close range dps
Soldier: 9x19 = 171
Mccree: 2x70= 140
Max Range
Soldier: 9x5,7= 51,3
Mccree: 2x21 =42
not counting in helix rockets because that would prove my point even more
close range dps
Soldier: 9x19 = 171
Mccree: 2x70= 140
Max Range
Soldier: 9x5,7= 51,3
Mccree: 2x21 =42
not counting in helix rockets because that would prove my point even more
also soldiers dropoff starts and ends later
I need links to help validate your statement mate.
There is so much wrong in your math that it is concerning.
However, the thing with McCree it’s burst damage vs sustained damage. We shouldn’t be comparing the two if they have 100% accurate as that is unrealistic.
You only have 9 mins on Mccree in QP and haven’t even played him in this season, so can you claim Mccree is fine right now?
Which ability is buggy? You mean FB which struggled by “Client Lag”?
Full HP Enemy = Slow Lock
Mccree is fine, because everyone who mained him are probably playing something else now.
I will never understand why people are against McCree buffs when hes being outclassed so badly
What i would do with McCree
I hope you know by checking my profile does not display accurate data at all. Just saying.
But thanks for checking my profile, I feel very flattered.
How about add new trait for McCree called “Last Shot” ?
For Regular Shot: 91(30% extra dmg) instead of 70 as Last Bullet
For Fth: Last Shot 70 instead of 45?
I will be honest here, comparing 76 and mc damage with 100% accuracy is a joke. In practicality, if a McCree player can get 60% of his shots, when using 76, the accuracy drops to 40%. The reason is due to the spread and constantly trying to track to sudden shift in directions. Even if the 76 player tracking skill is really good, it’s impossible to get 100% accuracy.
I honestly want them to give McCree 2 rolls, and have his Ultimate upgrade to be faster on target closer to McCree. It is because the ult is so slow that high tier McCree player opt to use his ultimate as an additional reload instead. The only time you really use McCree ult to kill is when you have teammates covering you.
Aaaand you’ve lost all credibility. Just because a streamer did it once and got a bunch of views on reddit doesn’t mean that it’s more viable to use McCree’s ult as a tertiary reload.
Typos aside, this is completely correct. While Soldier 76 hitting every shot will have a higher DPS, there is no way Soldier is going to reach that level with primary fire. DPS also forgets the first shot, so McCree does 210 in one second when Soldier will take slightly longer under even ideal circumstances.
McCree’s play style involves sticking with the team or at most being on the opposite side of the point from the opposing team, so he can do that damage with low concern to himself.
Granted, At this point it is painfully clear that, while not completely outclassed, McCree is horribly flawed, and it’s holding him back. General fixes to flashbang and Deadeye, and outright buffs to combat roll and FTH, are needed so McCree is in a RELIABLE spot.
I Have a suggestion, remove FTH entirely, and change the way Mccree’s pistol works:
Mccree’s shots now have recoil which creates spread, (random deviation of bullets within a cone of fire) like soldier 76’s bloom after 4 shots. At his present fire rate (2shot/s) he has no spread. As the player individual clicks faster, 4 things happen.
1: The gun fires at the time of player’s click with whatever the current deviation value is (effectively up the max firerate)
2: Fire rate is limited to old fan the hammer max.
3: His shot’s damage ramps up and down with his accuracy. minimum damage of 45( current fan the hammer min damage), maximum damage of 70(at maximum precision)
4: maximum cone of fire is restricted to current fan the hammer’s cone of fire deviation.
The final part of this is to delete fan the hammer as a right click entirely, letting the player have control.
This creates a pistol that gives the player the ability to fire faster for reduced damage, some random deviation, and crams skill back into “fanning the hammer”, Without heavily modifying his Dps.
The only other thing I would do to him, is to give him the extra 50hp that a large number of people have suggested he get, as a consequence of his hitbox being the same size as reapers and smaller than Mei’s (possibly 50 points of armor so it makes him more dangerous to tracer). IMO that’s all he needs.
If the devs ever see this post all I ever wanted for McCree are reliable abilitys to use instead of always being held back by flaws.
You literally said this yourself:
It’s a false equivalency because Widowmaker doesn’t actually have “crappy” abilities. They both are burst damage dealers but Widow has a good working kit. You can’t compare her to McCree. Her grappling hook used to be worse until they lowered the cd and now is great at escaping and changing positions. Her mine is pretty meh but still nice at exposing flankers which are one of her rare weaknesses. Her ult was once considered one of, if not the best, ult in the game by high rankers. Every single ability synergizes well with her task and playstyle.
McCree can’t shoot afar but is completely immobile and squishy making him completely unsuitable for close range fighting, yet fb and fth only matter at close range. His ult only gets kills if you can flank which he can’t do. His kit is completely mismatched. Ironically the only synergy in his kit is with fb and fth but you are better off just shooting headshots even with the fb most of the time.
Hanzo is btw similarly a burst damage dealer but has projectiles instead of hitscan. His bow is great and now his kit is also insane.
McCree indeed does have a working kit.
And What I mean by “crappy” it doesn’t mean f-teir type of abilities. Its just mean that is going be pretty generic, and not really unique compared to the others.
Which hint is why I compared the two. Why? is the question you need to ask.
I compared the two because if per say you have a Sombra, and you hack a McCree or even a Widow, both will do fine without the use of their abilities.
If you truly think that McCree can’t work with his kit, then I don’t know what else to tell you.
So no it’s not…
So what do you propose? he was always a Short-mid range hero.
You can always use his ultimate as a zoning ultimate, like people use with D.va and Mei. Not saying that it is right, but again McCree
Ultimate is still powerful, but yet requires great positioning and timing with assistance from his teammate.
Comparing the is what started this whole problem to begin with. Stop comparing the two. Hanzo has his strength and McCree has his strength.
That is an issue with this community instead of focusing on ones strength, some of you rather compare the two.
This community compared Mei and McCree.
Mei with Hanzo
Hanzo and Widow
Widow with McCree (McSnipe)
it’s kind of tiring seeing the same comparison as both have different kit and different abilities to begin with.
He doesnt need a buff, he needs their abilities to work, flashbang is literally a broken ability that doesnt works as it should, and Deadeye is the most derp all of them all, the fact that you see skulls doesnt means that the heroes are going to die