Unlike reaper mei can split a team off, cutting healer LoS and walk paths. Reaper just can’t do what he was made to do, deal dmg.
Sure she’s not shredding brigitte but you don’t need to shred someone to kill them in a team situation. Just the fact brigitte is focusing on you to prevent getting frozen is enough for your team to have green light to kill the enemy brigitte a lot easier.
It can be cancelled by stunning Mei after the throw. (It has the longest cast time.)
It can be absorbed by Dva and deflected by Genji
It is LoS based. Standing behind a small cover can prevent you from getting frozen.
It freezes slower than her primary fire. (You can at least stack the freeze with her primary fire.)
Most heroes, and especially mobile ones, can escape it with ease.
I still believe this is what she needs the most.
Her fall-of needs to stay. Without it can she snipe again just like in the beta.
And Mei’s fall-of damage is pretty close to McCree’s fall-of damage.
As an hybrid tank character do I think that Mei will never be on par with DPS’ers and tanks. Compared to DPS’ers does Mei lacks range, damage and mobility, and compared to tanks does Mei lacks health. I think this is the reason she will never be viable.
To have her as viable as Soldier or Junkrat does she need a rework.
(I wouldn’t mind seeing her become a full tank.)
She is actually a good character, but suffers the same fate as most of the defense category: bad PR. There is a long standing perception that the defense category was inferior to the offense category, as offense characters could be used effectively on defense as their mobility compensated for their lack of area denial abilities.
The dev team has been addressing this one character at a time, first by taking an OK Junkrat and increasing his mobility and kill consistency. This effectively overpowered him, leading to an increased pick rate and dispelling the F tier stigma. They are in the process of scaling him back. We’re seeing a similar process with Hanzo currently.
I think they thought the freeze buff would have a similar effect for Mei, but it hasn’t materialized. I think the next character up for an unnecessary buff is Torb, another character who is much better than perceived. Mei will probably get something more then.
I keep seeing “Oh people don’t know how to play her correctly yet so that’s why people think she’s UP”.
Do people honestly believe that after almost two years that people still have no idea about the character? That no one has ever tried to figure out the potential of every character to see their viability, including the professionals with prize money on the line?
That somehow Mei is so complex that 99% of the Overwatch population just can’t figure her out, that somehow her kit is nearly impossible to grasp or her weapons take so much skill that people with near aimbot reflexes and precision can’t make it work?
Sorry but I think the biggest thing holding back Mei right now is the community on both sides, but that’s just mei opinion.
Her LShift is a double sided knife, it gave her heal but probably also 6 people looking at her from outside
I suggest a buff to her LShift that will freeze nearby enemies over 3s if they stay close enough
I think you right on track - the problem I think in part is many Mei players (I am maining her a lot) forget the effect of the freeze gun change and how impactful it is. The other is since few people play Mei, a lot of other playerss sort of standby dumbfounded while you freeze an opponent, almost like they are being inconsiderate in attacking, the exception being EVERYONE gets the idea that a frozen Orisa or Rein is fair game. Thus players underutilize being able to freeze 1 or 2, or occasionally 3 characters and set them up for kills by others.
I have to say, its very satisfying to pull a medal (especially gold) as Mei for elims though… almost always pure silence from your team