Does solo matchmaking adjust SR based on individual performance? If not, why, and why not do it at least in bronze/silver/gold?
DISCLAIMER: my point is mainly about solo matchmaking in lower tiers, meaning below bronze/silver/gold.
In most real team sports, a coach will pick players based on their individual skill. There are no team sports (or close to none) where matchmaking will assemble a team of 5, based on individual team-matchmaking scores. For example in football, teams are evaluated, players are not ranked based on the performance on their teams.
In matchmaking, an algorithm will pick players based on an individual score measuring the outcomes of the previous matches they played.
There are several argument against evaluating individual performance with an algorithm:
- an algorithm cannot really evaluate individual skill properly
- players can easily try to “please” the algorithm by gaming the algorithm
- statistics like kills/death/per-hero stat/payload presence/assists etc do not measure the ability of a player to play well… or does it at least a little bit?
A chain is only as strong as its weakest link
Thomas Reid
I think this quote rings very true regarding team matchmaking: if individual player skill is not correlated with a match outcome, overwatch becomes a game of carrying, or it becomes random and only based on a hero meta, not on player effort and skill. It does not make sense to attach a score to an individual player, if that score only measures team performance.
Some time ago, I argued that individual skill should account for at minimum, maybe 10% to 30% of the SR adjustment, meaning, when measuring hero-relative, team-relative stats, for example:
- winning or losing a game is a team-wide EARN or LOSS of 20 SR points, for all team mates, depending on outcome.
- depending on your individual performance, individual players get a bonus between 0 and 10 or more, distributed across the 5 players. The worst player gets a bonus of 0, the best 10, and in between, 2.5, 5 and 7.5.
That system would still encourage players to play as a team and not as an individual, because no matter what happens, all players of the winning team earn or lose points, since the outcome score matters more than individual performance.
But with that system, players are still confident that they can be rewarded if they play well as an individual players, so they stop inspecting their teammates.
Overwatch is still not very transparent about how it calculates its SR scores either.
I don’t understand why people disagree on why individual performance should be part of the score even in a small amount, and so far, I can only side with players who feel frustrated about the game.
Maybe the meme “being stuck in silver” has some truth to it: very good players can obviously carry a bronze/silver team to victory, but it’s not true if the player is just “good” instead of “very good”: a player can improve, but he cannot “carry” enough to make a difference.
I like overwatch as a game, but the more I play, the more I get a sense of frustration when playing competitive.