As long OW2 has a more aggressive gameplay, I think some changes should be done as, until now, she’s the weakest char of the game.
The fact we are now in a 5 players party, that means, she has 1 less player to fly on and she needs to protect herself more than on OW1.
Currently, her projectiles speed is at 50m/s (in comparaison, Lucio is at 90m/s and soldier at 250m/s) making her the one with the weakest weapon of the game. She doesn’t has armor too (so no dang reduction like Rein as ex) …
So, it could be a good idea to consider some changes :
bullet speed up to 60-65m/s
changing that auto jump for an active skill making her able to plane in the air by herself without to have to fly to someone. she will be able to activate it without any prerequisite (she doesn’t have active skill she can use for herself. She is the only one in that position) with a 5 to 10 secs CD.
That skill could give her the opportunity to rez and fly away or to go to a high place.
Because let’s be honest, with 4 ppl at her side now, she has less possibilities to run, fly away or defend herself if she getting harassed.
These changes will give us the opportunity to play her in a more aggressively way, making her as a passive hero to an active one !
(Don’t forget, Mercy does not have active skill for herself … Flying needs a mate around, rez is not for herself, and … that’s all … She has no active or offensive skill at all we can use alone … And she is the only one in that case !)
not really theres been many times where my team will struggle to kill the enemy mercy and she seems to just b flying freely until i get my mercy ult and commit mercy on mercy crime . Tbh they should just make it where she cannot pocket heal a single person forever . It becomes a problem when she pocket heals one person forever and just latches onto them and never latches off .
On OW 1 I must have around 1300h with her, and during the beta, I thought a lot about these changes …
OW2 is faster, and the new maps are making the confrontations more « violent » and it’s really easy to flank. SonMercy is getting more harassed than on OW1.
Having a genji on you, with too much dead angles make her an already dead support …
People keep talking about Mercy as this passive support and that’s why people don’t enjoy playing her. Aggression =/= getting kills. Aggression is getting risky but safe rezes, it’s going deep to damage boost and make a player go from over extending to carrying. It’s getting players to follow you and use their CDs while juking them intentionally. A good Mercy is an aggressive Mercy. Her problem in OW2 is the devs trying to make her movement easier which just stunts a player’s ability to be versatile and grow on the character. Surviving and juking is a huge part of playing Mercy and that is infinitely harder when you make it a button press.
What I would want is nothing more than small QOL buffs on other parts of her kit. Faster weapon swapping, making damage boost charge her ult faster than healing, not make her passive worse than it is on live when they give it to every support hero, not breaking beam in valk, shorter cast time for rez or be able to crouch or cancel rez, etc. She doesn’t need to do more damage and she doesn;t need some handicap to her GA.
If you play her passively, you are missing out on a ton of value you can get on Mercy and tbh a lot more fun.
if we’re buffing Mercy’s gun the one true needed change is the animation lock, remove that and Mercy would be the best dps in the game by far even if her bullets are slow, they are the actual tree trunks people claim Hanzo has lol
Give Mercy’s Caduceus Staff a healing gauge, like Moira? Perhaps a faster recharge, since she doesn’t need to deal damage to recharge it.
Also, why is Resurrect an ability? I feel like if an ability has a cooldown longer than 20 seconds, it should probably be reworked into an ultimate in some way.
The rez was her ult before her rework in 2017 … But I think you missed it Oo
But the problem will be the same on that case. Because Moira is a DPS healer … and you dont need to AIM at all with her.
After a full week of playing OW2, I’ve seen more than 80% of the moira’s players dealing around 6 to 7k dmg for around 10k healing on Lijiang as example … For a Mercy, we are around 10 to 12k healing for less than 1k dmg …
With Mercy, it’s an other thing as long you have to predict the moves of the other to AIM … And the problem from OW1 is clearly the speed of the bullet.
Remember, her bullet’s speed is at 50m/s only !! She has the slowest weapon of the game.
Oh, no, I was there in 2017. I just never liked how they they just slapped Resurrect into an ability that has a cooldown of half a minute.
It’s why I’m not a fan of it or Immortality Field: no ability in this game should have a cooldown of more than 15 seconds; abilities in this game are supposed to be something for heat-of-the-moment situations, not near game-changers (that’s ultimates).
The sad thing is that these two can be easily circumvented, but they don’t seem to consider such an action.
Genji deals 29 dmg/shurikan. A 3 shots deals 87 damage in 0.8secs in pinpoint with a reload of 1.5secs for a speed of 79m/sec
That means a Genji can litteraly kill a 200hp hero in 3.8 secs ! And that litteraly happens more often than you think.
I clearly don’t think updating the Mercy projectils speed while make her a DPS … She will make her more balanced in comparaison to the others supports as long she will keep dealing 20dmg/shot. But it will give her the possibility to protect herself more agressively as long you have only 4 mates to fly on for escape.
And beside the balancing of the projectile speed, I think it will be a good thing to give her an active skill (a neutral one) in using that actual final fly jump as a “flying jump” we will be able to use whenever we want (with a countdown ofc …) without to fly to someone.
