McCree Minor Buff Ideas

Just want to preface this idea with that this is barely a buff in most situations.
Basically, just reduce the travel time of flashbang and let him roll mid air. That’s it. Seriously, that’s all I want. It would be just enough to iron out some of the frustrations of playing McCree vs hypermobiles.

Reducing the travel time of flashbang doesn’t increase its potency in any way and the changes won’t affect 90% of the roster. The only people it affects is Tracer, Genji and Doomfist. Because there would be less time to react, hypermobiles won’t be able to as easily bait out the flash or just react in time to dodge it. This would help McCree get back on track to being a glass cannon anti-flank he’s meant to be instead of this kinda awkward not quite Hanzo, not quite Brig thing he’s got going on right now.

And as for rolling, doesn’t really change anything save a few context specific situations. Any aoe explosive has minor knock up, which removes McCree’s ability to roll for about half a second. Doesn’t sound like much, but against a Pharah that split second is the difference between rolling out of the way of the follow up or just taking it the face in some situations. Same thing applies for Dvas boosters, they knock McCree, McCree can’t roll as quickly and Dva’s in his face.

As I said, minor buffs that are more in line with QoL changes but since they directly affect his impact they have to be labelled as buffs. Looking for suggestions for other minor tweaks as well, no mechanic changes as those are harder to argue for. Especially when a lot of people think McCree is in an okay position.

Edit:
Also forgot to add removing the hat and left hand from his deadeye in first person. No reason to clutter the screen like that, especially when it blocks some vision in an ult based on LoS. Gonna be throwing other suggestions I agree with below:

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If they removed his hat brim from his critbox he’d be able to skirmish more consistently, same goes for his body. More health makes sense too, he needs something to compensate for the lack of a kit.

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Mcree is okey.

Others dps needs small nerfs

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Reducing the travel time ain’t a small buff
It’s just less counterplay to rein who can block it and people who can avoid it

Are ppl srsly asking to buff the 2nd most popular DPS?

You are aware heroes like Mei and Bastion exist?

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Mccree is the weakest dps in the game.

Toning down his hitbox would be huge for him, even in mirror matches I land shots on him where we both just stop and think “how the heck did that hit?”

Not sure about this one. I’d prefer buffs that directly affect his damage potential or impact before touching his survivability just because its harder to balance around survival than damage.

No. He’s not.
He has the worst winrate out of all heroes in gm, the people most qualified to use him. It’s only barely positive which is a horrible sign when gms need to have a winrate of about 51% to stay gm.

It’s just Rein and hypermobiles. Brig’s shield can’t block it if flash is thrown to the side, same with Genji’s deflect. I know Rein doesn’t really need this right now, but when you consider how close McCree needs to get in order to flash over or under the shield it wouldn’t really make a difference in the grand scheme of the game.

Yes, I am. McCree has one of the worst winrates across all ranks, down there with Bastion and Sombra (until you hit masters, where Sombra picks up). His only niche is anti-Pharah but that can be accomplished by a Widow. Everything else can be down by Hanzo.

Damn, thought I was more recognisable on here. That’s a blow to the ego and a half. Regardless, I’ve always been a supporter of Bastion getting a buff, you can ask the guys on the megathread if you need proof. As for Mei, I don’t play her enough to provide a reasonable buff idea on her so I’m not going to try, it’ll only end with more disagreements. I also was in support of Sombra during her changes, wanted Pharah to become more independent and not need to rely on Mercy to survive, want Junkrat to get some of his consistency back etc etc.

I only single out McCree so much since he is my main and he’s the easiest for me to talk about.

You think McCree is a weaker DPS than Bastion, Symmetra or Mei?

Really?

@Inky

I wasnt addressing that first post to u, but the group of ppl asking for mccree buffs generally, which seems to grow larger by the day. Tbh I only remember other Sym and Mercy players lol.

Also winrate alone is not a reason to change a hero. In fact a hi pick w a low winrate is eeasonable, because it shows that although a hero is popular there is a ranfe of skill levels. If mcree had a hi winrate and pick, he would be inarguably OP. Like Genji.

Just to jump in before it devolves into insults and petty arguing. I don’t.
However Blizzard have made it clear that they’re not focussing on Bastion, Sym or Mei right now.

However, most of the reworks and changes so far have dealt with the support roster and mid-range dps. Changes to Soldier, Pharah, Hanzo and Torb are evidence of that. So now is probably McCree’s best chance of getting small changes that help him stay competitive.

I edited my above post if u want to read that.

Also, out of curiosity, what kind of range dps would u say Sym is?

Personally, I’m loving that other McCrees are on the forums. Up until recently, I honestly believed it was just me and RDK who were on here more often than not. But as for the topic of McCree buffs, a lot of them were either dreamt up before the changes to roll and haven’t adapted for that or take McCree away from the glass cannon kind of role, which I personally want him to stay as since the last hero who was glass cannon became op and still shreds tanks and other mid rangers alike. The last thing I want McCree to become is another Hanzo situation.

I agree with this to some extent (excluding the Genji part, not going to derail with that can of worms) however, his winrate in grandmaster being the worst out of all heroes is evidence that even the best McCree players are struggling to get consistent wins as him.

She’s an awkward hybrid that doesn’t really work, though this is coming from someone who hardly plays her. Her secondary is best at mid range but the rest of her kit suggests a closer or further ranged positioning. She needs more survivability if she wants to stay a close range character or she needs more consistency on her secondary if they plan to make her a long range one. Right now she’s stuck in the middle with a wonky kit, kinda similar to McCree though he was built with this kind of range in mind and that’s shown through his primary’s impact at mid range.

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I prefer the immune to damage while rolling. And the whole fix flashbang. The rolling sucks when doomfist locks onto me and i roll away but its not far enough and it kills mccree. It should be an aoe (which it is) but it should detonate when it comes to contact with an enemy. Not be stunned when the flash goes off. Example being ive thrown flashes to enemies and it goes over there shoulder or to their side and the flashbang goes off behind them not stunning them.