against flankers yeah, it is
against imobile characters with big hitboxes not really… since they want to shift away from CC. he gains big advantages over tanks and certain underpowered + imobile dps’es again
But since they nerfed his fire rate, i guess it makes up for it…
This is what I don’t understand about the Blizz approach to balancing. A few months ago the duration was cut specifically because it allowed him to hit 2 headshots and there was no escape. What’s changed since then that it is being increased again to allow the same thing that was considered bad before it was nerfed?
Hog is another example. Buff him (and nerf at same time) then they went to far or did the wrong buff so they gut him to worse than he was before. Makes no sense. It is so random… Now they are buffing him a little but he is still worse than before because he will have roughly the same consistency of 1-shots as before the original buff/nerfs but he still has the 2 nerfs. It’s like they thought “hog is UP now, let’s fix it” then when they screwed it up it’s like “bummer, we could revert and try again but sod it, let’s just trash him for a bit until people calm down”.
0.7 was not long enough to punish the heroes he should counter aka flankers. it was enough to punish eveyone else. now 0.8 is the same for all heroes and 200hp heroes in a 9m range of mccree should die. its so easy to not go close to this slow walking guy unless you really have to be there because you are indeed a flanker.
Firstly, I was simply refuting your claim directly. It does not take 1s to fire two shots, therefore your statement about easy math is incorrect.
Secondly, Flashbang has a 0.35s recovery time before you can fire, which occurs in parallel with travel time. I believe the two are roughly the same, so with a max distance throw of flashbang, you have nearly the full stun duration. It is, in fact, quite possible to double headshot even with the 0.7s flashbang. It’s just largely luck based because you essentially need to already have your crosshair on their head at a max length throw.
You pretty much recognize it’s not a double headshot while stunned. It’s just him landing 2 headshots.
This makes no sense whatsoever
If they aren’t up close, flash bang isn’t hitting
He can not shoot twice in a .7 or .8 second period with his recovery. At some point, the victim will not be stunned, whether it be before the flashbang reaches them, or after it wears off.
Perhaps you are confusing me with someone else. I don’t think I ever claimed there was some sort of problem? All I did was point out that the statement “It’s fairly easy math that .8s is less time than 1 second of 2 shots” is incorrect.
No, I’m telling you he can land two while stunned.
Flashbang has travel time, it’s not instananeous. McCree’s recovery time from throwing it prior to when he can shoot occurs during this travel time. If the flashbang hits someone point blank then there is roughly no travel time, meaning it’s almost the entire 0.35s recovery period before he can shoot. If the flashbang travels a further distance, then some of that recovery time is already eaten up by the time the target is stunned. The travel time for a max length FB is almost equal to the recovery time (not sure about the exact number, but it’s definitely very very very close). This means that a target stunned at max distance gives McCree nearly the full 0.7s stun duration to land two shots. Since there is only 0.5s recovery time between shots, that leaves you with a little under 200ms of time to react and aim. This is nearly impossible even for a pro player in normal cases unless you’re already pointing at the head, in which case holding down LMB immediately shoots upon recovery.
You seem to have a fundamental issue with understanding how McCree’s fire rate works. The first shot doesn’t take 0.5s. It’s 0.5s of recovery time between shots. The first shot is instant the moment you click.
Also, there is a period that the victim can do something unlike old fire rate + stun of just get deleted while stunned. The difference is in one he’s deleting you while stunned and in the other he’s double headshotting with there being a period of time where you were not stunned between headshots.
For lack of better words, the duration is irrelevant. He was landing those shots.
And I’m telling you the target will have a period of time where they are not stunned to react between the headshots, unless he was hitting them anyway, in which the duration, again, is irrelevant. All he needed was to stop your momentum so his aim can follow-up.
Yes.
This is true.
I’m sure your wall of text mentioned something but I’m telling you[quote=“FruityXNinja-11850, post:14, topic:551537”]
That essentially means he would have double headshot regardless
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It’s not the same as old fire rate + .85s stun because the victim is not stunned for a duration long enough to be 100% helpless unless he was hitting the shots anyway
Dude come on. Don’t sit here and tell me I’m wrong and then not read my explanation for why. I’m fully explaining why you’re wrong. Today it is possible for him to land two headshots while you’re still stunned.