Turrets would be destroyed very quickly, unless they have a lot of health.
Current TP bomb is already quite niche due to how fragile turrets are. It only works if you catch the enemy off guard. And if you catch them off guard, there’s no need to be healed.
I also doubt they’d want to keep Teleporter the way it is now because of the flanking play style. Flanking = not healing.
With that being said, I’d love to try out healing turrets with another primary way to heal. A healer rework would either be very poorly done or be very fun.
Due to hardlight technology, the possibilities with her kit is quite literally endless.
yeah you like to bring that up. You also made a thread about how you’d never played Sym 2.0. The turrets they were talking about were her old turrets. She had to manually place those close to a wall or floor.
Not the throwable turrets that are currently used “in a fast paced game” called Overwatch.
They weren’t. They said about the healing turrets well before experimenting with throwing turrets when she was being reworked. You can probably still find it on the old forums.
except flanking is a large part of what makes sym “sym”. like even if we look at old sym, the way she got active value, esp on attack, was to sneak behind and take out the enemy supports.
you can legit say the same about people in favor of a support/healer rework. lack of information goes both ways
if blatant incompetent balancing (e.g. infinite tp neutering her mobility and burst combo on a shorter ranged squishy hero) is a valid reason to completely redesign a hero into a different role with like a 90 degree turn on gameplay, then there’s a lot of off-meta, out-powercept heroes that fit the bill.
soldier’s been left behind, mccree’s been out-powercrept, genji pre-buff was out powercept too, pharah’s in a very questionable state, so is junkrat, etc. should they be reworked into other roles too according to your logic?
zen is also now doing poorly, should he be reworked into dps?