When she was in antartica they forgot and abandoned her, all these so called ‘heroes’ didnt even bother checking her.
Now all the overwatch dev team and streamers forgot about her.
story of her life.
When she was in antartica they forgot and abandoned her, all these so called ‘heroes’ didnt even bother checking her.
Now all the overwatch dev team and streamers forgot about her.
story of her life.
Jardio’s still doing Mei but it’s like being on a suicide watch unless he’s having a good day.
I do a lot of Mei, nominally my “main among mains” along side Echo, Ashe, Sombra. Part of the problem is people who go “hurrrr Mei is ez” - yeah brother you show me your mad skills using Mei’s alt fire to take out Tracers, Genjis, and flyers then we can talk… but this misperception based on a primary which honestly is about equal to say Zarya or Sym for the primary accuracy needed, is all people think then they dis the hero reducing their popularity.
If you want to know what is easy value for skill, look at the top six most played characters in DM: Genji, Doom, Hanzo, McCree, Hog, Soldier:76.
Not Mei.
I wish they had changed her freeze to single target instead of multiple and allowed ability usage in freeze instead of nerfing it like this, so that a frozen moira can fage out a frozen rein could shield or charge out, a frozen genji could dash out etc.
Mei is not abandoned…
she is sadly alone no one notices her nowadays.
It’s such a shame honestly if you think about it.
She is the hero that got me into the game and used to be popular when she wasn’t a pushover. Overwatch has never been the same after they butchered her viability in the game last year.
Worst of everything is that there has been no update on what they plan to do with her to this day.
Tbh Mei has always been an underrated hero, if I remember correctly it took people ages before they started using her in double shield and she ended up being the strongest DPS by a longshot in that meta
Mei hasn’t really seen any high level play outside of OWL since Giga-Rein meta, yet she’s still perfectly viable, even in lower ranks you can use her wall to replace the Reinhardt that has shift bound to M1 (or better yet, use the wall to stop the Rein charging in and dying straight up) and she can also self heal so you don’t need the best Support to make her work
It’s just that she isn’t point and click and that you need to train your muscle memory to make her walls effective, people don’t have the patience for that
Mei has always been a sleeper pick, she’s strong in the right situation.
I’ll give you that. Mei’s Alt fire is pretty difficult to use, albeit very spammable, just like all projectiles up to an extent.
That’s pretty much it though. Her primary and get - out - of - jail ability that is Ice Block really, really reduce her overall skill requirements.
Nothing of what you said here makes sense. These are GM stats and therefore present the heroes with the highest skill ceilings in the game. Not in any way what you’re suggesting.
The problem with Mei is that she might be the single most annoying hero in the game to have on the other team especially if you are playing Tank. When she is strong, tank players are miserable.
The value is from game sense and positioning, so you can just judge on mechanics.
Look, all these kits people claim are easy - if they were for value, then they would dominate and be seen in play. They aren’t.
Literally, the easiest heroes for elims and value show up in DM repeatedly: Genji/Tracer/Doomfist/WB/Hog/Hanzo/Ashe/McCree/Soldier 76.
people don’t take them because they are “hard”, they take them because they are easy to kill with.
You know what you’re right flankers and hitscan are easy/no skill and clearly super strong so yeah let’s all start playing sombra/mei/sym etc make every single tank player leave the game and kill this game ourselves
You are missing the point: if those kits didn’t provide easy value, players wouldn’t gyrate to them so readily. It may seem counterintuitive (and unpopular), but it’s true nonetheless. Few tank players rage on about Mei; they rage on about Doomfist, Hanzo, Sombra, Tracer for the most part.
Reality is the same kits I mentioned have much lower skill floors for the most part than most people will admit to.
The primary is about on par with a Zarya beam for actually getting effectiveness, and quite honestly, it’s not less than say Reaper, Sym, Echo’s beam, etc. People forget that tracking up close is harder than at range and any coach will tell you that.
To say Ice-block is a “get out of jail free card” is about on par with saying Tracer’s recall is, or Genji dash except everyone knows she does it, exactly where she is and she’s going to be idle if she does it for long. It’s real value is in using it to bait abilities. The skill in Ice-block is not in the button press; it’s how you use it for value.
If these abilities granted such huge easy advantages, Mei would be commonly used. But she isn’t because to get real value takes real work.
