Mandatory aim training for all ranks

It’s a hot take, but I feel like it’s needed. Virtually the entire character roster is at their best in the hands of players with good aim. Most people don’t even try to practice.

They just enter games and pray they hit a headshot, all while seeing their accuracy suffer on their career stats.

I propose a mandatory aim training session of 5-10 minutes before a player can enter comp, which is made optional for high elo.

Poor aim is one of the biggest skill issues in the game. Great aim is one of the best ways to escape “Elo hell”.

I use IOSTUX’s Aim trainer (JPYHG) but an official Blizzard one would obviously be better and would probably help them gather better data on the playerbase regardless

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I propose you never suggest such a ridiculous idea ever again.

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I did say it was a hot take

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Doesn’t matter if it’s a hot take its so far beyond farfetched that I almost asked in my last post if you were serious or not. I couldn’t tell.

People spend their free times playing games for fun above all else.

The minute you start adding mandatory things the players don’t want to do the faster you drive people away from the game.

I don’t want to be stuck in some stupid aim training bs and I’m sure others in these forums are the same.

I didn’t play 20 years of competitive quake and unreal tournament to be stuck in aim training in OW.

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Or maybe just climb to a high enough rank where players have strong and consistent aim

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Mandatory Dva players sensitivity change to match mine. 48k edpi.

Any less is too slow :rabbit2:

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So I should upgrade it to scorching take. I mean, it’s competitive. To play comp, but not for people playing Arcade and QP

Bro, people play OW exactly because aiming is not mandatory.

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Yes. But this is only for comp, which I think most don’t play

Unless you’re a spectator, it’s required for all heroes. Brigitte is probably the only hero you can kind of get away with not having good aim, but Brig without whip shot is tantamount to throwing.

Make TDM a requirement to unlock comp. A lot of players just have no sense of self-preservation and playing TDM fixes a lot of bad habits while forcing them to tune up their aim/positioning.

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Brig
Winston
moira
Mercy

Just a few off the top of my head that don’t require aim.

That is absolutely ludicrous.

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I purpose mandatory target priority training.

(Hint: the enemy tank is not it)

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so it will just increase the q times even more.
ranking alone is supposed to be the skill check if it was even working properly to begin with

Tons of heroes can get away without any aiming.

The tutorial doesn’t even mention overtime or a payload.

They aren’t gonna put something like this in lol

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I feel aim training is the better choice only because it can be done in a short amount of time (5-10m) and the results are impactful for every hero. 5mins of daily aim training to play comp isn’t that crazy of an idea if players get better and they give you a reward for it (BP Xp or legacy credits).

Primal blade requires a good amount of aim, since you need to be able to send someone in the direction you desire instead of yeeting them randomly around the map. Moira’s succ has a fairly small cylinder volume, despite the myths about it being “auto aim”. Mercy’s glock has an aim requirement because it doesn’t do a lot of damage if you can’t aim–and rest assured, the glock does do a lot of damage if you can aim.

Not in the slightest. TDM is a more immediate reinforcement of good habits in taking duels you know you can win, and positioning so you can take duels you know you can win–these are the two most critical things in making you a better comp player. The most important thing about winning “regular” matches is that you don’t die, and while you’re alive, you make sure the enemy team stays dead as much as possible–it’s not “getting on the payload”, the payload only moves when the other team can’t contest it.

Hotter take: Aim isn’t the main thing, or even in the top 5 things, holding back players below gm. It’s barely even a factor for most of the playerbase.

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Target priority training would be nice. Wonder if anyone has made a custom game for that. I don’t know why I never thought about that idea before

Yes. But that because you don’t understand what that term means. Just like you don’t understand the game you’re playing.

You can only really do this in a general way, like “yeah, kill the Mercy first, usually”. Target priority does change based on win-con and who’s doing what at the time–while Mercy is usually a high value target, if you can pick off the Genji that has blade up instead and deny the res, that’s a way higher value pick than Mercy herself.

How do you explain that scenario in a “training” environment?

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