Mercy 3.0 Ability Ideas

This is going to sound like a typical Mercy post, but I think there should be a post for this so people can share their opinions about it without arguing back and forth.

Mercy 1.0 had mass revive and GA with her beam. When you think about it, it doesn’t feel like other heroes’s kits. She basically only had two abilities to rely on and one was her ultimate so she really only had GA.
Mercy 2.0 has single target revive that has a very short range and a new ultimate which enhances her whole kit and gives chain beams. She has three abilities she can rely on, two if you don’t count her ultimate.
I think Mercy 3.0 (should they decide on another rework) should have mass revive again, but with a catch.

Ultimate Ability: Resurrection
Can only revive 3 allies.
Range is now only 20 meters.
Can only revive when allies are in line of sight.
Gains invulnerability to crowd control but not damage, but 35% slowed movement speed and cast time is now 0.85 seconds.
Can crouch but not jump.
Ultimate cost increased to 2000 points.

Comments: We feel that mass resurrection was too much in terms of countering the enemy team’s hard work and had very little risks, so the decrease in maximum allies revived should downsize how much of a change Mercy can make, but also can help regain point a lot better than if she only revived one ally. We also didn’t want her to be so slow to where she can be hit very easily but not revert to her base speed. Crouching can help prevent incoming fire, since she is not immune to damage and is slowed. Her ultimate cost is changed to balance out the other changes you can read down below.

New Ability: Blast Shot
Fires in a straight line, reaching up to 10 meters before stopping at the first hero hit, knocking them back 5 meters and dealing 60 damage. 0.30 second cast time, hitscan, requires pistol to be in use, and has an 8 second cooldown. The width is 0.5 meters.

Comments: We realized that Mercy can be taken out very quickly with no other way of defending herself besides her pistol, and when you think about it, her pistol requires great aim because it’s projectile, and we want to help out everyone with survivability, low rank or high rank. If we give her a defensive ability that she can use with her pistol, she could survive longer and it would motivate more Mercy players to use her pistol instead of panicking and jumping around. We didn’t want it to pierce as it should usually be used against flankers or for the last man standing on point.

Caduceus Staff
Healing is increased to 65 health per second.
Range is now decreased to 10 meters.
Gains 5 points per 5 health restored.

Comments: The increase in health should help heal up teammates faster, but the decrease in range of her beam should also balance that change along with her new Resurrection to help get her closer to teammates and a little more at risk, and should help Mercy stay closer to barriers and teammates.

Guardian Angel
Move speed is now 25 meters per second.
Range is now 35 meters.

Comments: Mercy players should be able to get to teammates a little faster and a little farther away due to changes to her staff.

Edit: Aaaaah! I’m so nervous for replies! I thought it would be a nice thing to post because I like playing Mercy and she’s my main healer, but I can usually pick up Ana and Moira pretty well. I wanted to see what I could come up with while keeping her theme the same: a healing angel capable of reviving her teammates and sustaining them with her staff. At least, I think that’s what the writers where thinking when they made Mercy… Also, I wasn’t sure about what width her ability should be so I thought 0.5 was a friendly number.

I’ve always been a fan of Mass Rez. I never used the Hide-and-Seek playstyle, so new Mercy has always been a challenge for me to use in my style since new Rez feels too vulnerable at times while Valkyrie often times feels like I’m not actually making much of an impact, outside of like full team damage boosts every now and then.

I actually posted my own ideas for Mercy in a different thread earlier today.

Mercy

  • Valkyrie
    • Moved from Ultimate to E ability.
    • 10 second cooldown.
    • Mercy’s regenerating health is no longer immune to being stopped by damage.
    • No longer provides chain beams.
    • No longer provides buffs to Caduceus Staff, Caduceus Blaster, or Guardian Angel.
    • Duration decreased to 2 seconds. (down from 15).
    • (Aka it now allows her to free fly for 2 seconds).
  • Resurrect
    • Moved from E to Ultimate ability.
    • Mass Rez is back.
    • Ultimate Cost increased.

Developer Comments: These changes help Mercy return to her old build with Mass Rez, but keeping it in-line by requiring more charge to build up. This helps Mercy use Resurrect as a more skillful and counterplay Ultimate, by making players aware of the increased cost she needs to charge it up. The flight of Valkyrie is now available to her on her E ability, acting similar to an omnidirection Wraith Form without the invulnerability. This helps Mercy access areas without having to completely rely on a teammate to Guardian Angel to, and can also be used in those situations when she’s falling off the map!

It’s fun to imagine different ideas!

4 Likes

Your idea is great! I liked the idea of Mercy being a big threat because her revive could either dismantle an enemy push or just set up your team for another wipe. It always depended on how the enemy played, and assessing the situation was a key ability, which made her skill ceiling ever changing because you always learned when to revive, when to just wipe with your team, etc.

