Matchmaking......it is so bad right now

I have no idea why it is so bad, maybe population of game is going down so the match quality is bad.

It is literally the worst matches I have seen over the entire life span of this game, absolutely insane.

What is the dev team doing?

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What are you doing? Cause my games have been just fine (as is usually the case :man_shrugging:t2:)

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Competitive but the matchmaking is 100% broken

The whole 5 vs 5 setup has just changed the entire game so that whoever gets the Tank with the most skill straight up wins the game.

I have matches when I don’t even need to play to win, my tank is soooo much better than the other tank and we are in the same rank :frowning:

It is happening frequently, there is no competitive close matches, I either win matches 3-0 or lose them 0-3. I know that I’m not a T500 player but that has nothing to do with the quality of matches that are being created… it is god awful and I’m watching streamers getting it too.

Team needs a serious overhaul and Aaron and the gang need to be replaced, because 5 vs 5 is the worst thing they could have done. They created this matchmaking and they are responsible for sorting it out. Perks havent helped with the landslide losses or win streaks people get… needs to be addressed pretty urgently.

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Oh the matchmaking is absolutely awful. Got placed into a Gold 2-Diamond 5 match the other day (I am the gold 2), VERY fun for me getting stomped and trolled in chat all game. Just had a Gold 1-Plat 1 match and was the only gold in the lobby, got especially rolled by the smurf on the other team.

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Smurfs are the biggest issue I think in matchmaking.. what competitive integrity is there if there are 1 or 2 people that are clearly better then everyone else in the lobby. There seems to be a crap load of new accounts the last 2 seasons with minimal playtime but dominating ranked seems pretty clear they are smurfs.

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Games like that happen even in Top 500, so it clearly can’t just be the matchmaking. In Top 500, everyone is already among the best, and yet you still see one-sided games — quick 3-0 wins or 0-3 losses. That alone shows how many individual factors go into every single match.

You’ve got ten completely different people playing, each with their own mindset, focus, and energy at that moment. One might be tired, another distracted, someone’s kid wakes up, someone else has music on or off, different heroes are picked, different comps, different moods.

There are simply too many variables that no matchmaking system could ever predict or balance perfectly. That’s why every match can swing in a totally different direction, even at the highest ranks.

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I would accept this explanation if the steamrolling didnt happen so often. Even if you take the minimum percentage people say steamrolling happens at 20% that is 1 in every 5 games. Honestly in my experience in every 3 games there is at least 1 stomp which just feels bad to play.

If it cant be solved with matchmaker then its on them to reduce the amount of stomp. Maybe format or balance or new game feature like perks are the answer. But what they shouldnt do is ignore it because they think its just how the game is lol.

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what is your play level? in ranked that is. Also, do you play as a member of a pre made team all the time?

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I get your point — nobody enjoys stomps. But here’s the thing: stomps exist in every competitive game, even with perfect matchmaking systems. In fact, internal data from multiple titles — Overwatch, League of Legends, CS2, Valorant — all show that around 20–35% of all matches end up being one-sided. That’s just how competitive ecosystems behave when you have humans involved.

Aaron Keller even addressed this directly in a 2023 developer update: roughly 1 in 4 matches in Overwatch are ā€œnoticeably one-sidedā€, and that’s still within expected statistical variance. It’s not a sign of broken matchmaking — it’s just what happens when performance fluctuates.

The truth is, you can’t ā€œbalanceā€ human behavior. MMR systems only account for historical performance, not whether someone’s tired, distracted, tilted, or just having an off day. Blizzard has explicitly mentioned that soft factors like focus, communication, and hero synergy can impact the outcome more than a 100-point MMR difference. That’s something no algorithm can predict or fix.

And remember what kind of game we’re talking about: Overwatch has over 40 heroes, 10 players, and dozens of maps — which means more than 10²⁰ possible team and hero combinations. Every single one introduces variables that can shift a match dramatically. Even if Blizzard rebuilt the matchmaker from scratch, you’d still see blowouts because perfect parity across all those factors is mathematically impossible.

he only realistic way Blizzard could ā€œcontrolā€ stomps directly would be by manipulating matches in real time — for example, giving a heavily losing team bonus health or extra damage. That would be a far heavier intervention than matchmaking tweaks, would radically change the game’s integrity, and would quickly be discovered and exploited.

