This is going to sound like a typical Mercy post, but I think there should be a post for this so people can share their opinions about it without arguing back and forth.
Mercy 1.0 had mass revive and GA with her beam. When you think about it, it doesn’t feel like other heroes’s kits. She basically only had two abilities to rely on and one was her ultimate so she really only had GA.
Mercy 2.0 has single target revive that has a very short range and a new ultimate which enhances her whole kit and gives chain beams. She has three abilities she can rely on, two if you don’t count her ultimate.
I think Mercy 3.0 (should they decide on another rework) should have mass revive again, but with a catch.
Ultimate Ability: Resurrection
Can only revive 3 allies.
Range is now only 20 meters.
Can only revive when allies are in line of sight.
Gains invulnerability to crowd control but not damage, but 35% slowed movement speed and cast time is now 0.85 seconds.
Can crouch but not jump.
Ultimate cost increased to 2000 points.
Comments: We feel that mass resurrection was too much in terms of countering the enemy team’s hard work and had very little risks, so the decrease in maximum allies revived should downsize how much of a change Mercy can make, but also can help regain point a lot better than if she only revived one ally. We also didn’t want her to be so slow to where she can be hit very easily but not revert to her base speed. Crouching can help prevent incoming fire, since she is not immune to damage and is slowed. Her ultimate cost is changed to balance out the other changes you can read down below.
New Ability: Blast Shot
Fires in a straight line, reaching up to 10 meters before stopping at the first hero hit, knocking them back 5 meters and dealing 60 damage. 0.30 second cast time, hitscan, requires pistol to be in use, and has an 8 second cooldown. The width is 0.5 meters.
Comments: We realized that Mercy can be taken out very quickly with no other way of defending herself besides her pistol, and when you think about it, her pistol requires great aim because it’s projectile, and we want to help out everyone with survivability, low rank or high rank. If we give her a defensive ability that she can use with her pistol, she could survive longer and it would motivate more Mercy players to use her pistol instead of panicking and jumping around. We didn’t want it to pierce as it should usually be used against flankers or for the last man standing on point.
Caduceus Staff
Healing is increased to 65 health per second.
Range is now decreased to 10 meters.
Gains 5 points per 5 health restored.
Comments: The increase in health should help heal up teammates faster, but the decrease in range of her beam should also balance that change along with her new Resurrection to help get her closer to teammates and a little more at risk, and should help Mercy stay closer to barriers and teammates.
Guardian Angel
Move speed is now 25 meters per second.
Range is now 35 meters.
Comments: Mercy players should be able to get to teammates a little faster and a little farther away due to changes to her staff.
Edit: Aaaaah! I’m so nervous for replies! I thought it would be a nice thing to post because I like playing Mercy and she’s my main healer, but I can usually pick up Ana and Moira pretty well. I wanted to see what I could come up with while keeping her theme the same: a healing angel capable of reviving her teammates and sustaining them with her staff. At least, I think that’s what the writers where thinking when they made Mercy… Also, I wasn’t sure about what width her ability should be so I thought 0.5 was a friendly number.