McCree F Tier In OW2

Without Flashbang McCree is basically a dead character. There’s really no reason to play him because all of his peers, hitscan and Reaper, do everything he can do but better. The only reason you picked McCree was for his stun to peel for supports or land picks, especially on oppressive flanks. Without Flashbang he can’t preform either of those roles and is basically dead in the water.

Not sure how Ana with her 30%+ pick rate managed to keep Sleep Dart while still having Bio Nade, but McCree lost his Flashbang, with little to no compensation, the only reason you picked him at all, lol.

Without a fix to this mistake, McCree will be the next throw pick for sure.

26 Likes

One can only dream…!

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He’s the favourite of the devs.
They want him to stay strong.

Also, have you seen the other DPS’ers? DPS’ers like mei, Junkrat and Reaper? Compared to them will McCree probably A-tier.

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No character should be dead in the water. Besides without McCree with his stun, Hamster, Sombra, and Tracer, and maybe even Genji will basically have free reign on the support back line. Terrible experience, tbh. May never pick up support again.

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Throw pick for people who can’t aim. DPS wasn’t lowered at all was it? You can still 2-3 tap. If anything decrease falloff. No sympathy for flash fans.

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Except that literally every one of his peers will out preform him. Ashe at medium-long, Soldier at short-medium-long, Reaper at short. Can’t say for the new hero, but I assume all three as well.

We have a lot of hitscan characters so hitscan players won’t be out of options. That’s not the problem. The problem is having a character that’s so bad that picking him instead of another is the equivalent of throwing a match.

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Sleep dart is an insanely small projectile on an insanely long cooldown.

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And is still the best CC in the game.

Not sure how Ana has gone so long without a nerf, as she’s been oppressive since her release tbh. Honestly my best guess is that because she has so many players that Activision is afraid to nerf her properly for fear of upsetting too many people, lol. But for sure it’s because she’s so strong that’s a large reason she has such an insane pick rate.

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Yeah, like Doom/Genji into flash fan. Why not just pick a safer char and do more? It was degenerate gameplay and now it’s gone. Falloff buffs would allow him to compete with Ashe and his burst is very comparable to soldier.

His new ability has a soft lock on and does big damage. You’ll be fine.

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Because she’s a favourite in the esport scene?

We might see ana getting the same treatment in OW2.


Whatever the reason may be, blizzard suck at balancing and I think it will be pretty clear with the first few patch notes of OW2.

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No. Degenerate gameplay is Tracer murdering backlines uncontested making support players feel forced to pick heroes they don’t want to play.

Countering oppresive flanks isn’t degenerate. Even with all the CC we have in the game atm, Ball and Tracer are still top tier picks. Think about that. I can’t even imagine how bad it’ll be when the backline is undefended altogether because we lost the second tank and all the counters to flankers got nerfed into uselessness. RIP.

Imagine trying to kill Hamster when he has 1k health and you can’t stun him and he just rolls away, lol.

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If the solution to Tracer killing people in your backline is a big sphere around a char where any 200hp char except Tracer gets instakilled while stunned, it’s degenerate gameplay. Why mention Tracer when she’s the most capable of ignoring it?

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Community: “Tanks are boring”

Blizzard: “We have made it so there is now only 1 tank, we’re adding more DPS heroes, and we’re making it so that DPS heroes have a harder time saving supports from other DPS heroes”.

Community in 2023: “Welp, support is boring now because there is only 1 tank to help us and DPS cannot save us from doom, genji, widow, tracer, etc”

Blizzard: “Don’t worry, we’ll add more DPS heroes!”

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Because she doesn’t need it. Its not an instant burst of cc you can use for no effort it is a high skill ability on a long cooldown

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It’s literally a guaranteed kill 90% of the time that it lands because it’s the longest CC in the game by far.

I really don’t get this outlook. Brig is great at keeping other sup alive through dive, even moreso now with one less tank diving. Moira can fade away from dives. Lucio can wallride pretty much anywhere. Mercy has plenty of mobility provided she can see her teammates. Bap has immo field.

I guess I’m just, as a support player, tired of other support players pretending we’re weak and pathetic? I’m perfectly capable of holding my own now with an extra tank trying to kill me. Removing one gives me even more control of my gameplay.

For some reason in the support community it seems like players are under the assumption that they don’t actually have to do anything and if anyone dare try to kill them then they’re being “oppressed”. Make swaps or win the duel. Tracers are laughable as brig.

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So I don’t know about you, but considering that since the very release of this game he’s always been an extremely viable pick and always had a place in the Meta to the point where he can almost be considered a must-pick right now, after 6 years (well even more during these past 4 years) of dealing with him, I’m very much content that he finally gets a big hard nerf that makes him step down

Like, I don’t know, there’s just something about finally fighting something else than Cass/Soldier every games… Dealing with Sombras and Bastions seems much more enjoyable

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Honestly I think that they’re probably just going to need to do something about Tracer and the flankers in general.

Between a reduction in overall non-tank CC and the fact that we’re losing a tanking slot, peels for healers are going to be at an all time low as it is.

Changing 1 or 2 DPS characters back to being able to peel isn’t much of a solution since that too is going to make players feel forced to pick heroes they don’t want to play. The solution here is tuning characters like Tracer and Genji keeping in mind that there is just less hard CC overall in the game that can bring them to a dead stop.

It’s not, it is if you don’t dodge it. If you’re getting slept 90% of the time it isn’t the abilities fault you just aren’t as good as you think you are

That is not what a lot of Alpha players have shared. :grimacing: If the kit isn’t what you want, I get that - but I also don’t think Cass will be garbage given he still keeps his 225HP. We’ll see. I’ll happily eat my words if I’m wrong and he’s bad in the closed Beta.