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Nah. Just have people moved lower or higher, faster. Stomps aren’t horrible, in general. It’s when it happens 10+ times in a row. Which Keller’s data says 1 in 4. But people can get 15. The MM should be pulling that person way down, to stop it. Also, their data is worthless for QP. Since it allows any rank. Which is abuse. But we can’t get that info on teams rating. So we can choose to leave or stay.

i play solo and im about as average as they come…gold/plat…US east coast

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i just play quickplay so im use to bad matchmaking but its more of a player thing also, who is trying hard… who is just having fun, who is trying to learn a new hero, players with vastly different skill levels, etc..

i mean its overwatch so … the 5v5 thing yea, giga tanks were a big mistake imo and so was 5v5 but they are so stubborn to try and make it work

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There’s no need to sugarcoat it yall. The matchmaking is horrible.

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That ā€œjust move players up or down fasterā€ idea sounds nice in theory, but it completely breaks in practice.

If the system instantly drops you after a few stomps, you’ll just start stomping other people a few games later. Then it bumps you back up, and the cycle repeats — endless over-correction, zero stability.

MMR isn’t supposed to panic after a streak. It’s meant to find your long-term average, not your mood that day. Otherwise the game would just keep chasing noise — and everyone would feel like they’re being thrown into random lobbies every other match.

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That’s your opinion. Because what I want, is no streaks. I want WLWLWL. I don’t want 15 wins, or 15 losses. Also, I’ve played the game for 9 YEARS. I’ve been Gold the entire time. Stop trying to find my average. And stop making me fight Diamonds. I know where I belong. I don’t need some stupid system using me as a way to speed up Q times.

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The system can’t decide when you win or lose, only how evenly you’re matched over time. Trying to control streaks would mean manipulating outcomes directly, which is exactly what people claim to hate about ā€œriggedā€ systems.

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Well, it technically can. Because when it has no choice to put you in a wide game. You will lose more often. Let’s use this example. We are playing Basketball. Everyone on the team is 5’9ā€. You go against people the same size. But now 20 teams come in. They’re all 7’0ā€ people. They want to play. That’s $800 of money.

The Basketball place is gonna make. And the 5’9ā€ team is the only ones there. So they have to go against them. They didn’t choose that. So what options to they have. Leave and not play basketball. Or play, and have a high chance of losing.

VS the MM isn’t allowed wide games, period. You only fight people in the same tiers. And you exit a tier. Soley on the amount of wins. What happens with this. Friends that are Gold, Plat, and Diamond. Cannot group. And games will take longer to be made. But they will be far more balanced and fair. Which is where my argument comes from. It’s okay for the MM to pick people of 15 divisions apart. But it’s not okay for me to win 15 divisions apart, per game.

You arguing I shouldn’t be able to do that. Shows that it’s not a good idea. Than the MM shouldn’t be allowed to do it, as well. Either the MM enforces ranks, per tier. Or I rank up to Diamond, if I win against a Diamond. And rank down to Gold. If I lose against a Gold.

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interesting. Then you are the among the lucky ones. Ive posted game codes in the past of many of my games, screenshots of scoreboards showing how bad nearly all my games are. Not saying I lose every game, my win/loss rate is actually right in line with that close to 50%, however, the method of how that happens is bizzare. I’ll win, and ill lose, but only about 10% to 20% of the games are even close, the other 80% are complete blow outs.

It’s been like this for a couple of years.

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This is the entire MM issue in a nutshell.

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hat’s not how the system actually works. Matchmaking isn’t random — it’s based on hidden MMR, not visible rank. Ranks like Gold or Diamond are labels based on your approximate MMR, and overlap naturally.

Sometimes you’ll face a Diamond-ranked player whose hidden rating is very close to yours, or a Gold who’s punching above their displayed rank. That overlap is intentional — it keeps queues fast and matches statistically fair across the player pool.

If Blizzard forced ā€œsame tier onlyā€ rules, queue times would explode, off-role matchmaking would collapse, and party play would be nearly impossible. They already tried tighter MMR brackets in early OW2 testing, and it worsened match quality because the system ran out of equally rated players.

And the ā€œif I beat a Diamond, I should rank up to Diamondā€ idea ignores sample size — a single win doesn’t define skill. You need hundreds of games to find true rating, not one good match. That’s why the system smooths gains and losses.

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