You barely ever saw Mei. You faced one on the other team maybe once every 12 games if even that. Removing it has had no affect on the playerbase other than ruining the game for most Mei mains.
The playerbase went straight onto complaining about something else.
IMO Listening to the playerbase’s incessant whining and reacting to it knee jerk like is a huge part of what killed OW.
She needs the freeze back. It was what made Mei Mei. It was where all the fun and satisfaction was in her kit. Without it she just feels awful and empty.
OW Was originally a massive hit because of how much personality the heroes had, and the freeze added LOADS to Mei, it was why people loved and hated her in equal measure, now she is just boring.
She was slightly annoying for some people but that wasn’t a justification to ruin her how they did. Removing her freeze hasn’t improved the game in any way, all it has done is ruin the game for most Mei mains, and the devs decided to ruin it only because some neckbeards baby raged over getting frozen maybe once every 12 games.
Removing her freeze has done absolutely nothing to the game overall apart from ruin the game for Mei mains and made it slightly less fun for people who enjoyed flexing onto her. No-one is enjoying the game more because Mei got ruined. The whiners went straight onto complaining about something else.
It was mechanics like Mei’s freeze that made the game such a huge hit in the first place, but the idiotic playerbase knows the cost of everything yet the value of nothing, and the devs idiotically listened to them in a vain attempt to please everyone.
people who say things like “Mei’s old freeze was stupid”, “no thanks, her old freeze cant come back” and other variations of this dont realize that no one is asking for that. We are asking her to have more damage, as a compensation for her harsh nerf. Its simply not enough, she is just so unfun to play now
except remove a very annoying and unbalanced mechanic everyone hated.
now mei mains can’t use no skill mechanics to get easy kills. ok and? that’s not a bad thing. gonna cry harder? as for everyone else I think the change is rather welcome, now she’s no longer a nightmare to fight.
it really wasn’t the game was a hit because of its concept and its gameplay not because of mei and her freezing if anything that was a drag on the game. its removal was a needed change for the better of the game. I’m sorry if you mei mains don’t see it that way.
They just need to revert her changes entirely and bring her back to OW2 launch state where she was finally in a state where she was a good character without the brainless cheese that was freeze on M1.
I legitimately don’t know why they changed her primary other than maybe needing a Ball counter. But if Ball is an issue, just nerf Ball rather than dumpstering another perfectly viable hero to counter him.
They need to revert her to OW1 where she was interesting and fun, now she is just hollow and boring. That one change is the main reason I barely play OW anymore. Mei was ‘my’ hero I loved her, now the whole game just sucks for me.
Infact Mei is the third of my mains they ruined. I stuck by this game through thick and thin always defending it from haters so to have one main ruined after another just feels like a massive kick in the teeth.
The introduction of this new deep freeze mechanic feels like a step in the right direction but it is too weak, she just needs the original freeze back. It almost feels like they want to give her it back but are dipping their toes into it, just go all the way plz.
Mei’s freeze was the most fair and balanced of all CC in OW1.
It didnt happen instantly, so you or your team could use abilities to escape or prevent it.
Aside from sombra, all other CC in OW1 was instant cast unreactable and you couldnt take any actions, it would just stun you and that’s it.
Even in current OW2, mei’s OW1 freeze would still be overly fair, since now there is Suzu to cleanse status, Lamp to prevent your death and LifeGrip to pull you to safety.
i feel like it WAS fair until they added multifreeze - she could freeze enemies through other enemies.
many heroes couldn’t do anything to get away from being frozen after that, because a team mate couldn’t body block for a second to stop the complete freeze.
of course all of these small detailed techniques disappear with OW2 anyway.
I honestly kinda disagree with these two video examples. the freez is used to significantly annoy fast characters (wreckign ball, for example) or have effective advantages over tanks that will inevitably receive the temporary malus from the frost that allows Mei to make her do extra damage with secondary fire.
Really, in both clips without having too much insistence on using the primary fire the secondary fire would have been enough… because there was really no need to block / slow down neither ana nor moira. they seem like examples created just because “look, mei can’t kill support characters ”. but frankly he would have had better advantages with the primary fire to slow down a mercy favoring one of his teammates, or a lucio who makes speed his strong point. the second clip is also embarrassing as an example because freezing her ana failed to hit her with secondary fire (exactly in the second 0:07 of the video).
Her “flamethrower” was also a failed mechanic. It blows. The DPS was not even close to enough to makeup for the serious loss in utility and was outhealed instantly. Deep freeze is not perfect, but it’s leaps and bounds better than the terrible flamethrower.
You’re joking… The flamethrower was WAY better than this garbage half revert, you rely on a stupid gimmick (and not a good one like freeze) to actually do damage and it feels awful
It’s like, they wanted to do half and half of OW1 and OW2 launch Mei and ended up with the absolutely WORST middle ground possible to make her significantly worse than both versions.
Would hold any value as an argument if flamethrower freeze was good damage. It wasn’t, this isn’t OW1. It was so low literally any healing would render it effectively useless because every healer has been hyper buffed. It killed people like .2s faster than a Sym at 0 charge who has better range and her ability is hitscan. Atleast with the new mechanic you can get actual 190 burst damage shots off making squishies actually vulnerable. Not only that but the freeze slowdown gives you actual utility vs heroes like DVA.
When a Lucio can effectively out heal your damage, that isn’t a good ability.
It’s not perfect and needs changes. Mainly the decay time while not freezing needs to be brought way down but as an ability it has way more potential and interactivity than holding left click to watch their health bar not move because in the 20 minutes it takes you to kill then a support presses 1 button and cancels everything.
multifreeze was necessary
if you were freezing someone another teammate could bodyblock and reset the freeze; then they just keep swapping who is in front and nobody ever gets frozen
this broke mei and made her useless
Yeah, its a great nuanced technique in a TEAM game. The slow was enough for them to get killed in the first place.
OW2 doesn’t have such nuanced gameplay like working as a team, everything seems balanced on 1v1 fights
Disagree. Just another instance of powercreep no one asked for like allowing cass to roll in the air, moira to fade during ult and adding bouncing arrows to hanzos storm arrows.
Anyway, it doesn’t matter because she can’t freeze completely now.
I wish i could actually feel bad for them, but i can’t because of how many times i was frozen in ow1 and now in ow2 I as tank am being focused down with the slow. not to mention walling me off from my team all throughout history.
Feel the pain and suffering you have caused others