Mccree needs a buff to his abilitys already!

That doesn’t surprise me at all. But hey, mind if I ask you what’s your over all time on Mccree in the game? :wink:

But if you check that guy’s career profile, he only has 9 mins on Mccree in qp. Also do ask him what’s his over all time on the hero. In my opinion he’s not in a position to lecture someone who has over 100 or 200 hrs on a hero in the game.

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I get where you’re coming from but look at it this way. McCree is the only true glass cannon in this game. He has high damage but outside of that he has nothing, no escape, no survivability without tanks or supports even his ult is borderline pathetic with the players at the highest level of the game using it as another reload similar to roll. The two snipers have better mobility and even Ana has some survivability.

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I already know people think they are wizards at a certain hero from straight theory and not practice, It’s too common on the forums.

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I think Mccree is fine, but combat roll is outdated i always liked the idea of combat roll to bring a few invulnerality frames, rewarding good Mccrees to avoid a potential danger (avoid a stun or bullet), combat roll does not provide mobility at all, only a fast reload, so a small change sounds interesting

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I would do damage falloff at 45

But not change his ult speed. His ult covers way to large of area, kills anything not a tank and doesn’t give any sign where it’s at. It has to many perks to not have its current drawbacks of being slower to get off. That would be way to fast and annoying to play against. Buff him but his ult is fine

I dont mean buffing how fast the skulls appear. I mean buffing the speed that he fires his gun after left click is pressed.

Oh ok. I’m ok with that lol

His ult is used at the highest level as a quick reload.
At plat - masters its used as a zoning tool.

His ult is not fine.

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And lower levels? Speed those skulls up and that’s a team wipe every time. That would be stupid. Also I have seen plenty of effective mccree ults in grand master plays happen frequently it also does wonders at clearing ulting mercy and pharah out of the sky. His ult is fine and the only thing reasonable is what the guy above mentioned

Sure mate. I have an hour on him currently, and plan on increasing those play time real soon.

I think people need to also realize that you don’t need 100+ hours to be credential to talk about an hero. :wink: You can learn a lot from playing against a hero rather than being the hero.

Which is sad, because I thought you should know this, but hey if you have 100/ 200 hours on Mercy and you still believe that he is ‘weak’ then I don’t know what else to tell you.

Awww. That is not nice at all. I thought all opinion matters. I mean I respectfully respect your opinion, just because I do not agree with your suggestion or your statement does not mean you can dismiss my statement just because I don’t live up to 100+ hours on a hero.

But since you ask… No McCree as a hero is boring to me nor does he fits my play style. Hints why I don’t have many hours on him.

So here is the famous question, what do you proposed then?

As stupid as it sounds, I’d like to be able to pull the trigger when no one is on screen. Most heroes can corner peek a McCree and because of the delay + not being able to shoot if you can’t see anyone it means McCree can’t do anything about it other than tuck away his ult.
I can’t claim credit for this idea, but I remember someone saying that he should be given the option to choose which direction he starts firing from, so Genji doesn’t just run to the left every time.

But mostly, I’d just like to see all the LoS mechanics revamped so that they work as intended. As this incredible marksman, McCree isn’t capable of shooting a roadhog hiding behind a street sign which is just embarrassing. Same thing happens to Sombra all the time, it’s just a poorly designed mechanic.

Edit: Ultimately, I’d just like more control over it. Right now its pretty hit or miss with very little room for error outside of poor team comms on their behalf.

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Cute, but no I don’t think I am a “wizard” if anything I am just an educated individual who is not blindly comparing the two

McCree and Hanzo 2.0 and making threads with ridiculous suggestion that not only would break the hero, but also put a end to tank existent by throwing the idea of saying McCree needs…

Peireced Armors/ Barrier Bullets.

Not saying you were the one saying this, but I am seeing this idea a lot.

I am also educated enough to know that McCree is not the first hero that need to be looked at First, as he is still good overall hero. Yes his abilities sucks, but some of this community is overreacting saying that McCree is trash, or McCree is F-Tier etc…

You don’t need 100+ hours to know that McCree is still an overall great hero, that could use a few tweaking here and there.

:wink:

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I see where you are going with this.

which is why many just use his Ultimate as a Zoning ultimate, which sucks yes… but without assistance he is as good as dead.

As you climb, I am aware that some thing/ heroes become more challenging to be fully effective with. Which I understand that part, but what I don’t understand is why people are so adamant to be so quick to forget what make McCree, well him. They tend to point out his flaws, but never his Strength and when they do, they like to compare two completely different heroes for validation. It’s absurd.

My things is that he Flashbang could use some tweaking honestly.

as far as his ultimate, how would you help improve his Ultimate without making it too broken ?

His abilities feel weird and chunky but I don’t think he needs a buff. He’s just a high skill floor hero, a McCree with good accuracy + teammates is oppressive.

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Agreed.

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Yeah, I get that its going to be tricky as his ult is in this precarious spot right now. The wrong buff/nerf will make it too weak or too powerful. I don’t really know what I want from his ult other than to be able to use it effectively (for one or two kills, I’m not looking for a wipe every time) without needing to flank. Even if its just a bit of damage reduction so that its harder for a hero to solo kill him out of his ult before he gets a chance to do any impactful damage with it.

I know buffing Cree is hard because of the 1% who would devastate with him and because of that he’s always going to have a wonky kit that doesn’t mash together well. I wonder if it would be op to gear him towards more of a mid range hero, with abilities that compliment it rather than this awkward combination of close range abilities with no survivability or mobility to get out afterwards. Put him in between Widow and where he is now and see how that pans out.

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“Awww Yeaaaah, Mccree is so good. I don’t play him or anything but I know because I watch people.” - You

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Thanks for giving me your hints and I admire them.
Firstly, with just an hour on hero tells that a person at least has an idea on how to play a hero but that DOESN’T mean that the person has enough experience on how to play that hero in multiple ways and in many situations.

Secondly, your idea of someone having an hour on a hero and someone who has over 200 hrs on that hero with both having same experience with that hero is not true at all. And you CAN’T always learn a lot from playing against a hero rather than being the hero. You can’t train your aim or mechanical skills with a hero just by playing against it, ofc you yourself have to put some time on that hero that you want to learn.

Thirdly, ‘being boring’ or ‘doesn’t fits my playstyle’ is your problem not mine and with the term ‘boring’, you yourself have proved my point that Mccree is not in a good spot right now.