Please? Or maybe something that helps him set out from the two hot babes that can do his job WIdow and Ashe. Maybe two rolls on a timer like the thing tracer has? Or let him roll out of burning effects. His pick rate is so good but his win rate is sooo sad. Even SYMMETRA has a higher win-rate,
Revert fire rate and give him 250hp.
Nooo no buff mcreeed
Give him Soldier’s Sprint? Idk
Personally I think he should more dueling focused. Mobility is nice and all but making him the king of close range hitscan seems like a better route.
I do not think he needs a buff to mobility or anything. Increasing his natural bulk would be a better way. Ashe/Widow are dive weak. McCree having a fast reload, faster fire rate, higher close range damage, and flashbang all help to solidify him as a stronger close-mid range fighter. Ashe is almost exclusively mid-long range.
Giving him more bulk like 50 hp or giving roll invincibility frames or something would be better. Maybe even swapping out his fan the hammer aspect for something else to solidify that direction. We already have enough dive/long range heroes it would be nice to have some more close range bulky dps to fit with the like of torb, reaper, mei, doomfist.
At least I’m more in favor of making him more unique as a pick and niche than homogenized with all the other hitscan like ashe/s76/widow who are all just damage at long range.
Agreed 100%
As long as McCree has fan, he can’t be more mobile.
why, this is a game where mobility is king.
Not always. We have had our time periods of different meta. The very start of the league this season was literally Dva/Rein, Reaper/Mei, Ana/Brig/Lucio I believe. Then we went into immobile tanks for double shield.
You can balance bulk/sustain > mobility in this game. The balance for someone like Ana/McCree is that they have hitscan meaning they can reach long range despite being immobile. They just need long sightlines on more open maps or with higher ground to avoid being as easy to get to (forcing dive units to use mobility skills to get to them).
ya know you know alot about this game. you ever consider making more threads?
mccree does NOT need a buff, he needs to be nerfed, he is NOT balanced in ANY way
Because no one should have mobility, and stun, and long range damage, and near instant burst kill potential.
Isn’t there a character that can take away abilities, see hurt enemies through walls, give their entire team the ability to see health packs they tamper with, a speed boost when they go invisible, another ability that lets them teleport and an ult that can take away abilities from an entire team?
Ashe was powercrept to this point because of mcree and widow being too good, so how about we revert some Ashe buffs rather than powercreeping mcree to her level, at which point Ashe would need to be buffed again to compete in an endless cycle.
TLDR; nerf Ashe instead
lets stop nerfing ppl
Why? Not nerfing and buffing poorly performing heroes to absurdity has got the game to this state. Remember genji a while ago? Maybe we shouldn’t have made him the terminator because he couldn’t compete with tracer and doom
N e r f A s h e
It’s called balancing, when a certain hero is too good, like ashe, they need to be nerfed, otherwise youd have to buff a large amount of the roster to compensate
how about you just give him 250 hp
First, only Sombra gets wallhacks on Sombra packs, not her whole team.
Second, all of those things, and Sombra specifically, has SIGNIFICANT downsides to counter balance her “advantages.”
You are trying to paint the worst hero on ladder as loaded because you’re cherry picking what you are focusing on.
McCree’s only real weaknesses are his lack of self sustain & mobility.
What are the downsides. Also isn’t mei the worst hero on the ladder.
Of Sombra…seriously?
•zero burst damage, only damage source comes from primary.
•horrible spread, relatively short range, armor halves damage output.
•One ability makes up the bulk of her mobility, repositioning, evasion, self sustain, and her “get out,” also it is loud, glowing, has 5hp and forces an audio callout from Sombra is destroyed.
• Hack: loud, glowing, literal lines connect Sombra to target, is broken and put on cooldown by 0.01dmg, can’t deal damage during and must stay in LoS of targeted.
•Stealth: glows, loud, audio callouts, 0.7 seconds of self root and unable to Hack/deal damage upon entering or exiting stealth. 2 abilities in game reveal her, and 2m detection range plus audio sound when she’s near. Unable to deal damage, Hack or contribute to fight while in stealth. Broken and put on cooldown by 0.01dmg.
Ult: cast time Ult, numerous effective counters, Sombra highly telegraphs when it is coming, and requires immediate follow up by your team to get any actual value. That’s about it, EMP is really good, not gonna lie.
[edit] At this very second? Mei, McCree, Bastion and Sombra can all argue over the title as “Worst on ladder.” Over any serious period of time the others always rise and fall, Sombra alone stays on the bottom.