"Mei is not far off from being balanced"

Because I really don’t want this to be buried down, I just copy my entry post in here together with the link to the previous discussion: us battle net/forums/en/overwatch/topic/20761996164 (sorry, can’t enter links right now)

  • Being F-Tier for almost 99% of the time the game exists, with a small time when she was viable when her ult radius was increased and she had her ult pretty fast which was thrown out after everyone got increased ult costs and Mei got +15% on top of that.
  • Having a Pick rate at the bottom 3 of the hero roster across all ranks.
  • Accidentally changing her ult to disappear when she gets killed while her ult is in her hand (remember the time her ult just dropped to the ground and popped off) and compensating it with an ult refund just to remove ANY ult refund at all.
  • Being hooked/stunned/cc’d out of cryo from time to time because of latency and poor game design.
  • Having the ONLY projectile shot with a delay AND dmg falloff, while any other projectile hero can shot their projectiles without a delay and without dmg falloff.

But yes, I completely agree with the developers, that Mei is not that far off from being pretty well balanced…

I mean, it’s not that Mei would actually get some help if they would like FIX her ult from disappearing when it is already thrown out and she dies (applies to Tracer as well) or maybe reload her ammo over time when she’s in cryo OR maybe make it that her delayed projectile has less falloff dmg when she already is the only projectile hero with this disadvantage…

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100% agree with you just like the last time on the old forums.

Mei needs help. She needs real buffs and fixes. Not something trivial like increased slow time to help against mobility heroes (which it doesn’t. It helps against non-mobile heroes but not mobile heroes as long as their skills are unharmed from it) or 2 more shots in full ammo (while still having basically the hardest shots as a projectile hero with slow projectile AND delay from shot + damage falloff as the only projectile hero).

Mei needs some love, and these buffs and the statement from Jeff were “far off from” being it

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Yeah her effective alt fire range is horrid and too risky usually.

Ult is really bad…why can it leave ur hand, then vanish if u die after? It is a frokken ai controlled robot…shouldn’t even NEED her alive moment it is started…as it can do stuff on its own as shown in her mini animation.

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I’m a Mei Main; and she doesn’t need much. Jeff is right, she is very close to being very balanced, and the small buffs she will get help push her in that direction.

Mei is a character that can easily get too strong if you aren’t careful when buffing her, and I would rather not see that happen. Her ultimate is hot, inconsistent garbage but the rest of her is more or less fine after the fixes.

Her Icicles should not have damage falloff, it is already tricky to use because of delay and projectile speed. I can agree with slower projectile speed in exchange for no damage falloff and slightly increased Icicle hitbox.

Her Cryo-Freeze should reload 50 ammo per second (full 200 ammo during full duration of ability).

Her Ultimate is a setup-ability just like Earthshatter and Graviton, but these two ultimates cannot be escaped or denied if they are already landed, but Mei’s Blizzard can be escaped easily even without using any movement abilities. And it can be denied if Mei dies.
Mei’s Blizzard should have increased radius. It also should block all movement abilities or should freeze enemies much faster.

Her primary fire should have increased cone to be easier to use against small and nimble targets like Genji and Tracer. Also Genji’s Double Jump and Tracer’s Blink should not clear slow effect and prevent Mei from freezing them.

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<---- Top 50 Mei player

Jeff’s comments on how Mei can be ‘oppressive’ prove that the Developers do not have an objective approach when it comes to balancing. Widowmaker, Junkrat, and Tracer are all oppressive in the right hands, and yet the first two have received major buffs, the latter has remained unchanged since launch.

Furthermore, the devs blatantly ignored most of the feedback in the megathreads for Mei. The most popular suggestion BY FAR was to give Mei reload during cryo-freeze, and when her ultimate is cast, but instead they implemented the reduced ammo-consumption for her alternate fire.

The main buff Mei needs is to her ultimate. The projectile needs to leave her hand MUCH faster,no more than 0.3 seconds after the button press. (This may require completely re-doing the animation for Mei’s ultimate cast). The reason for this is that 21 out of 26 heroes have some form of escaping with absolute ease. The cast time for Blizzard is so woefully slow that in the vast majority of situations, they have an extremely comfortable amount of time to react. Negating movement abilities outright for a large AoE CC ultimate would be too powerful, so drastically speeding up the cast time is the best option.

Many of Mei’s other inherent weaknesses are just due to bugs. For one, she can be pulled out of her Ice Block by abilities such as Roadhog’s Hook, McCree’s flashbang, Ana’s Sleep Dart, Doomfist’s Seismic Slam, etc. Many people claim this to be due to latency, but it is in fact a bug. The proof for this is that the casting animation for the cancelled Ice Block is often visible in the killcam. This means that the server received your button press, and it was registered on the enemy’s client. This bug has existed since launch and has remained un-addressed, despite countless bug reports.

Another bug is that her ultimate projectile can get snagged on the payload, and other bits of map geometry. This results in the activation time being even slower than it normally is.

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she’s a stall hero and pretty good at that.

Her Cryo-freeze should reload her gun, that way she isn’t out of the fight for twice as long as the ability intends.

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I do agree that Mei needs some love, as much as I hate her freezing me I do think they have to make small adjustments to her at a time.

Mei is the type of hero where if she’s buffed too much then she’ll become extremely frustrating and potentially unfun to play against. She is the kind of hero where if she gets nerfed too much she’ll become useless but if she’s buffed a bit too much she’ll become too powerful

I would like to see more Mei though, she’s good against winston and dva

The main problem is that, just like doomfist, she has bugs that cripple her concistency.
This can only lead to 2 things happening:
Either any buffs she gets arent good enough to overcome the bugs, keeping her at F tier.

Or she gets such huge buffs that she can destroy everything despite her bugs, making her S tier.

Broken heroes can’t be balanced. Simple ad that

As expected the PTR buffs that went live do absolutely nothing, they make no appreciable difference, nobody would even know Mei got a buff unless Blizzard told us in the patch notes.

What an insult, and a pathetic excuse for a balance fix.

Looks like Mei will be trash tier forever because the devs don’t give a flying f**k

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The buff to the slow time of her freeze is noticeable, as it makes it much easier to juke enemies and safely secure kills. But that’s all they’ve really done, none of the things that made Mei inherently weak have actually been addressed.

I just dont think devs likes listening to us normal people… they see smart a** brilliantly thought out ideas and think… “we cant do that… its from THEM… we need to think of a different idea… one no one thought of so we can say we did it!” there have been VERYYY few times they listened to us.

Agree fully.

Her ult is a joke in most situations.

It can hold a point…so? A d.va/junk got does exact same thing…but can wipe a team daily.

Her iceblock seriously needs fixed.

A bit of qol would also be letting her mb1 the ground ahead of her for a speedboost (think iceskating like in one of the potg animations.)

Blizzard just doesn’t seem care about Mei as she isn’t “flashy for e-sport scene” …

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Blizzard want to get rid of crowd control…

Mei? Coff…

I think devs want to get rid of redundant crowd controls like instant stuns, because we have already McCree and Mei.
Mei is a weird case, because her primary fire has a stun ability (freeze) but needs 30 ticks to freeze someone, and heroes with mobility can avoid it easily.

BTW, if Mei’s bugs and issues got fixed in time, she would be more popular. I also think she could get some QoL buffs (ice wall blueprint visible to teammates, slight adjustments to cryofreeze and wall cooldowns to make them more present but not OP)