Matchmaking is rigged

Blizzard, please fix your matchmaking so that i don’t either end up with 10 games winning streak or 10 games losing streak.

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It’s true, though :+1: :rofl:

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So 50/50?

20 characyers

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its very frustrating to be caught in a losing streak. blizz should even it out.

If you have long streaks most of the time it’s not because you winning chances are 50%, it’s because the matchmaker manipulates your games to keep you at a certain SR.

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It’s because when you win you get put against increasingly better opponents. You know, since they’re higher ranked.

A long win streak can give you hundreds of sr. If your win streak was more luck than anything else you’ll be unable to win enough to stay at this new higher sr.

The system isn’t keeping you at a certain sr, your ability to win games vs other players is.

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that does not sound very fair. whats the point of manipulating my games.

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no, the games are quite random.

Its just unlucky gg go next

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@Skiptomylu To keep as many people playing and to reduce player churn?

As long as I can ask them to wait a bit

In the middle of my current 10 game win streak.

you are going to get a 10 game losing streak soon.

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Tbf i recently climbed loads then went on a massive loss streak yesterday despite playing out of my mind. I blame it more on the awful week of hero bans and excessive amount of smurfs/boosted players creating unbalanced teams tho. If u play decent consistently, u will climb to where u belong

i’m talking about quick play though @lolezread

The skill lvl of players is all over the place … you have people in plat who play like they should be in bronze and players in silver who play like they should be in plat.

Hard to say. I asume it’s about stability … no sudden changes in the system. I think there was a “scandal” some time ago with COD where the matchmaker boosted you when you bought cosmetics.

a streak once in a while can be random, but not if it’s most of the time. I wrote down wins and losses for a while and about ~75% of my games are streaks. Not perfect streaks but you lose 13 out of 15 games and than you win 9 out of 10 or something and it repeats over and over again.

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They need to fix the SR system so it’s reflective of player skill, not luck on whether you had a good team or a bad team lol

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The overall skill of players will be much higher if you climb several hundred SR, regardless of whether a minority aren’t.

There’s a number of things that go into win/loss-streaks. A rigged matchmaker isn’t one of them. Inconsistency is extremely common at lower ranks, so whether you’re having a good or a bad day will have the largest impact on it.

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About 1.5 years ago I did a test - I have the time often, and over the course of about 2-3 weeks was over 500 matches - when I tallied the wins/losses it was literally like 49.8/50.2, I mean it was exceptionally close to 50/50. That being said, I don’t quite recall the longest loss and win streaks, but I am positive it was at least on the order of 6-8.

The definition of manipulation is based on the assumption that a system behaves in a way that deviates from its apparent functionality.
Manipulation also requires that someone, in this case the developers, actively modified a function of the matchmaker to accomplish something.

I also used to think that the matchmaker was rigged, but that is not a clever way to describe something like that.

In a completely non-transparent system, it is impossible for external parties to judge whether the functionality deviates from the intended behavior.
A complete and reliable reverse engineering from collected match- / accountdata is not possible.

First of all, I suggest that we agree that matchmaking for external users is a black box and not, as is often claimed, a grey box.

All information we have on matchmaking is either unimportant, untrustworthy, or comes from a source that cannot be verified.

If a developer says on the forums that the games are not manipulated, he doesn’t have to lie at all.
Looking only at my own data from some accounts, I see a tendency that leads me to believe that the system has been deliberately built so that ALL players can achieve a minimum level of success in every gaming session.

There are many other mechanisms that produce amazing side effects, which I have talked about several times here in the forum, so I will not repeat myself now.

None of this I can actually prove, although I have a lot of data on it. My own view of economic and game-critical aspects also reinforces this suspicion.

The best Blizzard can do for this game would be a transparent matchmaking that presents the numbers in a simple and straightforward way.

I would love to hear the opinion of the developers, why they still use a performance based system, which is based on the idea that in order to keep the system alive, one must not know the internal evaluation criteria of the heroes.

There are many big players on the market who offer comparatively simple games (easier to evaluate a players performance) and have decided against performance-based systems.
And another question is whether Blizzard believes that the matchmaking system currently works as intended.

No it isn’t. I played with players from silver to diamond and players some hundred SR higher usually aren’t better.

I’m playing this game for almost 4 years and have thousends of hours … i’m not inconsistent.

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Actually the definition is: handle or control (a tool, mechanism, information, etc.) in a skilful manner.
“he manipulated the dials of the set”