-lower ranks in prework. At higher ranks, especially in pro scenes, iirc, Mercy was still used as a pocket dmg booster to widows and such despite being able to juggle with 60hps.
One shot’s aren’t the only problem, there’s also things like Ana’s nade that makes healing practically useless.
Juggling is theoretically the preferred playstyle of many, including myself, but the reality is that it was incredibly strong (not OP, but rather the most ideal playstyle) in uncoordinated teams and especially a time when mercy was usually solo-healing. with 222, mercy can now lean on towards the second healer for help when healing.
In my opinion, giving the player the agency and choice to change playstyles midgame to adapt to different situations has always been my wish for mercy’s “limited” kit rather than the reworks that shoehorned mercy into the current playstyle.