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Thanks! Something like this is probably my ideal vision for Mercy. I like the flight Valkyrie gives as I always felt she needed a way to be less reliant on a teammate to get around, but I personally have never really felt an impact with the chain heal. She was more like a moving Supercharger, which kinda takes away from Orisa. Mass Rez was always fun for swinging losing fights back to even ones.

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I’m happy that she gets to fly at all. I enjoy flying to teammates to save them from death or to revive, because I have this incredible urge to heal my team and keep them alive and all around support them with shields, peeling, heals, whatever I can get my hands on.

lmao

I love when people RP as developers and do the comments part. “We feel” “We realized”

Good stuff man

i love my comments like i love my baguettes

the bread you fools

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Oh most definitely. For someone with wings on their suit it felt odd that she couldn’t actually fly with them before Valkyrie. Plus flying is just cool XD

It’s all fun n games

I like the idea of Mercy having a more active defensive ability, and I like the idea of her healing other teammates passively healing herself. That, to me, seems fair.

One thing I will say, though, is I am not a fan of mass rez returning in any form. No matter what you do with it, people will complain about it.

The beauty of the old mass resurrect was that it had a highly variable value that increased with risk taken. The fewer allies alive, the more likely Mercy is to die. It provides much more compelling gameplay to allow 5-man resurrections, encouraging Mercy to take bigger risks for bigger reward instead of hitting the button sooner.

The range of mass resurrect was 15 meters, the same as Mercy’s beam range.

While I appreciate where this suggestion is coming from, mass resurrect already required Mercy to move into the center of the corpses, typically leaving her out in the open where she is exposed to enemy fire. Adding the line of sight requirement would just make for frustrating gameplay when Mercy gets blocked by a lamp post.

It would be much cleaner to give Mercy a short cast time while she is completely vulnerable, followed by a 200hp heal for herself and nearby allies at the end of the cast. This would also help remove the incentive from letting your teammates die so you can resurrect them at full health.

Either Mercy should be free to move, or she should be locked into an animation like other heroes are during their ultimates. Let’s not make her an arbitrary exception to the rule here that’s halfway in between.

Mercy’s ultimate has already had its cost increased at least twice. Even with a much faster charging ultimate, 5-man res was not a problem. The reality is that 5-man res rarely happened, and most resurrections got 2 or sometimes 3 people. Mercy was seen as a troll pick before she got invulnerability during res, and mass res does not need to both have increased counterplay AND be less accessible. You’d make her even weaker than she was back then.

An alternate fire for Mercy’s pistol is a compelling thought, but this particularly idea is overly complicated.

Why? Mercy’s 60 hp/sec constant healing is one of the strongest things in her current kit. It doesn’t need any buffs, it’s right where it needs to be and where it needs to stay as other healers get balanced around it.

This is terrible. Mercy needs the 15 meter range to reach across choke points. It’s just barely enough as it is, and Lucio’s 10 meter range is what’s causing him so many problems right now. Let’s not make Mercy feel claustrophobic too.

Don’t mess with Mercy’s staff, and then you don’t need to mess with Guardian Angel. These are not aspects of her kit that are a problem as they are now.


I appreciate what you’re trying to do here, but it seems like you’re trying to make a lot of arbitrary changes to part of Mercy’s kit that are not part of any of the problems she has right now. We need smaller reworks in this game, not complete overhauls of every aspect of a hero’s kit. I would like to be able to still recognize Mercy after the next time they change her by something more tangible than just her appearance.

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Meh, people can’t complain about a whole team coming back when Mercy has to have LoS and can only rez 3 people. Their argument is harder.

Okay but how do you determine the three to come back alive? Say there are five dead. Is it the first three to have died, making it basically random? Or is it the three closest to you, meaning you can’t resurrect the godly widow on your team who died a bit further away? Mass Rez was annoying but balanced. It doesn’t need nerfs, and it shouldn’t be made random. An increase in ult charge and LoS checks would be small nerfs making it feel better.

Gee, sorry I had ideas.
You don’t have to point out every single thing and say something is wrong with it. You should just appreciate people like to be creative with heroes and I thought the ideas were nice. If you don’t like it, then sure, have your opinion. I don’t think the changes were massive at all, especially not GA ones. Its just a 5m increase, isn’t that a nice thing?
I don’t really think of them as problems. I said if they need to rework her again, these could be what they do. I don’t care if they use it or not or take inspiration.
I thought her staff needed a small increase to hp/s because healing tanks while also trying to keep DPS alive and defending yourself is hard and she could use a little boost. I mean, it’s 5 hp/s increase. It’s not like it’s on Moira levels of healing.
Regardless, I felt like posting my ideas was a nice idea. If you point out every little thing and end up saying “it’s terrible” or “it’s a horrible change” you’re basically saying that their ideas are bad and people won’t want to post ideas here anymore.
I don’t care if it’s a problem in her kit or not. It’s ideas I felt like sharing if they rework her. They don’t need to include everything I put here. They might just do one thing, like the GA changes or none at all.

