Matchmaking should be on pure mechanics. change my mind

game should only match players of same mechanical abilities i.e reaction times, speed and accuracy of aiming. APM. stat averages etc.

anything other is putting the cart before the horse. you cant build teamwork off an unreliable foundation of mechanical skill.

the game’s pandering to casual players whose entitled attitude is vehemently anti skill is what has killed this game.

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This only makes smurfing easyer i think, buy new acc, slowly shoot walls, get paired with <500 SR teams and totally destroy them. Matchmaking is fine and fair enough to anyone who have enough time and patience to glimb up ranks. Anyone who claims that he is ” forced to lose ” or says that ” is all time better than team and still lose ” is talking BS.

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Sounds like “I don’t know how to use my brain so it’s not a skill” to me.

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But i can’t use my aim only on tank?
I’d feed my brain out… :sweat_smile:

Nah. Just get rid of MMR.

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Idk man I got put on a forced win streak playing mercy in gold. They forced me to platinum. If forced win is real then forced loss must be real too.

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the game was never intended to be based on pure mechanical skill. its a team based, objective driven shooter with moba elements and was advertised as such.

oh lets not forget that literally no game is purely based on mechanical skill. cs needs awareness, knowledge of smokes and general game sense. same with valorant.
hell even cod needs some level of game sense in order to not feed your brains out.
quake is the closest thing to a purely mechanically driven game i can think of but even then there is mega control and understanding of pathing and again, general game sense.

side note, why are we trying to change the mind of a minority? you should be arguing your case.

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I feel you, as a mercy main.

I think you’d probably stay in QP if they did that.

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all the usual suspect rationalisations from anti skill boosted players. i bet they would ask to ride a bike in a marathon if they could.

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I haven’t heard of that one before… :joy:

#imjustheretostealyourmeme

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Matchmaking is based on MMR which is directly affected by your performance so big portion of it is your mechanical skill.

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While I agree with most of what you say, this part made me laugh. Casual players allowed this game to exist and become popular. What you are seeing today, is what its like when the casuals abandon the crap matchmaker and toxic elitists: horrible team averages (stomp after stomp) with smurfs and leavers galore.

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That’s actually a really decent point…

This. Player retention killed the game, not casuals. Casuals love content, competitive players love fair competition. The game has neither

Your ability to click heads has absolutely no correlation to your ability to be a team player. You’re sending the cart & the horse in two different directions.

So what you’re saying is you only respect mechanical skill & believe game sense, positioning, resource management, etc. are all things only casuals care about & aren’t skills that prove invaluable in higher tiers of play?

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Safe to say OP definitely struggles in game sense.

Lol

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Another thread from someone who thinks they are way better than everyone else but teammates are holding them back.

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So what happens when you have heroes with low mechanical skill requirements? How would, Moira for example, be weighted against a Tracer or Widow? Not saying Moira players are bad just saying that the skill floor is much lower for Moira than Tracer or Widow as well as the skill ceiling does not reach quite as high. Game sense absolutely has to be a portion of what’s calculated.

I’d say game sense is how you enable mechanical skill to have any impact. A good example of this would be arena shooters like Quake. Watch the 1on1 DM tournaments and you’ll see that their game sense is the only reason their mechanical skill can get any impact. You might be able to bunny hop your way through the map, hit nasty flick rails, and mid air rockets but if you can’t track resources timers, spawn locations, and pathing your dead in the water.

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