These heroes were also basically outlawed forced out of service. Even then their are such a thing as business branches.
Like when the ow leader got assassinated and any info on that team could have been lost.
Not “easy value”. As I said, you’re considering GM stats here, not Gold stats. Hell, even in Gold the best heroes statistically don’t necessarily provide “easy” value, but comparatively a lot of it for the amount of skill that’s required to pay them.
Now that Mei is numerically underpowered, yeah people are focusing on the bigger problems. What else did you expect?
They aren’t the hardest - to - play heroes, that’s for sure. If only their skill requirements are considered though, all of them, except perhaps Hog, rank higher than Mei.
The large hitbox of Mei’s M1 invalidates this point completely.
Effectiveness - wise, it depends. In some situations hard CC is much more effective that DPS, in some others it isn’t.
Skill - requirements - wise, they’re at around the same level.
Tracer’s Recall is a get out of jail ability though.
So is Mei’s Ice Block, as long as she isn’t the last person standing after a fight.
I’m not arguing that Mei is a low skill - high reward, nor that she’s a strong hero in general at her current state. I’m only saying that her skill requirements themselves, a metric that remains mostly static and depends only on a hero’s kit, are low overall.
It IS easy value bro, no doubt about it. And no, not considering “GM” stats either.
Sorry, but the fact those kits are so used in DM indicates their ease of use for value.
Then we agree - again my entire point is this: the skill floors for those kits are far lower than people admit to; the skill ceilings are high no doubt. People conflate the two, but its why those kits are glommed onto. If “easy Mei” offered so much “easy value” then people would dive on that kit even in lower ranks; but they don’t. They gyrate to the easiest to grasp and employ and get elims with pure and simple.
Uh bro - check again. it helps, but it’s not a guarantee, but again so what?. Regardless, its far less damaging and about as skillful as a Zarya beam, Sym or Echo beam. Certainly more than Moira’s drain. This whole dissing the kit due to a very short range cleave attack that offers plenty of time for counter-play is silly and ignores the overall skill needed to effectively use the kit. It’s like crapping on Reinhardt who must first judge how and when to close to get into his melee range, saying “low skill” when in fact the skill came in just judging when you can press in. Common mistake.
No coach in their right mind says this. You are inserting your own biases here.
You are confusing low skill floor to employ with ceiling, not value of outcome from effort. Another common mistake. Lucio is a good example of the same thing; this “low skill” nonsense starts by confusing floor with possible skill expression and the ceiling. Sorry, but I will tell you its far easier to get kills on McCree, Hanzo, Ashe, etc. any day. Mei is a utility DPS who’s design is to help take and hold space in an off-off-tank role. Therefore, inline with that role is a primary (which honestly, most skilled Mei’s don’t use that much) which doesn’t have huge mechanical skill but it’s got a paltry 10m range with 55 dps. Now, compare getting into position with it… vs. say point-and-click kits with say McCree - who’s drop off, drop off starts at 20m. People act like point and clicking is some god-tier thing at short range, but it’s not, its actually trivial. Well, to your earlier point then, it’s easy because it’s close? So in reality, it’s far easier to get value out of a point-and-click kit at short to medium ranges when it does oh easily 120 DPS (140 NOT counting headshots). This is why people hit those kits - easy value, not that they are “prepping for GM climb”
What is “DM”…? Deathmatch?
It’s true. Mei no longer provides easy value. Her low skill requirements haven’t been increased either, but you’re still fight.
She doesn’t have to earn its effectiveness like Zarya, nor charge it up like Symmetra, nor have to fulfill specific conditions like Echo.
Sure, her weapon doesn’t deal as much damage, but what other hero has hard - CC on their primary? Against Tanks especially (and the Mei VS Tanks matchup is the one that’s especially badly - designed), it’s more effective than pure DPS.
You forgot Ice Block…
I’m a Reinhardt main and I’ll disagree. As a fat DPS, Reinhardt has one of the lowest skill floors in the game. As a Tank, it’s much higher, but I won’t deny the truth.
Also, what you’re saying is really redundant. All heroes in this game, depending on the role, require roughly the same positioning and game awareness skill. Therefore, the only way to make out those with the higher and lower skill requirements is to look at their mechanical skill requirements (Mei’s M1 fails miserably in this regard) and whether they have escape/ get out of jail abilities (Mei also ticks this box with M1).
