And now no one enjoys strategy “pile up all your ults on each point to win”.
I enjoy it quite a bit, personally.
All I wanted to do here was to point out that ‘disheartening’ had zero to do with it. From my best understanding.
They just switched sides. Attackers were frustrated by strategy you mentioned, now it’s defenders being annoyed.
It could have zero to do with it, but devs themselves said that mass res was “disheartening” and “unfun to play against”, so they had to do something.
No, it was both sides.
How exactly? Defenders could do anything, as long as there is Mercy with ult, in case attackers go wild with their ults and wipe out everyone. So no, it’s only attackers being unhappy, since piling up ults wasn’t working with mass res.
Yes but is that the argument for rez? Jeff didn’t say that statement alone as well. He explained that the community didn’t like it then went on to explain why they are changing Mercy.
Where is the evidence that thousands of people had only said this one thing to say? Please tell me how.
The worst part is, there were several ways to stop her (and now several more with these new heroes) before she got the rez off. She didn’t need a rework just because the excuse was ‘it’s disheartening’. That honestly feels like someone made an excuse as to why they want it removed so it stopped stealing their ‘glory’ moments.
Like the OP said, there are so many ‘disheartening’ moments, but it’s awfully convenient and rather curious that only Mercy’s ‘disheartening’ enhancer is the one to be removed (or at the very least; downgraded so many times). What, are they going to say ‘other disheartening moments are a part of their kit, critically so’; to that I ask: was mega rez not also the healthier choice you the dev’s chose because you knew what Mercy is now, wasn’t good for the game or hero before launch?
There are so many things that can stop Ults that are at the ready abilities.
Things like:
Rein’s shield - stops direct damage Ults such as Dead Eye, Tac Visor, Pulse Bomb, Self-Destruct, Death Blossom, Meteor Strike, Configuration Tank, and Rip Tire.
Any Stun ability/Ult - stops castable abilities and Ults
Defense Matrix - stops/consumes most of projectile Ultimates/Abilities
So, how is a situational Ultimate more disheartening than the many abilities that can literally stop you at any given moment?
I’d rather have to fight the entire enemy team again after using an Ult than try to use an Ult or Ability and have it consumed because it was stopped.
Exactly, I can’t tell you. But it had nothing to do with ‘disheartening’ or ‘feels bad’. Do your own homework, homie.
It’s crazy how many people seem to forget that the “Hide and Rez” playstyle was directly influenced by the flawed SR gains the system had at the time. Mercy players would purposely let their team die and attempt to get a 4-5 man Rez because it would grant them the highest number of SR possible. Good Mercy players knew that tempo rezzing was a better, and more effective option.
Not only was the wonky SR gains fixed after her rework, but we don’t even have a performance based system anymore so there is no reason why Mercy players should continue to stick with the hide and Rez playstyle unless absolutely necessary.
Ehh? So how does this contradict that she was played A LOT across all ranks before her rework a few seasons later?
Yes and no. Technically it’s their fault, but you can’t expect the lower elos to have the gamesense needed to keep track of enemy ults properly and focus down Mercy first in their engagements. Higher rated players didn’t have much of an excuse, but then 85% of our player base is below diamond and over half are below plat. That’s a lot of people who really couldn’t counterplay it properly. Because devs DO NOT just balance for higher elos, they consider the casual perspective as well.
I know what you’re thinking, what about other things lower ranks can’t deal with properly? Well, to be honest, nothing had as much value potential as mass Rez. I think that’s why they drew that line.
Utilitarianism isn’t perfect. No philosophical doctrine is, really. I’m just offering some potential explanation outside of “they’re hypocrites!”
Her rework now requires her to actually get on the battlefield.Before she was hiding for most of the time.
The reason for her rework was not flawed.
It was an invulnerable, unstoppable, AoE Res with no LoS required that also granted (obviously) invul for 2 sec to the chars ressurrected.
You guys need to know the game concepts like “counters” to understand that. Everything mentioned in OP has a counter or happens due to a position error. Mercy hiding 30mt away “somewhere” and pressing shift + Q at the speed of light was not fun, nor engaging, nor counterable.
PS: “Kill X before he/she does Y” is not a counter, that works for everyone.
Well the other reason was they didn’t want a main healer leaving the fight.
That was the second point.
They also said they didn’t want the main healer to stop healing.
That was the third point.
Now where is this fun and exciting ultimate we were promised that could match the game changing potential Resurrect had? Clearly it’s non existent and I have a glorified ability with a long active time as an ultimate and a watered down ultimate with the game changing aspect taken from it.
Instead of fixing an ultimate that was SUPER fixable we as Mercy players still to this day have to play a must pick healer for 8 or 9 months. I don’t want to pick Mercy because she’s the only viable healer anymore.
I want a fun and engaging character that puts Rez back on ult much more counterable but still fun to use and Valkyrie as an E ability which it should’ve been designed to be.
You shouldn’t be spamming all your ults in the first place. Mass rez punished careless play like that.
If you only used one or two ults and saved another for after Mercy uses rez, you end up shutting the Mercy down cold. All it takes is some self-control not to spend all your ults at once.
The same argument was used to nerf Sombra. Lets nerf every hero!
Not completely, because after that they introduced her invulnerability with the rezz, because the defs thought she even need a “buff”. After that her pickrate rose quite fast
As far as I remember, there is no other thing in a game that completely undoes everything that has happened six seconds ago.
There are different levels of “disheartening”. Getting flashed out of an ultimate is annoying. Getting stunned by the Earth Shatter is painful but fair. But getting the results of your efforts completely erased is not only frustrating, it takes away the will to play any further. Why bother when Mercy will Resurrect again and again?
That’s the level of “disheartening” that should not be in any game.
It should be noted that I do not have any personal opinion on the Mercy rework. I am simply explaining the developers’ reasoning.
Most 2016 designs were better.
Barring Defense heroes, which should have seen Widowmaker moved to offense and the rest removed until they could be designed to fit into the game as general purpose.
It’s not instantly. It’s over massive cast time during which Mercy can be shot and killed. Or just denied possibility to res.
Also, nice that you made it to OWL! Congrats! Rest of us still play regular game though.
Good thing you got to keep your ultimate after getting stunned and killed.
If Earthshatter was fair, they would not be reworking it right now.
Of course it is going to keep happening if you keep letting her live and use all your ultimate at once. Kill her before the fight starts. Save and ultimate for when she tries to revive her team.
What is that saying about insanity?
Sure you don’t.