Mercy buffs in OW2

Nah a person that is out of touch with reality and lives in in her own world.

I like the new ones better than the old ones. Mostly because she has more character. Mercy is my most played hero and I barely remember voice lines from OW1. OW2 is a lot better but I can see why people dont like them to much.

Yeah, but it also feels like they are actually trying and actually communicating about it.

But yeah, I do get the feeling that they started work on it, right around after I made this post:

[OW2] Balance Design Blueprint

literally just do this

  • valkyrie’s beam doesn’t break when activating valkyrie

  • her weapon switch delay is reduced by 50%

Here’s a rework that I really like. It’s based off the idea that many Mercy players are healer players that came to Overwatch from different genres. They enjoy the healing aspect of her kit, and are looking for something that emphasizes that, together with some resource management and planning. Admittedly, I think that nothing like this will ever be implemented, but it would be fun if it did. All the numbers are made up and subject to change.

  1. Mercy has a new resource, which I’ll call mana. She has 100 mana. Mana recharges at a rate of 5/sec when it’s not being used. Damaging Mercy stops her regeneration for 1 second.

  2. Mercy’s healing is set to 40 hps, and her damage boost to 20%.

  3. When Mercy’s staff is out, pressing R toggles empowered staff mode. When in empowered staff mode, Mercy’s healing is set to 70 hps and her damage boost is at 30% and grants an additional 20% increased ult charge rate on top of that. Empowered staff mode drains 10 mana per second.

  4. Guardian angel no longer has a cooldown, but it uses 8 mana.

  5. Res is no longer Mercy’s E. When she has her staff out and presses E, she has two options to follow it up with (just like Moira’s E):

E + left click drains all of Mercy’s mana. All allies in a 10 meter radius get a heal over time that lasts two seconds and heals for amount of mana spent/second. They all have a amount of mana spent/5% damage boost during that time, which stacks with her regular damage boost.

E + right click fills Mercy’s mana bar. Mercy cannot gain mana (through regeneration or the use of this ability) for a number of seconds equal to amount of mana restored/5.

  1. Valkyrie refills Mercy’s mana bar when used, and removes the debuff from her E+right click. During Valkyrie, Mercy continues to recharge mana even when using her empowered staff or taking damage.
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We now need a magical girl who tanks.

(but never too seriously)

Dual wield the staff and the gun

Why does she have a weapon switch delay in the first place?

If they want supports more active in damage, maybe they should remove the handicaps from the weapons.