How do you know that? I could say the same exact thing about what you said, you know.
My point still stands: Mei has the ability to undo most of her positioning mistakes by using Ice Block. As long as she isn’t the last person standing in a team, she’ll be covered by her teammates and make it out alive.
I’m not confusing anything. I’m using the all - encompassing phrase “skill requirements” to refer to both Mei’s skill floor and amount of skill required to master her. However, because most heroes in this game do pretty well when it comes to the latter metric, the former one is the one that is the most decisive in my book and the one that happens to rank Mei pretty low.
Doesn’t say much about their skill requirements, only the value / skill ration of said heroes.
Unless of course they’re the top ranked in Bronze and Silver as well.
I find what you’re saying here, that positioning half - correctly (because Mei has the ability to undo most of her positioning mistakes, yet used to ironically damn Tanks for doing the same) is more skillful than landing precision shots on an enemy from mid range+ (a bit less than 20m) a ridiculous statement.
And especially so, that aiming is “trivial”. If it’s trivial, why has Pharmercy been tormenting lower ranks since the beginning of time? Is it perhaps because you can’t find good hitscan players below Platinum? However you can find Mei players that get value. Why is that I wonder?
This may be just weird use of vocabulary, but as I already said, a hero being statistically strong doesn’t in any way necessarily mean that they are “easy value”. Whether they’re easy or not is decided by their kit and how its numerical balance state. What it certainly means is that, for the amount of skill they require, the output a lot of value, perhaps too much.
Those are completely different statements. You can’t call Widowmaker, a hero the majority of the player base can’t play “easy value” because perhaps she’s ranked highly in GM or something.
This made me laugh. Zarya main also btw. It takes time, offers counterplay, it’s skill is in positioning to use, just like Reinhardt.
You would be wrong.
Ditto for Mei.
Because I have listened to multiple coaches discuss her, have you?
Then you are simply not inline with what most coaches and pro players think.
In the end, your commentary is “Hurrrrr Mei ez” because of her primary. That’s it. It’s just bias, and it’s simply wrong. But let’s say you are right: then the kit is too weak because even “mastering Mei” doesn’t improve her standing, which should be easier right? Yeah.
It actually does; players gyrate en masse to characters that are relatively simply to use and provide elims. Pure and simple. Watch how they drop certain kits the minute they fall below a threshold of value.
Deathmatch selections are unquestionably a key indicator in how relatively easy kits are to get value, because their skill floors are nowhere near what people like to pretend, and the easy value they bring is clear.
So what? It has to be instant to be a problem? It doesn’t take much time either.
Just like release Brigitte… Didn’t make her any less broken though.
Argumentation required.
Mei is classified as a DPS and abides by DPS rules. Make her a Tank and it’s a whole different story.
I have, but I don’t claim my anecdotal personal experience to be the truth.
You keep very selectively forgetting about her Ice Block…
Let’s not play that game. I can use the “bias” card about every single thing you have said as well.
Great job in deciphering one of my points, which I’ve listed more than once in this conversation:
Players gyrate en masse to the heroes with the highest value/skill ratio. Not necessarily to easy to use characters.
If by “value” you only mean kills and that in an environment that has no semblance to how the actual game is played, then sure.
Also, how did you get DM stats? Does Overbuff have a new category or something?
OMG… ice-block is a bait ability for the most part, or for second use a block tool, lastly a heal. If you don’t know this, then that explains 3/4 of why you misunderstand Mei.
On DM, it’s pretty easy, I play 2-4 hours a day, I can tell you without question what are the most used kits in that format.
I had to laugh when I read this, you don’t really think that do you? This really is just stating my point but with different wording: your average player lands on kits for two reasons: they like the design, or they get easy value from it which ironically you just made my point. It’s laughable to think people are opting for “skill” kits that are harder to get value from. Laughable, they take kits where the lower the skill needed to achieve value (elims) they jump on.
Mei has never except for very brief periods ever been meta, or close. To say she is either “OP” or “easy” comes from people who simply do not play her and only judge her because they dislike her primary which is ridiculous the more you understand the kit and how it plays.
Literally, this hang-up on ice-block tells me everything I need to know.