every time we lose a fight, people start trying to tank when they queued for heals or dps. if you did not queue for tank, and you arrive to the fight first every time rather than waiting for your tank, you’re throwing!
regroup. i don’t care how bad you think the tank is. regroup. maybe the tank is dying because you’re refusing to regroup and ana and lucio are trying to tank instead of falling back and waiting for the tank, so every time I arrive from spawn my healers are already dead.
yes, obviously my KD is gonna be trash because my healers keep trying to tank and tilt if i say plz regroup plz wait for tank plz 5v5 it’s basic math!
hilariously we got teamwiped which forced us to regroup by accident, then we won the game, and they never said anything else about my tanking lol
the anti-tank toxicity was never this bad before tho, i guess because before one of the tanks would join in on the other lol. now it’s just tank getting crapped on by rest of team because they don’t like being told the obvious: if we don’t regroup, we will lose.
I noticed just before OW1 ended, and just after this game began, that people seem to have forgotten the fundamentals of OW (you know, “don’t trickle”, “group up”, “stay in LOS of healers”, etc.). Granted, this was never a problem that went away, but there was a point in the game where it at least had become common knowledge. But in the past few months, it’s like all of that got tossed out the window.
Overwatch players are notoriously the worst at reading a team fight and understanding that they need to back out or go back to spawn, rather than dragging out the inevitable. You get those hero plays where you destroy three people in a clip-worthy moment when your team is all together and you’re playing from a strong position and you correctly read the moment you can pop off–you don’t pop off when you’re alone, on the run, in a bad position, and the other team is entirely focused on you.
Had a game on junkertown, defenses first, held them up right before second point unlock. Should be an easy attack to simply get second point and win.
We end up getting held and they win.
Lucio on my team says I can’t play Dva to save my life. Lol.
End up watching his pov. I’ve never seen a lucio that stays on the ground and stands still as much as this lucio ever. Timid and scared to ever go for kills. Passive the entire game.
This was a masters 1 game btw. Dude legitimately looked gold at best tbh.
People will just blame everyone but themselves. Best thing is to not care as it almost always comes from players that have no business flaming to begin with. Good top tier players don’t care as they know they’re legitimately good at the game and don’t need some random telling them what works and what doesn’t.
Yes. That’s exactly what I have to do. Meaning we miss two fights instead of one, just so I can force people to regroup when they don’t want to.
And meanwhile, I have to cross my fingers and hope my DPS don’t ALSO walk past me and die. And then since the healers died first, I have to hope they don’t walk past me and die AGAIN while I wait for the DPS.
Before you know it, we’ve wasted literally 4 fights instead of regrouping.
Lol, yes, I’ve noticed this a lot on the new push maps. People forget about the robot and it moves so fast that if you forget during overtime it’s over too quick to do anything about it.
Yeah, a lot of new players don’t seem to understand what a tank is or even to know there is one, so they don’t group up and don’t play with them.
I think toxicity can come from any role, especially with frustrated players trying to chase Battle Pass challenges, but in my experience this breakdown in team cohesion most commonly comes from 2 scenarios:
The tank is actually playing poorly. I’m talking about standing in a choke/hallway/open area absorbing healing from both supports while still dying over and over, without making a distraction or weakening targets for the DPS. Holding W every fight to chase a Kiriko around the map with a low mobility tank while the enemy team walks past them to murder the supports and DPS. The team tends to get frustrated and just stops paying attention to the tank because it’s almost impossible to coordinate with what they’re doing. If you’re a thinking tank, you’re probably not doing these things and it may be case 2:
More than 2 teammates are playing poorly or are new to the game. Self-explanatory, these guys always do their own uncoordinated thing no matter the scenario and don’t understand the abilities/counters across all heroes (or don’t care to adjust for them), treat it like a game of deathmatch, etc. There isn’t much even the best tanks with the best game sense can do other than to try to time pushes so that they coincide with whatever the best DPS/support is trying to accomplish.
If you’re always thinking things like “Is my positioning OK?” “Am I making space for my team?” “Is this a good time and place to start a fight?” etc. then you’re doing all you can do, and just need to accept that now (especially with F2P) some games are going to be chaotic and feel bad. I like to try and identify one or two players on my team who are uncoordinated but still somewhat skilled / trying to do something (flank/ hold a corner/ etc.) and then try to act as their sidekick while trying to avoid unnecessary deaths that might come from trying to push with or “save” one of the weaker teammates. Keeping deaths low and farming stats with one or two players you identify as competent will prevent you from losing too much SR during the bad games.
YES! I dropped from Plat 3 to Silver 2 because of these bad games (and playing too much junkerqueen, increasing my dva play again helped). And finally I decided no one was ever gonna listen to me so I just need to go support the bad play with the best chance at success, and I immediately started climbing again! I’m now Gold 5 again haha. I got ranked in at Gold 3, so I don’t have far now to undo all the losing streaks lol
A combination of people not adjusting to 5v5 and that there’s just TONS of new players right now that have no idea how to operate within Overwatch’s objective focused game modes. The last days of og Overwatch felt like a well oiled machine, because everyone had been playing for years, the meta hadn’t shifted in 2-3, and there were almost 0 new players. So yeah OW2 feels a bit rough right now.
When you have a stack it’s easier to deal with, just let the one or two people suicide one last time then go in when they respawn and yolo back at the enemy team.