Alright, let me rephrase:
In any rank, an ultimate should be similarly consistent as other ults at that rank.
It’s natural that an ultimate is gonna become inconsistent the lower the rank is.
The issue here is not that Mei’s ult is inconsistent only in lower ranks but that it’s inconsistent compared to most other ults at the same rank.
=> Thereby you cannot attribute inconsistent ultimates (only) to wrong application.
Hold on…the statement “a death in GM usually means you misplayed” applies to everyone! Not just when Mei dies! No cherry-picking here!
If a Mei throwing her ult only dies due to a misplay, then her opponents are also only gonna die to her ult due to a misplay on their part. Otherwise it’s an unfair comparison/matchup.
True. However this is less the case for a lot of other ults, which are usually easier to get value from.
Which is why you end up with an underpowered ult as long as you don’t assume Mei always uses it perfectly and her opponents never counter it perfectly, which again would be an unfair comparison/matchup.
When I pick a card ONCE, yes.
But the more I repeat picking one of three cards the less I’m gonna end up with 100% or 0% of the time but with 33.3% of the time. I don’t get where you wanna go with that card example…
Is this a philosophical discussion about the right wording? And that “probability” is the wrong word and we should go with “statistically on average”? I don’t really care. Also works. Let me rephrase my original statement;
The problem though is if statistically on average it becomes frequent compared to other ults that a bad play leads to your ult charge just vanishing without getting value in return.
And please - if you think that this is only due to people not knowing how to use the ult correctly, give me an argument why it should only be due to that.
Exactly. Isn’t that alarming?
If it fails a lot statistically - and the statistics are not only gonna include the worst misplays there possibly can be but all plays - then maybe it is just too hard to consistently pull off the perfect ult usage you were talking about.
It’s not like the playerbase figured out all ults in the game so they were able to statistically make fairly good usage of their ults, except for Mei’s ult where everybody is still left puzzled about how to use it correctly. It’s not like this is the single one ultimate in the game where people just have to wake up and realize how to use it correctly.
If exceptionally many people use it “incorrectly”, then there seems to be something too hard to pull off about it.
Example: Imagine Genji’s ult would require you to track the opponents head for the whole slash animation duration in order to get any damage done. This would result in everybody using the ult “incorrectly” because statistically on average they are barely gonna be able to kill anything with it.
You could now argue that this is gonna be worse in lower ranks and thereby it’s the player’s fault for not having enough skill to track heads while dashing around wildly.
You could argue that IF your ultimate is used perfectly, you are always gonna kill 6 people, and it’s “just” difficult to use and there might not always be an opportunity to pull that off, however that the opportunity appears “a lot more often than you’d think”.
You could argue that IF your ultimate is used perfectly, the enemy is 0% of the time gonna be able to kill you before your teamwipe is complete and everytime you die you just used your ult incorrectly and thus your misplay and not the ult’s overall viability is to blame for your ult not yielding any value.
However that would be insane. The scenario I described would be a straight nerf for Genji’s ult. The missing viability would be due to the nerf and not (only) due to people making misplays and imperfect ults.
It’s not like there’s never a (near) perfect opportunity to use it. However it involves a lot of circumstances - much more than most other ults - for it to be an opportunity that is worth thinking about. Look at all the countering abilities in the game. Most ults have a few of them. Mei’s ult has a whole bunch of them.
Wouldn’t you argue that the opportunity you were talking about is harder to find the more counters there are/the more often statistically there’s gonna be something available that can counter it?