After reaching GM in Marvel Rivals I have come to realize some updates are need to overwatch. The biggest up dates being the need for new heroes at a faster rate (even if you need to copy paladins heroes and stop reworking heroes kits if the abilities are so different they could of just have been a new Hero), shorter queue times (even if you need to expand queues and reduce filtering), and better hero balancing (try new styles of balancing in arcade to see how it feels).
At the moment Marvel Rivals feels better than overwatch because it has 2-20 second queue times in GM compared to 2-20 minute queue times in OW2, hero abilities visually look better, their roadmap sets them on course to release more heroes than overwatch very soon.
What makes OW2 stand out is locked role queue (very helpful for team play and increasing the skill of the player base), better crosshair accuracy (due to it being first person), abilities are more impactful and hero kits make since (cooldowns could be reduced on ultimate abilities to make game play feel faster. Like marvel rivals.), and the graphics still look great but are now matched by unreal engine 5 (however OW2 runs much smoother with less lag and higher fps than UE5)
With that in mind here are a few ideas to keep OW2 from falling behind Marvel Rivals.
-6v6 over 5v5
(Adds Tanks Combos/more enjoyable tank play)
-Balance to avg win/pick rate
(Like league of legends/tried and true method makes more heroes viable and sells more skins)
-Shorter queue times/move more of the player base to higher ranks to help with queue times
(Match within 3 skill tiers and pair off win rate of last 5 games played only/stats don’t give the full picture and it’s always better to play with individuals that prioritize winning no matter what)
-Hero balancing
(Make it easy on yourselves give each class similar stats but apply it in different ways)
Tank:
600 HP
100 DPS
1200 Shielding (if they have shields, if they don’t express this in abilities applying armor/shielding on self or to others)
Damage:
200 HP
200 DPS
Support:
200 HP
100 DPS
100 HPS (healing per second)
(If every Hero has the same output stats but expressed in different fire rates/abilities/methods no hero is better than any other in it’s class. Players with higher IQ will naturally play the heroes that have a greater APM even though the stats aren’t different because they enjoy the challenge.
This will also allow players with lower IQ’s to be able to contribute and play at higher skill tiers.
(which I think is the key to keeping your game on top. If more streamers and players can make it to GM they will feel like their efforts are being rewarded better and they have “skill”. Fortnite is a good example of this and is one of the reasons they keep a high player base.