You know how in Mei’s Yeti Hunt, there were six hunters, and one yeti, and you could choose which you prefer playing? And the more games of hunter you played, the likelier you were to get Yeti.
Currently, role queue incentivizes playing tanks and healers with lootboxes and blizzbucks, which is cool and all, but what if it borrowed Yeti Hunt’s system? Playing matches as tank or healer would increase your priority a little in the DPS queue.
Now, maybe this isn’t doable, maybe the matchmaker already has enough trouble finding similar teammates, but I reckon it would help a lot. I heard of GM players sitting in queue for an hour, and sure, they can play tank or healer, but even if they do, it doesn’t change the fact that playing DPS still means an hour-long queue.
The Yeti Hunt system would make it so that going over to tank/healer actually has a result, and if you “pay your dues” doing the “boring” jobs, you get your turn on DPS.
I just wanted preferred role and then it would mainly place you into 2-2-2 matches based on preferred role and only make you play a different role if there is a shortage.
Honestly, priority que doesn’t increase the current tank and support supply…
And if you force players to play roles they don’t wanna play, your 1 game on dps is a nightmare bc the tank is just in the match, he doesn’t care, he just wants the match to end so he has the chance on dps. Same for the support who just waits for his dps turn.
And you? You just had your dps game.
So go play 3 more non dps games
Now your tilted and also dont take it seriously as no tank/heal played seriously when you was dps.
I’m not really satisfied, but it is what it is currently.
And trust me, If I HAVE to play tank to be able to play dps, I’m gonna make sure the tank game is over ASAP.
So I can focus again on the dps match.
Sadly my tank throws just like me.
Its a really hot topic…
Im wow for lfr (2 tank, 6 heal, 17 dps)
I wait 4h+ for dps.
But i can do lots of stuff there while waiting and I can que for 3-4 lfr at the same time.
If one leaves but I was rdy, i’m in the first row.
In ow you just start over from scratch. And can’t really do other things except skirmish.
People are saying this about the current system already. It’s a rather pessimistic outlook, if you ask me.
Isn’t that still better than spending that same time sitting in queue or farting around in skirmish?
At least you get the feeling of being proactive in reducing your queue time.
You are complaining about tanks and healers being disinterested and only doing it for some incentive, but this is already the system Blizzard has in mind, only their incentive is crap. Why do you think the lootbox and credit rewards are there for playing tank/healer? Essentially to encourage dps players, and to have a more even mix of roles in the queue.
Basically, at higher ranks, the choice we are talking about is between slightly bored healers/tanks OR hour-long queues. Which would you choose?
Yeah but the thing with yeti is. All players want to play the yeti game mode.
In wow nobody tells you, you need a healing char + a tank char to be allowed to play mage or warlock.
In ow, I shouldn’t have to play orisa to be allowed to play tracer.
Unless i specifically wanna play hunt the yeti - gamemode
Honestly… I think the current solution is the fairest.
If you dont play much dps, you wont face long ques that much.
Blizzard just needs to push gamemodes, that increase que speed and are highly enjoyed.
I dont like MH but i trust blizzard, that it is highly played. And it gives fast ques.
Another example is tdm, which I really love.
And que times are great. Freedom is there (you can play all heroes)
What are you misunderstanding? I never said anything about hardcore gating dps games behind playing support/tank games.
All I said, is that playing tank/support games would slightly increase your priority when queuing for dps. Slightly increase priority. That is not the same as needing to play supports or tanks to get dps games, far from it.