Edit: again, you can have your opinion. Personally, it gets on my nerves when people point out every change and say stuff I didn’t even try to say, like how you said “they aren’t problems in her kit” when I wasn’t intending for them to be changes for nonexistant problems. I stated that it was an idea I had, and if they rework her, they could do this.
I’m going to respect your opinion though, because it matters to me and other people and I won’t bash you without a somewhat reasonable argument or pettily squabble with you for no reason when you didn’t intend to put me down so hard. I don’t think she should be changed right now, but in the future if they rework her they could use these ideas or something.
I came off as harsh, and I apologize.

I was not unfair in my criticism. I was simply direct, because I do not have the patience to sugar-coat everything that I say these days. If I insulted you, I apologize… but if I merely came of as blunt and to-the-point, that is exactly what I intended. Please, continue to post your ideas… and when they are picked apart, stand up for them. I would like to hear if you think my criticisms are wrong, and why. It is through that discussion that something productive can actually come out of this conversation and the many others like it on these forums.

I do understand. I recently edited the post explaining why I said what I did. I can handle blunt and to-the-point, but that doesn’t mean I’m going to be silent about my own opinion, just like how you voiced yours. I appreciate your opinion, and even if the criticisms are right, I’ll stand by the fact that I wasn’t intending to imply that Mercy has problems in her kit. I simply thought if they reworked her, they could use these changes or draw inspiration from it.
I know you weren’t unfair. It personally gets on my nerves when on the last part you said:

"I appreciate what you’re trying to do here, but it seems like you’re trying to make a lot of arbitrary changes to part of Mercy’s kit that are not part of any of the problems she has right now. We need smaller reworks in this game, not complete overhauls of every aspect of a hero’s kit. I would like to be able to still recognize Mercy after the next time they change her by something more tangible than just her appearance." (I don’t know how quoting works yet, haha!)

It implies at first that you didn’t fully read the beginning, but I understand you did, and voiced your reason. I did not, however, think that she had kit problems, therefore I was standing up for that.
I really do appreciate your opinion on the forums and that you’re civil instead of trying to come up with an irrational argument. I’ve seen not many people like you, so thank you!

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Personally I’m not a fan of Mass Ressurect, but having Ressurect every thirty seconds is super powerful. The problem is if the cooldown goes any higher it might as well be an Ultimate.

There is really only two solutions to this. Either make Ressurect so hard to pull off that it won’t be worth using outside of safe Ressurect, which kind of feels bad since they already nerfed her from instant to 1.75 seconds. The other solution is to move Ressurect back to her Ultimate. I doubt they will bring Mass Ressurect back, just cause they have said it multiple times they won’t do it.

However, a single Ressurect on Ultimate is probably more likely. If Ressurect moves to her Ultimate the player will have to earn their Ressurect. This change will make it so they can lower the uptime of Ressurect without having to worry about putting a cooldown too high. They can balance it to make the player earn a Ressurect every 35-50 seconds depending on how they adjust it. Another big factor is you will not have Ressurect at the start of the game, meaning if someone dies in the first 30 seconds they are going to spawn.

If the second change does happen she needs a new “e” to keep her mid-game viable. They could potentially avoid scrapping Valkerie by moving it to her “e” all they really have to do is add a cooldown and a lowered duration, with maybe slight tweaks.

Those are just my thoughts though. I’ve been playing a lot of Mercy recently due to her sheer power compared to the other Primary Healers. I have grown to enjoy her a lot, but we have had a year of her being the best healer by a large margin. Things need to change.

She could see these small icons that don’t fill up the screen the closest three players near her that she’ll revive. It’ll show the hero, and be at the top. They won’t take up like, a third of the screen, please no lol.

But that’s not my point. Whether mercy knows who she’s rezzing or not, a bigger radius with a number limit on how many would feel weird and random to the player. It’s not a great way to balance Mass Rez in my opinion.

I tried, though. I’m not a game dev, and so I’m not used to making all this work. It could be just three nearest allies and it wouldn’t show the heroes or it could be just random heroes altogether or something. I thought it would be a better balancing option than what people normally complained (and still do argue) about which was full team revives.
I just thought “yo this might work” and then put it down. I really don’t care if they ever do that, just ideas. I don’t mind whether or not it’s fully “balanced” because these aren’t even real patches lol, and every rework or change to abilities are a bit/very OP. Balancing things on the first try is almost impossible, because bugs can appear and things can get messy or the ability isn’t used how it’s supposed to be or whatever.
edit to spelling lul
edit 2: they can also be very UP or a little UP.