Mei IS op, and nothing you say will change my mind

Continuing the discussion from Mei is op please nerf!:

If it’s blocked by cover, you need to be perfectly in cover because I have never seen cover stop it.

I’ll start with her Ult, as I am replying to a comment about her Ult:
As far as her Ult - it has a 20m diameter!! In comparison, Genji’s dash is 10m and Brigitte’s bash is 7m. Doomfist’s charge can be up to 20m, but needs to charge fully which simply won’t happen in that blizzard as it shuts off abilities being used if you are frozen. Tracer and Winston are just about the only ones actually able to escape it…and that’s just taking pure distance into account. It also slows enemies down, so if you aren’t lightning fast, it won’t even matter who you are, you’re frozen for 5 SECONDS. And she can speed up the process of getting frozen if she’s hitting you with her 55dmg/sec beam too!

On to her beam:
It takes 1.5sec to fully freeze an enemy (during that time they are slowed) and they stay frozen for another 1.5sec. Her beam shoots 15m and does 55dmg/sec…so in the minimum 3sec that she can hold you from doing anything, she’s already done enough to kill all 150health heroes.
-Keep in mind that this attack also pierces enemies, so she can hit whole teams or small groups with this, not just 1on1.

Cryo-Freeze + Wall:
Cryo-Freeze is a full heal that cannot be interrupted and can be coupled with her wall.

Her wall has 2000 total health (400 x 5 pillars), and the cool-down timer starts AS SOON AS THE ABILITY IS USED, not when the wall breaks. Nine times out of ten, she has her wall back before the first one is even half destroyed.

In summation:
All of this is straight from her wiki. The people harping on ‘just don’t get close’ are simply not acknowledging the simple data. The rate at which she freezes people is too fast and they stay frozen for too long when coupled with her damage output. She either needs to put out minimal damage, turning her into a support character who freezes targets for her allies to kill (a la Sombra or Zen) -OR- her beam needs to take twice as long to freeze enemies and her Ult needs to have half the radius. She is having her cake and eating it too at this point.

I can tell you how Mei is freezing you in her ult.

She is dropping it behind you, and you are backing up into it.

The only people I know who are regularly frozen by it are people who go deeper into it when she kicks it off.

Any hero can literally walk out of it. If the Mei is clever she can throw a wall down to keep you in it for a little longer.

I’m guessing Dva bombs also get you right?

That stops after a certain rank. People know to leave the area and take cover.

Mei is not exactly dangerous directly. Go to overbuff and look at yet average damage per game. I’ll give you a hint, it is really REALLY bad.

However she can control the battlefield. The fact you are complaining about her freeze and ult rather than her wall (and I don’t mean the damage to drop it either) or her right click means you don’t understand what she is doing.

By the power invested in me by these forums and overbuff, I hereby grant you your wish!

She now has the least damage per game of any dps! But we are not done there, we will give her the least average damage per game than every single one of the tanks!

Done… Go about your day happy overwatch player! You wish has been fulfilled.

I didn’t have to do much because that is what she does currently.

1 Like

You posted this in the wrong subforum.

This is the bug report subforum.

So you’re saying they need to nerf Mei, a hero who doesn’t need nerfing, into the ground? Because its really easy to counter mei. For one a pharah is good, and a good player as essentially any hero can take her down well enough. Also cryo-freeze isn’t a full heal, it heals 150 hp. Might as well be one, but its not. This concludes my rant

No, Dva bombs really don’t get me (especially as I usually main Brigitte, and she can just look at the bomb with her shield and be fine). Dva Bombs don’t slow my movement down and don’t prevent me from using my abilities - so I can actually do something about it. Just being in the Blizzard, even before it freezes you, slows you down, and once you’re frozen say goodbye to any means of escape. It’s the same reason I hate Sym’s turrets. I think movement-speed-reducers in this game are way too heavy handed.

