Hanzo is nore broken than Cree tbh.
Doom is good and has a lot of pickrate because of Zarya bubbles which make him broken and Mei has a lot of pickrate only because of Lucio speed boost (she’s kinda terrible on her own)
I think she needs simple damage buffs and no more CC. At the moment her CC is worse than Cree but she is a hero in damage role so it makes sense her damage should be… better. Look at that delay on her secondary, she’s D tier because of it
re: being less generalist.
you didn’t read what I said about that at all. if they’re less genralist, fine, but they need to be proportionally stronger in their niche for how less general they are to justify being less general.
evidently that hasn’t been the case thus far for some of the heroes.
on the flipside, you can’t also take that logic (proportionally stronger in niche for how narrow niche is) to the extremes because there is a point where it becomes unreasonable (needing ~100% winrate to average out fine across situations) or impossible (needing >100% winrate to average out fine across situations).
re:requiring more coordination doesn’t make them bad.
it legit does. what’s more efficient:
- doing something yourself only having 1 source of error that is your own and you have more control over; or
- having someone else do that thing for you relying on their own input error for that thing which you have 0 control over on top of your own input error for the setup + another source of error with communication
the clear answer is option 1 will always be more efficient. if a hero’s whole value is gatekept by someone else, they will be worse as blatantly shown by both sombra’s and bastion’s performance in ladder. this is further enhanced by the game environment in:
- practically guaranteeing random teammates i.e.
- low coordination
- highly likely encountering people with incompatible hero pools to the said dependent hero
- highly likely to encounter people simply just not willing to play with said dependent hero irrespective of their hero pool
- game in no way setup in a way where players can perform consistently over matches to minimise instances of spurious mistakes that cost the dependent hero’s value.
- the game rewards players individually.
- the maps themselves have different areas that favor different “niches” while switching to meet such changes isn’t always necessarily reasonable (with ult cost, time to walk to spawn, etc.) heck more often than not you can’t reasonably switch for that.
like the environment of the game simply doesn’t support having heroes with low agency over their own value nor heroes being hyper niche (or worse, so hyper niche that they are so dependent). like it’s the same reason why every support has self defence capabilities rather than a draconian philosophy of “supports must rely 100% on teammates to peel for them”.
not to mention look at heroes that aren’t typically having viability issues, what do they all have in common?
answer: very sufficient tools in their kit to get a opportunities (pretty agnostic of maps too) and to facilitate themselves to do their job for value.
aspects that lead to being more independent and more general overall.
I wouldn’t say its ‘always’ this either. Its not one or the other- its just pickrate.
That said, it can allow for further more qualitative analysis on what needs balancing. If someone is nearing a 100% pickrate, then maybe its not just synergy that is making them so powerful but other deeper causes are at play
The pickrate went up because of the MOOO voice line. Inspiring voice line, isnt it?
Funny how people never say this when Genji has decent pickrate because of nanoblade in lower ranks. If you remove that his pickrate takes a deep dive.
Can you be more specific? I would say that Brigitte is most definitely proportionally stronger in her niche than other alternatives.
There are some examples I can think of, like Symmetra being average in a double shield meta, but that was more because other heroes were overtuned & have since been nerfed. I don’t think the answer is to always buff underperforming heroes, because you may buff them to where they’re just better with stats (like many say McCree is right now)
Let me ask you a question. Goats required some very good coordination because it was all about recycling tank defensive abilities & focus firing discord targets.
Were the heroes in Goats and/or Goats itself bad because it required lots of coordination compared to other team comps? Goats was only successfully & consistently played in higher ranks, while the rest of ladder was playing mostly Rein/Zarya. So, was Goats bad because it required coordination?
Are you looking at overbuff for this? Cause the stats for that have been a bit broken for a while now. I remember one time it said Mei’s average damage per 10 minutes was 48,000 or something, which was FAR beyond any other hero in the game. It makes no sense
This is still too narrow of a view, you’re not accounting for various game changes besides these 3. All it really says is Rein+Zarya+Lucio is likely currently stronger (meta is not always the strongest combo for various reasons) than any other combo. It could or could not have to do with their nerfs/buffs, that’s not near enough data to say.
Mei didn’t pass Ashe OR Echo. Unless you’re looking at weekly, which the sample size is WAY too small to use. Monthly rates show Mei still is below both of them.
then I would suggest faster fire rate or projectile speed on top of reducing alt ammo cost.
Easy way to give Mei buffs is to make her a Tank.
What’s holding her back is her capability to approximate TripleTank.
The only reason Mei is climbing is becasue she has a separate Reinhardt button on cooldown in a Reinhardt meta.
I think that mainly happens in OWL, if so then I strongly would like to have separate balance for OWL versus the ladder. On ladder for the past year Mei has sat among the bottom.
Maybe only in Gm but not in other ranks who have had Rein/Zarya dominant for awhile now. Mei was not used much at all.
Or just make Mei a Tank.
Because she can’t be a “Third Tank”, if she’s a “Second Tank”.
Because she stopped being very survivable after the heals through ice block nerf. She did see some more playtime before that. Was meta with Reaper even at lower ranks for a while.
Her and Doomfist both need to just be tanks already so they can stop sucking individually.
I always kinda recoil a bit mentally from the idea of Doom or Bastion being Tanks, because I don’t think they’d provide much Peeling, and even if they could, they wouldn’t be used that way.
Blocking a high noon with an icewall? Pretty straightforward.
Mei as a tank how would that work. I mean once her wall is downed in seconds Mei would probably have to hide behind her team until the end of cool down. Unless she gets hp like zarya where some of it is shield health. If she gets buffs I think players will vehemently complain about her as much as they do about any tank. Then I think the nerf hammer will land again on Mei and she will be among the worst tanks.
How many of you wake up everyday and the first thing you do is check hero pick rates?