Maybe Bastion could go the way of Tachanka

In Rainbow Six: Siege there’s a character called “Tachanka”. His special ability is he places down a big turret with a head shield, but he had the same problems as Bastion and was a meme. If you knew where he was, you could just cheese it by peeking, shooting him through walls, or throwing grenades and stuff. They recently reworked him so that he can move around with the turret gun, minus the shield, like a powerful lmg primary, and a new special weapon which is an incendiary grenade launcher. The launcher does relatively low damage in the affected area but don’t go standing in it.

What I mean is if sentry could move, but with reduced speed (like TF2 heavy) except he didn’t have ironclad (gained partial mobility but lost the protection). It could probably just look like tankmode except the gun is his minigun. IDK about an E or not.

IDK there’s so many suggestions for Bastion I might as well point to a recent successful fix to the exact same problem.

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The main difference is that R6S has pretty lethal guns in all categories, so making Tachanka mobile doesn’t really affect the damage he does.

However, Bastion’s sentry mode does the most theoretical DPS in the game, and with a modicum of tracking skill can realize 30% of that DPS most of the time. If he could move and shoot, that number would have to come down, which kind of defeats the purpose of his unique gimmick.

Also, sentry mode is one of only two abilities that’s immune to physics effects. It’s insanely useful for dealing with heroes that rely on juggles/boops.

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The main thing about Tachanka’s gun is it rips through walls like they’re nothing. Hip fire a few bullets in a wall and it’s gone and you’re free to shoot the enemy on the other side. It’s a different kind of powerful but it’s still very strong for killing.

Well then if it can move make it un-immune.

the theoretical damage is 450 dps, 30% of that is 135 dps, that’s normal-ish but remember to consider there’s no headshots. Actually, it’s fairly low compared to Soldier pre and post change. Pre was 180 with the chance of headshots, post is 171 with greater accuracy and a much higher chance of headshots.

If I had to pick a personal favorite rework option for Bastion, it would be switching tank mode and sentry mode.

If they put tank mode on a normal ability, then it could certainly be balanced to be about as worthwhile as recon mode I’d think. Then they could buff recon mode and make Bastion much more about switching between the modes rather than being about setting up for big plays.

I don’t have any ideas on specific stats, but I think it would be a cool idea.

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Honestly bastion deserves so much more love, and I would argue that his current playstyle isn’t even fun, but I’ve definitely thought of a change like this as well.

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Which is why Bastion is largely a meme pick. In order for him to deploy his weapon he needs to be out of range of all the things that can knock him out of sentry mode, which massively lowers his DPS because most of the shots hit nothing unless rectangle man is in the way.

That’s a huge nerf because a crawling sentry mode absolutely doesn’t outweigh “can’t be juggled by Doomfist, ball, or Lucio”. If sentry could be booped rocket punch would cancel sentry mode…

Well that’s why it’s a suggestion. it could also be changed to only resistant, not immune. Like the amount his speed is reduced is also the amount pushes/pulls are reduced. Also they don’t stop sentry where did you get that idea. I said it would be more like tankmode but with the sentry gun. It can’t be turned off by cc but can be moved.

I think I even have suggested the same at some point.

bastion does need to move even if it is with the speed of a snail just enough so he don’t get corner peeked when there is no shield.

I consider our resurrected Lord to be a resounding success so far, but it’s important to note that he hasn’t hit the live servers yet. I also don’t feel like there’s any similarity to TF2’s heavy, though I would want to see Bastion go down that direction.

Ice block, wraith, fade?

A full speed Bastion would be the end of the world which is why he’d be better like the heavy. There’s no way they’re going to go back on the Tachanka rework, there may still be balancing. One of the changes I wouldn’t be surprised about is if the wall damage was reduced and maybe a max travel time before the grenade detonates to stop ultra long range cheese.

I think hensoldt meant abilities that don’t make you invincible (can still be shot) but also make you block cc. So sentry and Orisa’s fortify thing.

You can’t do anything in any of those modes. Fortify and sentry are the only ones where you can still act while they’re active.

I remember seeing a comment about how he can now burn the heretics and resurrect (he has withstand now which means he can pick himself up after being downed but with 1 hp.)

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Oh definitely, I meant more that I’m of the opinion that he is pretty broken rn. He gets way too much guaranteed value compared to Smonk.

lmao.

I keep having to remind people of withstand, somehow everyone read the patch, then immediately forgot, and then complains that they forgot it.

As a Bastion/Doomfist Main, I absolutely adore Bastion’s current playstyle. I desperately want him to just feel good to play. I will continue repeating this till I die.

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It’s 2020 you’re just inviting covid to get you lol.

:open_mouth:
hehehehe

The huge difference is Tachanka is a human being who still has legs while sentry just doesn’t have legs. Sentry simply cannot move around like Tachanka.

We’ve been over this before.

Similar but really they can’t be compared just because they were both immobile. The games are too different to even factor how the roles would be different.

Junkrat wouldn’t work in Siege… that doesn’t mean he couldn’t work in Overwatch. Because Junkrat DOES work in Overwatch.

Yeah you’re doing even more to prove how irrelevant Siege is to OW, there’s no wall penetration mechanic in OW.

And you’ve been told before how that guts the character like trying to fix widow my only letting her scope in as an ultimate ability.

Why would that be out of range?

Bastion’s spread was NERFED! Remember? Bastion isn’t inherently bad, Bastion was MADE bad long after the game came out.

There is NO NEED to mess around trying new crazy ideas that massively change the fundamentals of the design and the damage output.

Bastion was far closer to balanced before 2017 February.

2017 February where they reworked Bastion to have Ironclad.

Yes, some things had to be nerfed like headshots in sentry mode, that had to go… but massively increasing the spread caused damage on anything much smaller than Roadhog to plummeted to a fraction of what it was but Ironclad only reduced incoming damage by 20%.

But all the oxygen was sucked out of the room with how utterly wrong 35% ironclad was and it just died out “hey, Sentry now just tickles opponents unless they’re really close but Sentry is still pretty easy to kill” wasn’t what anyone then cared about.

The shrinking spread fundamentally didn’t fix this problem, in the critical opening second your spread is SO MUCH WORSE that most heroes can consistently out-damage sentry. Sentry NEEDS extra protection of barriers and pockets to counteract that OR you try to be stealthy.

You can’t try to match attacks with attacks.

What if we give Bastion an ability that’s only usable when in sentry mode.

That ability could be called: Reposition.
It allows Bastion to look in any horizontal direction and displace a certain distance in that direction and at a decent speed, say S76 sprint speed.
Bastion would stay in sentry mode and just glide in the direction as if he was on rails. He’d be allowed to shoot while repositioning.
Once repositioned however he is rooted in place for a few seconds unable to revert to recon mode.
This would force the direction to be a good one to avoid getting punished.

Just thinking out loud.
I see this being annoying to deal with as well…