Most heroes’ base walking speed is 5.5m/sec. I can’t find anywhere how much Mei actually slows you, but I’m willing to bet it halves your speed. You’d be very hard pressed to make it out in time moving at 2.75m/s when the radius is 10m and it takes 1.5s to fully freeze. Like I said, simply not taking the raw data into account.

And I definitely complained about her wall, lol. The fact that the cooldown starts the moment it’s used rather than once the wall is destroyed is kinda crazy. Torb’s turret has to be destroyed before his cooldown starts again. Definitely not saying his should start right away, I’m saying hers should start after the wall is busted. There is already precedent in the game for lasting effects to need to be destroyed before cooldown is initiated.

Her alternate fire is the only thing I consider balanced in her kit.

That’s just false. She is in the 27th percentile for damage in competitive on overbuff. I would consider that pretty high for originally being a ‘defense’ character before they made this awful switch to tank/damage/support.
.
.
.
.
.

Whoops, I tried to respond directly to a different forum and dunno how I ended up here?

When I try to create a new topic, the only subforums that I have the option of choosing from are bugs and technical problems though so how do I start posting in the right ones?

Mei mains have been wanting that changed for ages. You are in good company thinking that.

It has an unlimited uptime. All abilities which are limited in time start their countdown when they are used.

Go to overbuff, sort by damage per game.

Scroll down to the bottom, where she is above only some of the supports. below ALL of the other DPS, and Tanks.

Do you know how to use that tool at all?

Okay well that’s good to know. And it makes sense about Torb’s being unlimited and that being why it’s different - I still think they could at least up her cooldown time for it then.

Giving you the benefit of the doubt and assuming your tone was intended to be helpful and not condescending…I’m looking at her personal page and it is telling me that she’s in the 27th percentile for all competitive play in regards to dps. Which is what I’m really talking about. I don’t really care about the average amount of damage dealt in a game. I care about the literal possible dps that she can dish out in any given scenario. Which, when coupled with the fact that she has a virtually unlimited stun, is crazy.

Brigitte was nerfed for just having two stuns and her slight ability to stunlock a single enemy…Mei can indefinitely stun lock at least one enemy…it certainly seems unbalanced to me.

You are more interested in the theoretical dps rather than what happens in practice? If you are going to argue about someone being over or under powered, then, how it works out in practice is WAY more important than in theory.

It reminds me of someone complaining about Pharah’s ult based on every rocket hitting someone in the head.

The practical reality is far different, and her damage per game shows just how different reality is.

I’ll give the same advice I always give when people complain about heroes which are unpicked and don’t have a good win rate being op.

Play her…

But in this case more than any else, I’m saying play her because… While she just really isn’t that strong. She is fun as all hell.

I just don’t feel like what I’m saying is really that theoretical. I understand that she doesn’t do a large amount of damage throughout a 10min+ game compared to more traditional DPS characters. But just looking at the amount that she does in an entire game doesn’t show you the full picture that she is doing most of that damage in short bursts all at once. It’s not like she’s doing that amount of damage divided evenly by the second throughout the entire game…she is doing massive amounts of damage in 10 second bursts and then settling back into a support role for the next 3-4 minutes; rinse, repeat, etc.

What I’m getting at is she is an assassin, and an inescapable one at that. I get that lots of characters excel at taking out individual targets that are removed from the group - Widow, Reaper, Brigitte, Tracer, etc…but none of them can put you in an infinite stunlock. She is, in my opinion, virtually unbeatable in a 1v1 situation. Pharah, Tracer, and Junkrat seem to have the highest chances, and even they would go down with the slightest slip-up. It isn’t balanced.

And, while she isn’t picked often, if you look (especially in last 6 months as opposed to this month), she has one of the highest win rates of any hero - sitting at 7th overall.

