They should be player selected every match. Leaving this guy be OP broken for this long is infuriating.
Team based bans?
Match wide bans?
Voted or random?
It will not end well. Have fun when you canât counter the enemy Doom because Cassidy or Ana are banned. Same if itâs a match wide ban. If itâs up to a vote, then everyone will simply ban the heroes they hate playing against for one reason or another or theyâll ban them based on who mains who.
Arrge no longer able to play Hanzo without an alt account.
ZBRA no longer playing Doom.
Kenzo no longer playing Widow.
Seagull no longer playing Cassidy.
Necros no longer playing Genji.
And if itâs up to a vote, it would be easy to argue youâre potentially sabotaging your teammate, whoâs probably getting reported for âthrowingâ as a result of doing poorly on a different character. Banning characters is a surefire way to lose players, increase false bans, and screw with data, which will screw with balance.
They balance based on pick rates, win rates, and I would assume comps and other things not listed. If a character gets banned too much, that means either:
Theyâre too oppressive
Too strong
Or too weak/ a throw pick
Thus, resulting in otherwise unnecessary buffs, nerfs, or reworks now partially based on ban rates. And you know as well as I do the most banned heroes will be:
Dps
Pharah
Sombra
Hanzo
Widow
S76
Tank
Mauga
Doom
Ball
Orisa
And maybe Dva, Idk who would be the 5th most banned tank
Support
Mercy
Moira
Kiriko
Ana
Baptiste
Again, resulting in otherwise unnecessary changes because all those heroes fall into at least 1 of the 3 aforementioned categories, but now other heroes have a better chance to shine because they have fewer counters or will sink if theyâre dependent on these characters, meaning theyâre getting otherwise unnecessary changes.
Lastly, you have to deal with players in game. Theyâll get suspended if they leave too many games, but they might get so many games in a row where their preferred choices or their friends choices are banned, resulting in them either doing poorly or throwing yet playing just enough so as to not get suspended. Especially if itâs up to a vote, imagine a Mei who saves all her walls for when the enemy launches a Dva ult at them or something.
Buddy, if I want to play Reaper, Idc if you pick him first, but if he is banned, by the enemy, I will do everything in my power to make 1-2 of the miserable (targeting supports or snipers exclusively as Sombra for example), but if he is banned by my own team, expect the aforementioned Mei or a S76 who focuses solely on healing. How about a Bastion who only shoots barriers until the barrier is down? How about a Lifeweaver who specifically pulls all the dive heroes every time they get close to the enemy?
Lastly, what are you going to do if the counters for the most troublesome heroes are banned instead? What if Ana and/ or Zenyatta for example are banned, but not either Mauga, Hog, or Orisa? What if Cassidy, Ashe, and/ or Widow are banned, but not Pharah, Tracer, and/ or Sombra?
People who think that a ban system removes broken heroes are insane. It enables them. Sure, it might not be Mauga, it might just be something else, with its counters now banned so no one can gate them.
You think bans means you get to escape metas? No. No, you donât. And thats why bans are stupid.
bro just say you have no idea what you are talking about and save us the read.
paladins just looks at what 2 peoples got authority the longest ago and gives them unilateral ability, bronze self regulates different than masters, so balancing doesnât destroy other ranks.
dota picks the top picks for a skill bracket (normally what opaf)
itâs for comp only, other games hide names until voting is done so known people dont get targetted.
and you never hear people complaining about having these functions
People need to understand that theyâll only hate the game more if hero bans are implemented. I know what to expect both from players and the balance team. If they want hero bans so badly, they can play custom games, Iâm sure thereâs at least one to accommodate them.
I agree OP. Mauga is definitely too strong atm, but even if Blizzard balances him perfectly, heâs still insanely unfun to play both with and against. If hero bans existed today, Iâd ban Mauga and Sombra every chance I could.
Every character in the game has multiple heroes that counter them, so your fear that heroes will become uncounterable is just not a real concern. If the enemy team has a really good Doom but Ana is banned, you can still go Brig or Cassidy or Junkrat or Roadhog or any number of heroes that work well into Doom. If the enemy has a Pharah thatâs destroying your team but Widow is banned, just go Soldier or Ashe or Ana or Bap, etc. Thereâs enough heroes in the game and enough overlap between kits that banning 1-2 heroes wouldnât make any one character uncounterable
It can also mean theyâre simply perceived to be one of those, regardless of whether or not they actually are.
