If they gave her more healing in such a way that it didn’t have 100% up time, they could probably get away with it.
yES!! YES!!!
n o
they could just remove and replace it so that it’d be completely out of the way.
no one wants mass rez back, and it’s clear that her E is sapping the hell out of her kit.
edit:
the thing is, it just isn’t worth having at this point. no matter how iconic it is.
The best way to do it is just remove E-rez on normal state mercy and make it only available during valk, similar to the old valk with 2 insta rez.
for me, the time when I need to use Valkyrie isnt typically the time when I need to use Rez; and as such this wouldnt imo be a good change
Read again, “remove e-rez on normal state mercy” and only be able to use it on Valk in echange for better heals. Traduction: Rez is nerfed in exchange for better heals and her ult is buffed and strong as an ult should be.
Edit: right now the best use for valk is to presure when your team gets a pick.
with apologies, i did read it; and I’d still be against said change for the reason stated
Who said it had to be mass?
I mean… the 1 target instant E Resurrect this trainwreck of a rework shipped with is arguably powerful enough to be an ultimate… especially if Pulse Bomb is.
So… do that… maybe 60 HPs… then an E that gives either beam +25 HPs for 3 seconds with an 8 second cooldown… sounds like a plan to me. With the right ult charge rate and maybe some further tweaking… I’m pretty sure I’d love to play as that Mercy.
I don’t buy this argument. I do agree with the following:
- Mercy is currently struggling as a main healer.
- Mercy should not be struggling as a main healer.
- The solution is to give Mercy more hps.
What I don’t agree with is the central premise that a buff to Mercy’s healing will unbalance the game. First and foremost, Mercy was not a must pick during the entirety of the moth meta. Arguably, she wasn’t a must pick after the winter 2018 Valkyrie nerfs and her spring-summer 2018 pick rates would have decayed on their own with the rise of GOATS comps.
What’s more, there are a lot of things we simply do not know that affect this premise.
- We don’t know what healer balance would have looked like if Mercy hadn’t been touched in the support balance patch while the other supports were buffed.
- We don’t know what would have happened if she had received a nerf, but a smaller one (such as an increase to ult cost, or a decrease to ult duration, or a decrease of chain beam healing to 50 hps).
- We don’t know what the healer meta would be like today if she was just buffed to 60 hps. It’s a different game, with new heroes, new balance, global ult charge nerf, and the 2-2-2 rule set.
- We have no idea at all what the healer meta at any point in time looks like with a 55 hps Mercy.
I don’t think that mass resurrection is ever coming back. I just don’t see it happening. But that doesn’t mean that Mercy can’t be helped out of her current state. The solution to her current problem is very simple - she needs more hps in some form or other. Maybe that requires rebalancing and maybe it doesn’t. It should definitely be tried though.
Also, I think that the Mercy that you are proposing is actually far weaker than current Mercy and will be less viable. A lot of Mercy’s power is currently tied into Valkyrie, including a lot of her healing. You would encounter similar problems with main healer Mercy if you removed Valkyrie. She wasn’t considered a very good main healer prior to the rework.
I don’t know why people are still calling Mercy a main healer. At least in Diamond/Masters, if you’re running a Mercy with another off healer, you will lose. You might be able to pull it off in lower elos, but she’s not a main healer anymore. She has 0 burst healing and pitiful normal healing.
Not a revert, single target Rez as ult.
That isn’t a revert at all.
Even though I understand where you’re coming from, I don’t quite agree with you on what I just quoted from you.
Other supports have a very strong “e” ability like Ana or Baptiste. Those two + Mercy have weaker ults that mostly rely on other teammates and it’s perfectly fine.
I think devs don’t mind when it comes to a few supports having a really strong ability on a simple cooldown now. Baptiste’s release and immortality field being an “e” ability kind of confirms it to me.
However, I agree that Ana and Baptiste have more healing output than Mercy which can categorize her as an off-healer (even though it’s quite debatable but that’s another topic).
That being said, I don’t think rez on “e” is the one thing that holds Mercy back and keeps her from having strong healing again, yet it’s her strong mobility, self-regen and reliable healing (pocket beam).
if you want Mercy to have more healing, something in her kit must be sacrificed.
The problem is most Mercy mains wouldn’t want her mobility changed. Even the possibility of removing SuperJump is a sensitive topic… reworking her mobility or increasing her GA cooldown would create too much controversy.
Same goes for the pocket beam as it’s also a sensitive topic and would bring back useless aiming VS not aiming toxic threads. Plus, I don’t see how Mercy aiming while healing would work with GA.