I don’t mind playing her, I just think she should be a support character and not a dps. I truly believe that re-kitting her so that the responsibility to destroy frozen enemies lies on her allies rather than her - and in the process making her support abilities better like, say, freezing the ground to make movement erratic for the enemy, changing the way her gun freezes to a ‘freeze meter’ on enemies that fills regardless of primary/secondary fire used and freezes once full, a ‘flash freeze’ that sticks enemies where they’re standing while allowing them to still use abilities, or maybe even slowing down enemy cool-downs - would make her a better character.

Let her support abilities shine and make her less of a beastly assassin. It just doesn’t make sense and isn’t balance imo.

Tracer and Winston are just about the only ones actually able to escape it… and that’s just taking pure distance into account .

You’ve clearly never played Zarya. She can just bubble herself and a team mate and just walk away and save said team mate like nothing happened, while gaining energy for her gun.

If Mei’s ult diameter is 20m, it’s probably from one side to the other. From mid to side it’s probably only 10 meters. When she pops her ult, don’t just walk to the further side if it’s literally impossible, use your nogging and try to escape from the side which is closest to you.

Her slow could be a little less powerful and her freeze could last slightly less but generally speaking, Mei is a defensive “support” dps. She’s not meant to wreack tons of damage like Hanzos and Genjies do. She’s meant to help the team’s other dps to get easy picks and help her team defend objective or defend from poke, ex. a Bastion + Orisa on attack.

Also, like I pointed out before, freezing isn’t such an issue if you have a Zarya in your team since she can essentially save a third of your team and if she uses Graviton Surge, possible the whole team.

PS: Wrong sub, learn where to post these.
Edit Oh, and literally any snipers who keep their distance from Mei can basically one shot her so yeah.

She was a goats counter, and a damn good one at that. Anything which could split the main goats group up gave a massive advantage, which the wall did.

Then you would expect to see a lot of final blows from her, which you don’t see either. She is way down the list there as well.

What she is good at is stalling, and splitting up the enemy team. She acts like a tank more than a DPS, in that she can open up space for the other DPS to play in. She is VERY hard to kill. She has a lot of health, Wall, and iceblock, which ALSO self heals.

She is good at killing Reaper, Hog, Rein. But weak vs all the mobility heroes, and most supports.

You can’t freeze a Tracer or Genji, they just double jump, blink, dash or recall out. If you are VERY lucky, you can get a head shot on Tracer with your right click, but that is all you have. Widow just hooks, and is almost never near each other anyway.

Brigitte is an interesting matchup, since she can just shield towards Mei, and there isn’t a damn thing Mei can do about it.

But, If someone else is also fighting her at the same time, then Brigitte has to start making choices, which usually ends up with her being frozen.

Junkrat RUINS Mei. Being in freezy gun range of junkrat is just asking to die.

Against people like s76, she fairs better. McCree causes her grief unless she can bait out the flashbang with her iceblock.

Hanzo can one shot her, and they LOVE to storm arrow you, which you don’t have much of a defence against.

If you tell me what hero you are playing I can give you the guide to make Mei’s life a miserable experience.

I’m not really gonna dive right into this one, even though I do agree that Mei is up there in terms of OPness regarding her her health pool and abilities. What I do want to mention is that if you’re only looking at averages, that’s not a particularly good means of justifying your point either way.

I have no idea exactly how many people play Overwatch, but it’s a lot, and out of that lot, there are many players who are just kinda bad at everyone, some players who are kinda good at a lot, if not all, characters, and many players who are really good at a handful and terrible at everyone else. If you look at averages for any character, be it Mei or otherwise, you have the handful of players that are great with them really bringing the number up, the several players who are moderate at them raising it a little/holding the medium, and the many, many bad players dragging it down. If you look at average stats, you have to immediately assume that anyone who mains that character is much, much higher up than that.

so, returning to Mei wall… cooldown starts only when the wall gets destroyed, not when it’s placed, and this should be good for Mei-haters, otherwise Mei could put the walls permanently (wall lives 5 sec and cd for wall is 5 sec). Maybe I didn’t get what are you talking about.