Weâve all seen how threads complaining about Ana skyrocketed only after Blizzard said she was heavily-used. It only takes Blizzard or any high-profile YouTuber or Twitch streamer to mention a characterâs name in passing and suddenly theyâre all people focus on. Look at Symmetra; she was doing perfectly fine, nobody really seemed to care about her one way or another, but one OWL commentator made a passing comment about how the pros werenât using her, and overnight the forums filled with threads demanding a rework.
People like Seagull have already influenced how the game is balancedâor rather, unbalancedâby throwing very public hissy fits when someone kills them twice in a row and getting lots of clicks and shares. Enabling players to ban heroes from a match will, I think, mostly be used as an extension of that. More heroes will be banned because someone watched a YouTube video telling them a hero is broken, rather than because the hero is actually broken.
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Character, weapon, map, or any other ban trends in other games only ever follow what âinfluencerâ-types dictate, and make games less balanced. The only exception has been in games where there are so many effectively-identical options that banning one is more just like banning a skin rather than an actual mechanic. (League being the prime example of this; OW does not have anywhere near as many characters.)
There may be several counters, but what if youâre not good with the counters? What if any of the counters you are good with are banned? And this is also entirely dependent on who mains who as well as how many bans there are. What if all of a characters counters are banned for whatever stupid reason the devs gave that many? There is still plenty of potential for a character to go unopposed either because of the banned characters or the playerâs lack of experience with the counters.
Players wouldnât have to think that if Blizzard wasnât obviously going the pay to win route to selll battlepasses.
This is OW2âs future. Get used to it if youâre gonna play.
You mentioned one tricks a lot in your post too. If someone is only good at 1 or two heroes, thatâs on them. I donât have much sympathy for OTPs who canât play their preferred hero because Overwatch has always been about counterswapping and only learning one specific playstyle SHOULD come with downsides. Character flexibility should be rewarded and I think hero bans would accomplish that
The point still stands. All it will accomplish is more leavers, throwers, âthrowersâ, and otherwise unnecessary balance changes. If Widow for example is getting banned too much, either sheâs (1) too strong, (2) too weak, (3) too oppressive, (4) or sheâs getting banned because she is specifically someoneâs main character.
1 means sheâs getting nerfed
2 means a buff
3 means a nerf or rework
4 means someone is either not going to have as much fun as they would otherwise, or it means someone is getting sabotaged and probably going to underperform, which knowing how toxic the playerbase is with an easy to abuse report system, will result in more people being flamed/ false reported
If there should be character bans, it shouldnât be up to the players. It should be 100% random.
Character bans arenât supposed to be a way to balance the game. People would ban characters they donât want to play with/against, not whoever they feel is most overpowered (although there would probably be a lot of overlap). Donât want to play rush? Ban Lucio. Donât want to get hacked all game? Ban Sombra. Its by no means an excuse for Blizzard to stop balancing the game lol and IF ANYTHING should help them get better stats for balancing because they can more easily identify the problem characters who get banned disproportionately.
If someone gets a character they want to play banned and throw, report them and theyâll get banned. The community doesnât need to conform to toxic one-tricks who sabotage everyone elseâs experience if they donât get their way.
Hero bans can work when this game has more heroes, more overlap between said heroes, and heroes that arenât counter dependent.
Because all it takes is going against one hog player to ban ana, and now they are unkillable.
Antinade is the only exception to the rule, because devs donât know how to balance nade. But for every other hero/ability, I think thereâs plenty of overlap.
Hide player names/profiles until after the vote is complete. This is an incredibly easy issue to bypass.
I donât see this as an issue. If characters are getting widely banned because of how miserable they are to play into, thatâs a message to the dev team that they need adjusting.
Hereâs my idea, players can âbanâ which heroes the encounter online, how this will effect the que, when a player has heroes ban then they will only match up with people with the same ban. Yes this will effect YOUR que and YOUR que only.
Now hereâs something more practical, Options for private servers or custom que searches.
You clearly have more faith in people than I do. Either Iâm right and the balancing only becomes worse for the aforementioned reasons, or Iâm wrong and still players are getting screwed over as I was saying, which btw, would sabotage their fun/ performance, which is only prevented from being a reportable offense because it was a feature implemented if not for that purpose, then with it in mind.
If pharah bans her best 2 hitscan counters? If ana players ban kiriko? If rush haters ban lucio? If poke haters ban sigma? Hell, if a pharah / echo player gets their mercy banned?
There isnât enough overlap lol. Blizzard devs have basically made sure of that.
actually heâs an example why there shouldnât be. how long from launch on do you think mauga would stay banned every game? you think itâs healthy for a tank to just be banned the whole time instead of adjusting whatever needs adjusting?