Maybe the issue is 6

just hear me out -
maybe this is incredibly dumb
but

why are we so set on teams of 6?

why not change it to 7
( yes i know people gna say why not teams or 40 blah blah )

but we are fighting about 222 or 123

make it uneven.

2 tanks
3 dps
2 heals.

i can see how 1 tank puts wayyyy to much pressure on tanks and still with the experimental buffs hog isnt that great and good luck with hammy and dva.

but like
why not increase the Q to one more person?

3 Likes

Incredibly hectic and bad for esports.

1 Like

Jeff has said the current system can’t handle more than 12 players.

6 Likes

Just as Valkyrie said,

Have you noticed when events or big patches are released that servers struggle?
Try applying that on 12+ players, it would have alot of impact on the stability of servers.
Only way to fix is this is by upgrading, which most likely will not happen as their budget is tight and most likely currently focussed on OW2
I’m betting they’re going to use the OW2 money to upgrade the servers, but we won’t know without an official response.

2 Likes

They could do a team of five. That would make for easier balancing.

4 Likes

5 could be an alternative. And they could decrease the respawn time to compensate the lack of players and dying would become less annoying.

3 Likes

Just like OWL.

From jeff

Exceeding 12 players per match would cause significant technical challenges (we’re highly optimized towards 12 right now). experimenting with less than 12 is more realistic. it’s not that we cannot do it… it’s that the cost would be extremely high.

2 Likes

The 7 player suggestion has been highly popular but more or less shut down due to technical difficulties.

By my my understanding, it’s not necessarily impossible per se, but the amount of work and resources it would take would mean it would have to be a sure thing.

2 Likes

They’ve formally addressed this in the past. When they created this game, they found 5 players to be lacking and missing something for balance, and 7 isn’t technically feasible.

2 Likes

Was this before role queue?

It was after role queue.

You need bigger maps for 7v7. Some of the maps would be outright crowded and cheesed with splash.

The engine takes some optimizing shortcuts assuming 6v6 but larger XvX are not out of the question. I’m pretty sure 7v7 all the way to even 9v9 would be doable from a performance/integrity standpoint.

The central issue again is the maps/gamemodes and balance.

For OW2 you could in principle have lobbies and hang outs supporting many non-combat avatars, and even new game modes where you capture mutiple nodes/objectives simulatenously (like WoW bgs). At which point, odd numbers (like 7v7) are favored for asymetrical resource assignment.

1 Like

i think ideally this game is played with 5 heroes not 6. but we have 6. its already hectic enough

For all the points made about Blizzard’s technical issues or what have you for limiting matches to 6 v 6, seems to be Blizz needs to git gud.

The fact that Valve, back in 2007, could handle 12 v 12 for Team Fortress 2 (other servers could even do 16 v 16), but Blizzard can’t even do that in 2020… well, I have choice words, but I shouldn’t say them.

So what’s the hold up?

3 Likes

If the 12v12 glitch taught us anything, it’s that servers will crash with more than 6v6.

Every game will suffer by increasing the player count beyond what it’s optimized for. Battle royales support 100 players, and even during TF2’s time Battlefield supported 64 players, so why can’t TF2? Because TF2 isn’t designed for that playercount. They could rewrite it to support it, but it would take a long time and right now they don’t have a justification to do that.

It’s not that Blizzard “can’t do it” more so it’s that they designed it specifically for 6v6 because that seemed correct at the time.

They could very well rewrite the engine and reoptimize the clients and servers to handle 7v7, but it would be an absolutely massive failure financially and in terms of wasted development time if they did that and it doesn’t even end up as a good solution.

Don’t you dare! Most people in industry can’t even get close to their engine devs.

Tim and his team are living gods. Why get an autograph from Surefour when you could get one from Tim himself. The game is optimized and polished beyond recognition. Netcode/servers are also way up there. And I truly mean this. You have to give credit where credit is due.

Balance is ok, too. 222 was probably wrong but at least they are experimenting.

The only people I’d call out are the ‘ladder engineers’ for their lack of fairplay integrity, placements, ranking, matching, etc. Those guys need a serious talking to.

1-2-2 might be the better comp for the game. Gains the benefits of fewer tanks needed but doesn’t bring the messy chaos of 1-3-2.

Optimization is a lot more than hero balance, map size etc. Server load ( adding two more people adds more information being sent to and from the server ) likely is a huge one.