For me as a Gold/Plat Tank-main most of the rein perks didnt change how i would play him, so i thought about 2 new perks which would give him more opportunity for skill-expression.
I would love to know, what you think about them. I’m aware, Rein is always a double-edged sword, because if it’s too much, it can swing quiet fast into “terrifying to play against”. So both perks come with drawbacks.
SWEDISH ENGINEERING:
- Flavour:Torbjörn upgraded Reinhardts Jet-Armor to give Reinhardt more maneuverability in close-quarters for the cost of losing the ability to charge in.
- Infobox: Reinhardts Charge gets replaced by 2 charges of small directional dashs with a 5sec cooldown. Can also be used while Barrier Field is active or attacking.
- Comment: You lose the ability to chase down enemies, pin or quickly get back to your team, but brawling and fighting around cover get’s more interessting. I build the dash in workshop to get a feeling and i think this could be really fun. You can dash side-to-side to get in front of your team like in the honor&glory cinematic when Rein comes through the wall. You can dash forward while swinging to close the gap and quickly dash back with the second charge. It needs testing, 2 charges might be too oppressive, but the possibilites of 2 charges is fun though. Also Rein get’s a bit less dependend as long as he plays close-quarters and cover.
Test the Dash (Right now only working with 4 Directions, if you press A+S you get dashed forward - working on it ;D) in Workshop: 6JC1E
MASTER THE HAMMER:
- Flavour: Reinhardt remembers the training with Balderich and uses a less powered Hammer to perform combos with firestrike.
- Infbox: Reinhardt gets an additional firestrike charge and the ability to combo them in quick succession (Vertical, Horizontal, Cone), but each firestrike does 30-40% less dmg.
- Comment: Reinhardt is the only actual Melee Character in OW, so it would be fitting if he does combos like in a lot of other brawl/fighting games. If you’re using firestrikes within a 1-2-second timeframe, they now change behaviour. The First Firestrike will always be the common Vertical one. The Second one becomes a horizontal one (with added hitbox) to hit targets in a wider path. The Third one becomes a strike to the ground and hits in a small cone in front of Reinhardt (maybe about the size of Hazard Spike Guard). Optional: It ignites enemies for 2-3seconds.
Now you have the option to burn your firestrike-charges to suprise the enemy and catch them off-guard or just totally double down in the brawl. Or you can still use them on corners and on range. But i imagine the options give more depth and agency to rein-players. Sadly i didn’t get that working in the workshop. Animation wise i imagine it would look like normal firestrike, than a swing but with firestrike and an overhead shatter - could also be amazing to bait or sneakly shatter i just realized.