McCree nerf suggestions

I think it’s more than clear that Cree needs some adjustments thinking about the experimental coming out in approximately 2 weeks, I want to give some examples.

Here my suggestions:

McCree:

Base Healthpool reduced to 200 (was 225)

  1. Peacekeeper:
  • Fan the Hammer damage reduced to 40 (was 50)

From dealing 325 damage in 0.78 seconds this goes down to 265 with Flashbang.

  1. Flashbang
  • Duration reduced to 0.7 seconds (revert)

What this does is punishing Cree being slow and giving players more chance to counteract on that.

I would like to see one change happening at least out of the three. But I personally think they should go step by step with these changes if It’s not enough.

Like take down his FTH damage and then see from there how he performs.

12 Likes

Either nerf FTH hammers damage or revert the reload speed so he’s not also a tank buster on top of everything else he does.

2 Likes

Just so I understand, you’re proposing all of these at the same time? i.e. health reduction, FTH damage nerf, and flashbang nerf? Why are you even nerfing FTH? It’s like the least impactful part of his kit and certainly not the part that makes him any good.

5 Likes

I would rather not do the flashbang change but I’d be down for the other 2.

Fan roll fan is an extremely powerful burst and shield bust tool, and I think it could stand for a little tone down.

2 Likes

No, he’s proposing the health drop plus either one or the other. And fth is actually stronger than people give it credit for. Not for its kill power, but for its shield and tank busting.

1 Like

Prolly was bad written, I changed it a bit to understand it better.

I’d just like a slight flashbang duration nerf. Like from 0.85 down to 0.75.

But

Decrease the recovery time from 0.35 to 0.25.
Or you can make it 0.8 and 0.3, just nerf the duration and buff the recovery time the same amount.

Just makes it harder to use without making it almost useless.

OR nerf FTH.

Both of these are directed at allowing him to keep his job of being an anti flanker, just makes him slightly harder to use.

(one or the other).

I wouldn’t go too far with the changes as you suggested but if it comes to that, then sure. And maybe buff him somewhere else if he becomes too weak or people start crying.

How about no nerfs for McCree? Yeah, that sounds good.

11 Likes

Not being able to do McCree’s real job isn’t what he needs. By design he’s an anti-flanker, and his flash buff was a revert from the past, when he had fast fire rate on primary fire.
I’d nerf fan the hammer recovery from .18 per bullet to .20 per bullet, reload time from 1.2 to 1.5 and hp to 200 again, so that he still does his job.

1 Like

if he does get nerfed they will probably just revert the 25 health. i would be surprised if they do more than that

1 Like

private account of course

1 Like

the hp nerfs are good but whats the point of nerfing fan ik its super annoying to get killed by it but there is better option like double headshot i dont think its a good idea to nerf the weaker option

Your ego is showing, and it’s not good for anyone. Not you, or anyone else. It’s not good for any kind of civil discussion, either.

9 Likes

Using “you have a private profile” as an argument is about as strong of an argument as me looking at your profile and saying “lolol makes sense now, you’re doomfist main” to try and indicate that your argument is invalid due to bias.

4 Likes

Or instead of dumpstering him why don’t we do this:

  • Fan the hammer damage nerfed from 50 to 45

  • Reload time nerfed from 1.2 to 1.4 seconds

1 Like

No he doesn’t, he is fine where he is right now.

1 Like

at least Im playing a hero which is considered hardcore to get to this elo instead of abusing mccree like everyone does.

literally every game at this elo is against tracer/cree or if not it’s against tracer/echo or echo/cree

has nothing to do with bias or anything just spitting out some facts which btw overbuff also support me with.

and ppl who think mccree is fine are:

  1. lower than masters
  2. mccree mains
  3. support mains which pocket a mccree or think they are obligated to have a cree in their team to protect them
1 Like

So we dumpster him? :thinking:

He’s already losing more than he wins, despite a strong pick-rate. He is objectively, statistically underperforming at all ranks other than possibly bronze and silver. The best players in the game are consistently losing SR with him.

Overbuff shows a high but not must-pick pickrate, and an “everyone is losing SR with him” win-rate. Overbuff contradicts your statement, HARD.

Is it?

Hes picked about every other game by one side at most ranks, and has a 50% or lower win rate where about 95% of the playerbase exists on ladder. The single exception is GM, where he hovers around a 52% win rate give or take 1%.

But tell us more about the “Facts” and how overbuff “supports” your opinion.

I think the only thing thats clear is you play a hero who gets killed by mccree a lot, and it ruffles your jimmies.

5 Likes

The overbuff statement was just a small note on the side as ppl love to watch on this specific site :slight_smile:

So now think a bit more correctly, he’s picked at least every game ONCE, what does this mean and how does this affect his win rate?

Im so sick talking to delusional andys who think they know everything better in their lower elo where mccree isn’t a problem.

Just stop it already It’s so cringe.

Edit: I actually still get cringyness after closing my browser on my mobile.

Start watching some high streams and realize why every game has 2 crees in it