I just want to begin that I know overwatch is first and foremost there to make money. Regardless of your stance on what features are illogical for blizzard to implement because they would reduce their revenue or likely minded points, I simply want to communicate the many issues that make competitive overwatch extremely un-competitive.
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Short seasons: they feel meaningless. Having 2 month seasons means there is a total of 6 different pools of players who can claim top 500 in a given year. Sounds great, but the more players that get to top 500 the less prestigious the rank becomes, which gives less incentive to care about climbing to begin with. This can induce smurfing, inting games just because etc.
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No soft mmr resets atleast every year (and now a hard mmr reset needed for ow2). Before I explain my reasoning, here is what I think a soft mmr and hard mmr reset entails:
Soft mmr Reset: everyoneâs mmr is reset. Players Above diamond sr are reset to 3000 sr as their starting point. Depending on how aggressive the mmr is at moving players, we could use the data of each player below diamond to place them at the lower end of the sr range that the matchmaker believes to be âconfident inâ. Meaning, players below diamond will start slightly lower than where they ended the season, removing floating accounts and incentivising climbing for them too.
Hard mmr Reset: everyoneâs mmr is reset. Everyone starts at the rank of the highest player count (probably gold).
Players who climbed one season can be much worse the next due to meta shifts, buying accounts, etc. If they climbed during a meta playing an easy meta hero such as mercy in the moth meta or moira in GOATS, these players should quickly drop after that meta dissipates. They SHOULD drop, but if the 50/50 matchmaker is to be believed (and I do from my own experience), worse players will player against each other just like the better players will in the same rank. Now we have an issue. If you are someone who climbed during one meta but are much worse in another, paid for boosting, smurfing or what have you, how can the matchmaker determine where you belong if worse and better players are always facing each other? It could only do that by looking at performance as well, performance that is brought down and up by plat/diamond players in top 500, GM players in bronze etc. I have no idea how the matchmaker could balance anything, and I personally believe it canât without some reset to clear up the ladder here and there.
Boosters and smurfs are nearly always able to climb to their ranks no problem I hear some of you cry, so how can the 50/50 matchmaker exist? Well, new accounts have the highest level of variability in mmr. Trying to rank up on a gold border 300 game per season silver playerâs account to gm would be almost impossible in comparison :). This is yet another reason an mmr reset would be great, because the matchmaker solidifies your rank, regardless of if you are a plat/diamind (playing way below your level) in top 500 or a GM (playing way above your level) in bronze on high level accounts.
A soft mmr reset DOES NOT prevent the issue of boosting, smurfing etc, but it does not let it control the actual ladder system. Additionally, it gives everyone a clean slate, some hope that they can escape where they once were even if for short time. Maintaining a healthy ladder requires some form of mmr resets, otherwise you are always playing against the system for climbing or dropping, which is especially felt on higher level accounts.
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No sr decay. Pretty obvious, but sr decay persuades players to play more overwatch. This will more accurately measure where each player belongs, and prevent them from claiming the usual top 500 title given to them as a god given right. It could start at masters not diamond like once before, but it needs to exist.
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Short climb: this ties into soft mmr resets and sr decay, but a short climb only gives incentive to smurf. Bad quality games plus mmr shooting players to GM in less than an hour after placing with no sr decay to boot means there is no incentive to play. Of course I will have a higher incentive to smurf when all my incentive and value of top 500 is gone.
While most of these points seem to address higher level of play, I believe this would also benefit players at the lower ranks as well. Regardless of if my points are logically sound in practice, the current overwatch ladder is terrible, and will be terrible unless we atleast get an mmr reset for overwatch 2, and a change in how the ladder works.
