My ideal rework
Passive: A Better World
All shield health recharges after 1 second without taking damage instead of 3, and recharge 50% faster, in a 50 M radius of sym
Gun #1: *Photon Projector *
Remains unchanged except the lock on distance is brought down to the old 5 meters, tether distance now 10 m
Gun #2 : the Glove
Symmetra’s abilities (E and Shift) change depending on which gun is equipped
Abilities w main gun:
-SHIFT = Photon Shields
Same as before, but now grant shields equivalent to 25% of the target’s health. Targets must remain in a 50 m range of Sym to feel the effect
Cooldown 1 second
-E = Photon Barrier
Now slows down in direct proportion to the more health it loses (50% health = 50% speed lost).
Cooldown 5 seconds
Abilities w gun #2 (the glove)
-Shift = Turrets AND Teleporter
you cycle between these by pressing SHIFT, and deploy as normal by pressing the price are fire button
Can now hold 10 turrets in reserve, have 10 deployed. They only do 15 dps each BUT disable movement abilities, and the slow is increases to 50% each
Teleporter max charges increases to 10 but you have to spend turrets to make one. So, if you make a TP W 1 turret in reserve it will only have 1 charge.
You can choose how many of your available turrets to charge the teleporter with by holding the primary fire button whilst u have tele selected, and similar to charging orbs
Cast range is increased to 15 m for turrets and TP, cast time now 1 second
E = the Photon bridge from comic. 400 health, and the 30 sec cool down
ULTIMATES
ultimate #1
SOLAR FLARE
This is basically molten core. Lasts 12 seconds.
The strength of Syms shields, and this includes Syms native health as well, putting her health at 500 with only 100 non shield health
Her guns fire rate increases by +50%, the turrets gain 75 shield health and do 30 dps, there is no cast time or movement slow on the turrets, and and the turrets briefly stun each new enemy they hit
Ultimate #2
QUASAR
Basically coalescence for shields, but 12 second duration
Channelled ult, Sym releases a beam from her photon projector stretching 15 meters, and tether 30 meters.
Acts just like her primary fire to enemies (locks on, increasing damage, BLOCKED by barrier)
Allies who pass thru the beam (whether it is targeting the enemy or not) will receive 150 decaying shield health (decay rate 10 per second), max. 100 decaying shields grated by this ability
Sym also applies 150 decaying shields to herself which do not refresh, 10 second decay rate
Both of her ults now cost 1500 ult points