Making Baptiste more engaging like Juno

Biotic Launcher (Heal)

  • Recovery time decreased to 0.75s (from 0.9s)
  • Projectile speed increased to 300m/s (from 60m/s)
  • Direct hit healing increased to 50 (from 20)
  • Direct hit splash healing increased to 25 (from 50)
  • Direct hit splash heal range increased to 4m (from 3m)

This allows Baptiste to have more skill expression and requires more focus as a single-target healer over a splash healer. His projectiles now only provide value on a direct hit (40HP) with an additional 25HP for friendlies nearby the hero you just directly hit (not including the hit friendly). The rate of fire has become quicker and the projectile speed is now extremely quick making the healing feel responsive and fluid.

Regenerative Burst

  • Heal increase from Regenerative Burst for players under 50% HP removed!
  • Instant heal removed!
  • Heal over time now 20HP/s for 4 seconds (80HP in total)

This allows regenerative burst to solely work as a heal over time. As area of effect healing is strong in Overwatch while also working as a self-heal for Bap himself, i feel its healthier for him to have that HP over time instead of a chunk of it immediately.

Comments: These changes make Baptiste feel better to use especially with his Biotic Launcher. He now has to be selective over who he heals and when, while still keeping an aspect of his area of effect healing but through landing direct hits instead of through shooting the floor near a friendly.

Being able to alter projectile speed and healing numbers in the practice range, its clear this feels much better. Due to having insane value with Immortality Field in his kit, more skill expression felt required to ensure good players can really excel at Bap while lesser skilled players having to be a little more wary of who they target and when.

Bro, this is mega buffed Baptiste. Borderline silly.

300m/s is almost hitscan-level of speed.

And why you want double the healing and bigger splash? He’s already having high healing per 10 minutes.

8 Likes

Nearly hitscan yes, but when you NEED to direct hit an friendly you cant have a slow travelling projectile with a relatively steep arc especially over range. Before he had a high healing output due to healing 50 per friendly within any part of the splash range and having an even higher value for direct hits.

Having to hit directly now means his healing output will naturally decrease and the direct hit has the same value as the splash before with no additional direct hit benefit. The healing is less. It isnt doubling the healing!

Its currently direct hit = 20HP, splash = 50HP. Now its direct hit = 50HP. Splash (triggered by direct hit) = 25HP (which isnt stacked on top of the direct hit! It’s solely for nearby friendlies).

This change does however increase skill expression. You have to directly hit friendlies and timing successful hits when friendlies are grouped up will provide an addition benefit with the splash healing. The feel of Baptiste’s healing is also improved. The quicker RPM and faster projectile speed feels so nice!

Bap has a history of doing badly in lower ranks but extremely well at high ranks. That’s not a hero that lacks skill expression. If anything, I think Juno should take a page out of Bap’s book; she can’t crit at all, while Bap can crit on LMB and gets benefits for landing direct RMBs.

Give Juno crits, even if it’s not the full x2 multiplier.

7 Likes

Bap doing worse at lower ranks is expected when you have such a valuable ability in his kit. Lower ranked players will not be able to use Immortality Field anywhere near as successfully as a higher ranked player…and this additional value can win/lose you a team fight. I’d also argue his primary fire is his biggest contributing factor to why lower ranks are doing worse. Its the same story with Kiri who also really struggles at lower levels.

The healing is the easiest part of his kit and makes him extremely boring. It feels clunky to use, is boring and people with bad aim resort to heal botting. This change ensures the heal cant be used to heal bot anywhere near as successfully, which means lower ranked players must alter how they play him to provide a similar level of value.

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I can’t say that in my experience healbots play Bap at all. If all a guy wants to do is heal, they pick someone like Moira, Mercy or (shudder) LW. I have never seen a Bap that forgoes LMB and I’m just your average schmuck.

But that aside, healing is the easiest part of any support’s kit. Zens don’t exactly struggle with Harmony. Even if we pretend that there’s no skill expression in landing RMB directs compared to other supports, there’s plenty in the LMB.

That’s why I want dinks for Juno. I feel like without it, she’s missing some sauce that she shouldn’t be missing out on. Juno’s fun and all, but I don’t feel like Bap is the less engaging of the two.

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He’s historically have been overtuned, just like brig but brig is average now in OW2. His healing isn’t brain dead anymore IMO at least in OW2. Everybody is more spread out and there’s only one tank now. The only brain dead part of his kit was his shift when they gigabuffed it for no reason. You actually have to land your healing grenade now to get the most healing from it.

2 Likes

dude is already busted, but 90% of you ppl cant aim so he is useless.

Does he? I am not going to lie, I cannot even fathom how that is possible. That’s proof that low ranked players could not coordinate to screw in a lightbulb. They would just make you do it and then blame you once they learned that the bulb was a dud.

Juno needs to learn to click heads. It’s so simple, girl. Just click the head. Hope that helps you get better at the game.

2 Likes

Of all the OW1 heroes that need reworks/buffs to fit into OW2, Baptiste is not only the lowest down on that list, he’s not even on it. Let’s look at literally every other OW1 support before we even start to think about Baptiste for 5v5 changes.

Better yet, let’s just go back to 6v6.

yeah bap is still strong, a noobstomper support hero even in low ranks. But low rank bap players can’t aim, so he is kind of like tracer/widow. Technically strong with hard carry potential even in low ranks, but his skill floor is too high for low rank players to take full advantage of bap’s kits (esp his gun).

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That last sentence i can agree with!

I’d say it’s having to juggle two different firing types on top of having to land the shots. I know GM streamers make it look easy but the LMB x2, RMB rhythm can be pretty frantic at times.

I don’t deny that Bap’s unholy in the hands of someone who can use him. That’s certainly not someone of my skill level, though.

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bap does bad in lower ranks because lower rank players dont know how to use his kit properly, if anything he needs more nerfs

his healing grenade is actually pretty easy to use unless your teammates move around like they have adhd

Baptise can kill a squishy in one to two headshot bursts, I think he is fine in terms of healing since he can do that from a medium-far distance

He actually needs a dps nerf, not a healing buff, his kit is fine, the heal side is not as hard as people make it out to be, the only thing he lacks is a strong mobility in terms of escape, he already has one in terms of engaging which lets him fight back and do the aforementioned 100-0 to any squishy I stated above

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No, Baptiste’s gun is perfectly designed and has more than enough skill expression. There should be no changes to the tempo. You have no idea how game breaking he will be with ez to land directs.

3 Likes

Imagine wanting to buff Bap

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Why not just play Juno? Baptiste functions well, he doesn’t need any changes.

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i play only Supp and Bap is absolutely fine! don’t touch what already works!!

1 Like