That leaves us with self-regen. What if Mercy didn’t have self-regen and only relied on the second healer to get full HP again ? Maybe a self-regen that would only allow her to get 100 HP back on a longer “out of fight” cooldown would make it.
I’m sure devs would buff her healing to compensate a self-regen nerf.
Why always bringing back the Rez subject when it’s most likely not the reason why Mercy only has 50 HPS nowadays ?
Maybe try and go in a different direction ? I definitely think something can be changed with self-regen that would convince devs to buff her healing.
Didn’t people make this exact same argument with Ana and Anti Nade? Now she’s trash tier 'cause barriers.
You really gotta stop basing every thread you make around this idea. She’s still a main healer. She’s not a burst healer. She shouldn’t be good in deathball/bunker comps. The problem with 60hps mercy, is she was good in deathball/bunker comps, as well as her own dive, one shot, and pharmercy comps. People tried to replace Mercy with Moira when moira first came out, they tried it for a month or two and found mercy was still the better option.
The thing that made mercy broken during, was that she had everything. Incredible mobility, self sustain, healing that could compete with burst healers and her new found utility with res on e. Now, you can blame res on e all you want, but the fact remains you could make the same argument for every part of her kit then. Instead of taking away her new found utility, they toned down healing and made room for other main healers to be able to compete with her again.
If by this you mean introducing a single - man Rez Ult that can be charged quickly like Tracer’s Ult?
Then sure.
But if you mean bringing back the terribly designed mess that was Mass Rez in any shape or form, then *** no.
I’m just against unnecessary reworks for already viable heroes.
- It is unneeded.
- It would risk everything.
- It would split the playerbase even more.
- It would be a waste of time and resources for Blizzard.
Because of this do I find it very selfish to ask for a Mercy rework. Especially if it is based on feelings.
Because rez is expected to compensate for her low healing. Just like other healer’s burst heals compensate for their healing being inconsistent.
And it would be fine, if rez didn’t have all those stupid restrictions in place, which effectively prevent it from being used to make up for low healing. Besides obvious fact, that it prevents Mercy from keeping everyone else alive, while E abilities of other healers usually have AoE and affect multiple teammates, on top of having lower cooldowns and cast times.
Because of Valkyrie failing to improve sustain noticeably, Mercy stays with her pre-rework strategy: healing → resurrect, when it’s supposed to be normal healing → Valkyrie → resurrect. Put abilities in correct spots, please.
I disagree.
Her low healing is being compensated by having auto-aim, consistent healing and by ignoring barriers.
Rez is just an unique ability of Mercy just like how anti-healing is an unique ability of Ana.
Rez is without a doubt THE strongest ability in the game. Nothing can compare to bringing back a teammate, not even AOE healing abilities.
The ability needs those restrictions as a compensation.
The healing was nerfed later because Mercy was still overshadowing the other healers.
How is Valkyrie failing to improve sustain healing? The healing is being increased, the range is increased and multiple targets can be healed. It’s an ultimate that improve her sustain healing big time as well as giving her great mobility.
In my opinion is the order of her abilities in a good order, and looking at how viable Mercy currently is do I think she is one of the last characters who NEEDS a rework. Small buffs are a different story.
If teammate dies with 50 hps, +10 hps won’t save them either. So you go straight for resurrect, as ability, that actually changes result from “teammate has to respawn normally” to “teammate is back in action”.
There is no use from Mercy surviving, if everyone else dies.
AOE abilities easily outmatch it in power. What happens, when you bring back 1 teammate? Nothing good: someone else dies in meantime/Mercy gets killed herself, and you are back to square one.
What happens with AOE ability? Up to 4 teammates are back to full or nearly full health, substantially improving odds of winning this fight or surviving, until one unlucky teammate returns.
It compensates nothing. Consistency doesn’t win fights, superior sustain does.
She was doing double Ana’s healing per game with 60hps.
Got to have a little laugh with all the replies claiming Mercy is still a main healer, a main healer who nowadays needs another main healer unlike the other main healers in the game who can run fine with an off-healer without concerned teammates.
Yes, Mercy needs something done to reinforce her original status as a main healer, as right now she’s neither truly a main healer or an off-healer, but somewhere inbetween both. A rather strange place. I don’t think a simple buff will solve all of her problems but a few changes could. It’s just sloppy to have a standard ability with the longest cooldown in the game by far, but is also a bit niche to use and clunky to execute compared to all other standard abilities in the game.