Nah. E Rez > watered down, crippled version of Mass Rez if it went back as her ultimate in today’s day & age. The current iteration of resurrect has been the most balanced in Mercy’s history with it finally not being complained about that often. I believe that it’s in a spot where if you touch it you might just end up breaking it by either butchering it completely (by limiting it to 1 ally OR by increasing the amount of allies able to be rezzed but it still having its 1.75 second cast time with absolutely no one to peel for you or protect you so you just end up dying), or making Mercy a must pick again (by increasing the amount of allies able to be resurrected with little to no cast time and whatever buffs it’ll need to actually see use and not either die while using it or right after using it - which was the reason why she got i-frames to begin with all the way back to 1.0/1.5 days) - which nobody wants so it’s best to leave it be and leave it alone.
they need to do something , sometimes its annoying when the other dps is also worse then me (some days i have bad aim ) or they refuse to help kill pharmercy etc . The most annoying part is when both tanks are on me while im trying to kill mercy or pharah etc meanwhile they ignore the 4 other ppl on my team and then my team gets mad at me for trying to play the objective or i have low dmg bcuz im trying to dodge both tanks and do the other dpses job aswell as not getting healed very much. It happens when im a healer too liek both dps will jsut ignore mercy latched onto someone 99% of the time . Even when im mercy and i heal my team they still dont bother .
I feel like its just too easy for mercy players to heal without thinking . I play alot of mercy and dps heros but mercy is my main go to when healing just cuz she so easy besides ana and moria .
Yes exactly, make Rez her ult, single target, instant cast, fast charging (maybe even the first ultimate that lets you hold multiple charges of it?). Give her a new ability 2 that lets her ACTUALLY HAVE ANOTHER ABILITY INSTEAD OF A SECOND ULTIMATE
It would still not enough even if Blizzard will rework GA, the role passive of support is just too weak for them to survive. They need a more aggressive passive to raise their battle viability.
Blizzard should try some of these idea to improve support play style:
increase all support HP to 225
support movement speed increase by 10% when their HP is above 25% and they regen 15hp/s when standing 5m near health pack, then keep mercy passive same as OW1.
Support passive regen 10 hp/s when in combat and 20 hp/s when out of combat.
I would like to adjust revive to have a 15m range, 1.5 sec cast time, 300 hp max for the revived target and Mercy should stand still when cast.
I’ve played about 20-25 games on Beta with her and honestly, I don’t like how all healers get 30% less Ultimate on healing tanks. I like keeping the frontline topped off, and it seems damage boost (when the ally actually lands a hit ) just gives way less ultimate (since, again, relies on allies landing hits) compared to how OW1 is where you can try to protect everyone and get a decent Ultimate rate. Not a huge fan of less Valkyrie, which means less group heals/damage.
I normally main Moira on OW1 but enjoy Mercy but… right now, why take a Mercy healbot getting 10-15k healing, when you could just bring a Moira for 10k+ healing and also getting close to or more than 8k+ damage.
(Yes, I know she shouldn’t be a pure healbot, but oh lord in the age of snipers running wild and less shields… I feel like I rarely get a chance to damage boost as often).
It’s more a team play problem than a balancing one.
When you are again a pharahmercy, it’s really easy to counter it. That’s’ why I never pocket anyone with Mercy because it makes you the easiest target ever.
If the team against you are using vocal so … You will be killed on side !
So no. Her healing capabilities are good enough …
The problem is clearly to be able to protect yourself (or to give you the time to be rescued by your mates)
@Extraslain :
Ana can use her grenad to do it
Moira can heal herself
Lucio … no need to talk about that …
Brig has a shield
Baptiste can heal himself
Zen has an energy armor (so …. Auto regen)
Mercy, in OW1 can regen herself but it’s her only one skill to « preserve » herself !!! It’s making her the most defensive hero of all the roaster !
The game is obviously more complicated than that. Part of what the stat screen doesn’t show is the damage you possibly provided, the damage boosted, the self healing generated, and the resurrection value.
7 resurrections in 10min is 1400hp ‘healed’ while it could be more if factoring in resurrecting tanks. Honestly, the reason for picking mercy is more dependent upon the map type than anything. Moira is 100% the better pick for Lijang Tower Control Center while to me Mercy is the better healer for Gibraltar 1st and 2nd point.
The other areas you’d prefer to pick Mercy in are scattered teams. Maps with a bunch of high ground. Snipers are getting early picks on your team causing you to lose a fight before it even breaks out. Along with the ability to heal through shields (namely just Winston at this point, both to evade and to heal a target in shield). Running moira with a tracer/genji/winston team is kind of suicidal. You’ll hardly get to heal anyone as they leap ahead of you multiple times.
Generally, I’d say I tend to go neck and neck with at least one other healer in terms of total damage and healing generated. If one support has a 10k heal and 7k dmg tame, I’ll have like a 16k-18k healing for the same amount of time played. Very rarely do I see someone overtake me on Mercy by several thousand dmg+hp points combined. Part of it too is just player ability. I’ll be doodoo on Ana and be okayish on Moira.
i dont think so ive reached 15k many times when i use mercy in ow2 shes so easy to heal with . Its bound to happen when ur team is struggling to win the point .
While I hate this idea because it would limit certain gameplay possibilities (like stalling a point with one other person as just one example) I love the elimination of “Mercy, pocket me we win!!11”
In OW1, high healing was a result of no shields. When you have a hog/dva on your team its not too hard to see 2000 heals/10min avg unless enemy team is securing kills.
In OW2, with the newest tanks literally being shieldless (doomfist, orisa, and JQ) hitting high healing is not all that uncommon now. Rein lost 400 more shield hp meaning he’ll still be rather heal hungry.