Mercy’s game statistics

Alright guys, put your pitchforks away. This is not a buff Mercy, or nerf Mercy thread. I know, disappointing. This is also not a Valk or Mass res thread. Again, I apologize but I felt I needed to get that out of the way.

Now, this is just an issue I have with visually seeing Mercy’s statistics in the current game. You know that screen you see when you hold select (or however your key/button bindings are.) It doesn’t show the health of the characters she resurrected, and in consequence, it doesn’t show how much impact she had in the match. If Mercy res’s Reinhardt that’s 500 health that she put back in the fight. That’s so much we don’t see in the game statistics screen. I think it would make Mercy feel more impactful. I see plenty of Mercy mains on this forum complaining that she doesn’t feel impactful, or like she’s making a difference. I think seeing that these players are bringing thousands of health points back into the fight would help. Maybe the statistic would be like “Resurrected health,” idk something like that.

Tracer has health recalled, not how many times she recalled.

Zenyatta has transcendence healing, not how many times he used the ult.

Roadhog has how much health he self healed, not how many times he took a breather.

There’s plenty of other instances where heroes have these statistics that are only for them. This isn’t a buff and this isn’t a nerf. I just think it would help Mercy players feel more impactful.

This is not with the intention to remove the number of resurrections statistic.
A separate idea would be to add a resurrected allies health into the total healing done statistic.

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I would rather know how many times I rezzed because rezzing one tank is worth 3 rezzes under this system and the last thing I want is more Mercy tank pockets.

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I think it’s because Rez isn’t something that can be consistently pulled off. It’s able to be interrupted unlike recall and Transcendence.

Also just the VAST VARIETY of healthpools she could Rez might be too varied for OW to actually calculate.

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My bad, I thought it was clear in Mercy’s Kit that that isn’t her job.

I dont feel the suggested change is needed, and as such, I would not want it to be implemented

I was thinking if it were something like the difference of types of health (shield or armory) just leave those out and only show the genuine health.

Apparently not clear enough. Do not get me wrong, the Mercy that understand their role are Gucci. But man, oh man. Ever since role lock, I have no idea what they are thinking.

Honestly, that’s fair. But with all of the Mercy threads going around, and seeing all of these Mercy mains talking about how they feel like Mecy isn’t making an impact, clearly something isn’t being displayed correctly when the hero with the most powerful ability in the game isn’t feeling impactful to play.

I think a better compromise is to show Valk stats instead. Maybe have Rez also contribute to Ult charge.

Rez can feel pointless since Mercy gains nothing from it. And Valk’s numbers aren’t provided, you would need to do the math in your head during the match…and that seems to be more of a hassle that it’s worth.

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Separate Valk stats would also be cool. I was thinking if not a separate statistic, just contribute the res into her overall healing done. I know I used the example before, but Zenyatta isn’t incentivized to only use transcendence to save tanks, so I still don’t think Mercy will feel incentivized to res tanks over any other hero.

I still don’t think Rez Health would be a thing because again variety. Tanks aren’t the only one with shields or armor either.

It wouldn’t hurt to add statistics, but at the same time you can clearly see what you’re doing in the game and the impact it’s having. That’s kind of important part of playing her, being aware of what’s going on.

If you can’t tell if you’re making an impact, you probably aren’t. At some level I wouldn’t want “feel goods” in this respect.

While I do agree, there are plenty of other needless statistics, that are there for the recollection of the player. Roadhog can see if he got the hook off or wasted it, but his hook accuracy is still in his statistics.

I just don’t think it’s that relevant of a statistic to be honest.

Rezzing a McCree or Tracer can have just as many impact as rezzing a Reinhardt in any given situation.

I genuinely wasn’t thinking of prioritizing the tanks, that was just my example, to show how much health we don’t see, while we are playing Mercy.

Well, in what I quoted you seemed like you were making a case that the total amount of HP on heroes she rezed over the course of the match somehow equates to the impact she had, which I don’t feel is the case.

While I like the idea behind I’d rather keep the rez count and just have it count under health healed

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Well I wasn’t thinking in a hero vs hero sense. The health in the end of the game wouldn’t be like “3 reins, and a tracer, and a zen” I was thinking just the total number. I can see now, I used a poor example

Right, I get that it could be interesting - I’m not opposed to it.

It’s just there are enough variables that a simple raw number doesn’t necessarily point to any true agency. For example, if you rez someone in a bad spot and they die immediately, you’ve actually made things worse.

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Honestly, I like that idea much better than my own, and added it to the OP

For example, if you rez someone in a bad spot and they die immediately, you’ve actually made things worse.

Well, even as it stands now, unfortunately that behavior is rewarded by still allowing it into the res statistic. So, in that area, it’s mutually as bad as our current layout.