Mauga Tips/Tricks

Here are some tips and tricks for the new beeg boy Mauga!

  • Firing one gun at a time significantly reduces your spread, making it ideal for medium to long ranges
  • Your primary fire and secondary fire do the same amount of damage when the target is not burning, so it is better to use your primary from range to burn your target first, then swap to your secondary
  • Your secondary automatically does critical damage on burning targets, letting you use your passive to build overhealth on them
  • Firing both guns is only viable at close-ranges ranges because of the additional spread, or moderate ranges against characters with larger hitboxes e.g. tanks/shields
  • His charge has a tight cancel window right after he starts the slam but before he finishes the animation that gives you the most speed possible. Use this when leaving spawn or traversing large sections of the map for the best speed.
  • Do not be afraid to charge to a better position if the enemy team is pressuring you. You get blown up really easily, so it’s better to run to cover if you’re in a bad spot or are anti-naded.
  • It’s possible to hit enemies with both the knockup and the knockdown of his charge if you activate it as you’re right on top of them.
  • He is incredibly squishy without his E’s damage reduction and healing. Play very close around cover when this is down, and pop it when someone gets in range for you to use both guns at the same time for the most value.
  • Make sure your E cooldown is up before using your ultimate to avoid being bursted before you can make use of that infinite ammo
  • Remember you can cancel your ult early to start building up charge for your next ult faster
  • If Lifeweaver pulls you out of your ult or Sym teleports you out, the enemy players are still stuck inside and now can’t shoot you through the barrier. I believe you keep the infinite ammo as well?

What Mauga tips do you guys have? Feel free to drop them down below.

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This is integral to Meow-Ga in my opinion. This is easily the most identifiable mistake that I have observed from friendly and enemy Meow-Ga, as well as the top 500 streamers learning him. It is on a relatively short cooldown and he is perhaps the tank that feeds the most given a sheer lack of damage mitigation. This is his only “reactive” ability and people are using his sprint to engage into situations where he actually needs a reactive defensive tool as a result of them charging in. His lifesteal should be used actively as you have also suggested. It is not enough to sustain yourself in a pinch.

To that end, I would say patience is a virtue. Too many people are getting antsy and engaging with him too early. He is more of a bait and punish style tank in my opinion. Especially if your healers are not pocketing you. Ideally you should not expect them to which is the struggle as he cannot force plays without heavy resources poured into his bulbous bulbs.

Obviously you never want to be too passive, but I believe soft pushing and pulling a Conor McGregor is more ideal than going too deep and drowning.

  • in the options you can toggle if secondary fire cancels stampede, you can use this right as he jumps and it will still cancel. i suspect this oddly specific option is to proc crits with chacha after you close the distance on enemies behind a corner.

  • i tested tapping primary/ secondary to see if you could wind up the mini guns faster, doesn’t make a difference though it would be a cool tech if it did work.

  • meleeing in between holding primary and secondary fire does a lot of damage, as of course it takes like 8 bullets to do 30 damage. test yourself to see if it’s worth it. this would be good on squishies much like a standard hammond tech.

  • any interruptions to gunny restarts or slows down the time it takes burn to activate by about half, i suspect you can wildly shake your mouse left and right around your target to activate burn a little faster at range. i have not tested that yet.

  • cage fight when you pop it can chain down invisible sombras and wraithing reapers.

  • i suspect mixing melees with chacha on squishies does a lot of consistent damage, perfect for cage fight.

  • cage fight has a gap in the floor that you can fall through if you pop it on high ground ledge, be cool to see someone trap enemy team off cart.

  • i have the feeling gunny and chacha do no shoot at the same spot, so at long range we can use gunny when the enemy strafe to our left and we can use chacha when they strafe to our right. of course we may want to strafe at range as well.

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Great posts - I guess I can add that if your Mauga ends up being trapped in the enemy Cage Fight ult, don’t be afraid to go in directly behind him if his back is to you to help shoot, heal or even ult. And yes, that will mean that you will become trapped as well.

Funny enough, at least in the beginning, some people didn’t even know you could walk into it and thought it was like a solid wall.