Ramattra has a Shield…
And Sigma.
Ramattra has a Shield…
And Sigma.
Alternately, make it smaller. It’s so HUGE that it can engulf your whole team even if you’re spread out in the same general area. Why does it have such an ENORMOUS radius?
If you sleep him it still takes two or three seconds just to walk out of it!
Yes. But both ineffective at blocking it, easy to walk past and even easier for them to be misplaced.
I think the suggestion of a time cap is the way forward.
shield, you guys forget that ramattras attack while in ult form pierces shields.
Do you guys actually ever self-reflect?
Or do you just think everything you don’t like is outside of your control.
It’s possible you are simply overlooking the easiest ways to deal with Ramattra.
What he can do is no different from any other large area-of-effect ultimate.
A solution exists. And it likely requires mediocre effort or skill.
i used sym ult it was a good counter
You mean the static barriers that Ramattra can walk through? Or maybe Brig and Rein’s barriers, who Ramattra is faster than even before the slow added to these characters?
It’s even easier to duck behind cover. Unless you’re an inanimate object.
I swear, people. Try thinking for once.
Pro players saying unilaterally Ramattra’s busted since release.
Top 500 players saying the only thing keeping Ramattra from being the dominant tank is Hog being even more busted at the moment, precisely because of the speed buffs+ult.
But no, people aren’t thinking.
You saying what Top 500 players are supposedly saying, obviously makes this true. /s
It doesn’t.
Yet your counterargument to, i don’t know, having basic mechanical skill is to levy hyperbolic statements loosely quoted from a CC’s stream?
Where is your actual competence? Ramattra is no more busted than D.Va’s bomb. Both are effective at clearing a point. Both have large areas of effect. Both are blocked and countered by the exact same things.
pressing W while Q is active is not mechanical skill my guy.
Uh huh
Giving it a max duration would be fine, but 10 seconds would be pretty underwhelming, to say the least. Plus I enjoy sitting in the back pocketing my annihilation Ram while the enemy support does the same thing to theirs; it’s funny.
It’s funny how nobody on this thread has ever played with a bad Ramattra who pops his Ult and gets immediately deleted or CC’ed. Or an entire enemy team that scatters in every direction so that Ram has to choose who to chase.
I get the feeling that the people here are like some guys I played with yesterday in Quick Play. I baited a Ramattra into chasing me in a direction completely opposite from my team, and for some reason, they decided to chase after us so that Ramattra got his chance to kill them too.
Ramattra sucks. I quit games whenever someone plays Ramattra, it is no fun to play when he can hit you equally effing hard both close and far. Either make him close combat or far combat, dont effing make him both. And remove his sh*tty circle that slows you. he also seem to have something where he can shoot through SHIELDS? you effed up this game so hard. I dont care about penalties, i dont care about stupid experience. I want to have fun. its ruined.
AND HE HAS A SHIELD TOO! Just give him everything, sure.
I have to agree.
Ram is one of my fav tanks to play so no bias when I say this, but his ult lasts too long. With the speed boost in nemesis form its easy to chase people trying to run away and making it last forever. If one teammate cannot walk away fast enough it delays long enough to where he can catch up to more enemies.
If a fixed duration makes it too weak they can tweak it in other ways, but as of now it it just lasts way too long.
This literally happened again. This time in Comp.
Both me and an enemy Ramattra ulted at the same time, and I ran past him to kill the rest of his team. The other Ram decided to chase me, so after I was finished killing his team, I continued to run away as far from my team as possible. For some reason, my team continued to follow us, so after I died, the Ram turned around and came straight for them. My Ana (who was OUT of his field’s range) willingly ran into it to try to sleep Ram (she missed) and died.
Luckily, two of my teammates survived, and we had the spawn advantage, so we were able to come back quickly and push the payload for the win.
But ram ult literally is designed to end as soon as the fight is over. How does that compare to old brig ult which can affect multiple fights in one use?
You can also easily block his ultimate with shields but whatever lets continue to remove all team aspects in the team based game because you guys refuse to just go back to valorant or learn to just stop shooting and run.
Bro he needs the movement speed buff reverted. Its just straight up broken, you cant even outrun him the second he pops his ult and he just wipes teams easily. He’s basically a roaming dva bomb and its really annoying. Like why does ramatra get a movement speed buff when he transforms? You don’t see rein getting any form of speed when he uses his abilities. The charge can only get you so far and once you stop it, you cant charge away or move faster or anything. Ram on the other hand can chase you down to spawn because that thing last 8 seconds. Its ridiculous how overlooked this issue is, I would have instead buffed the staff to deal more damage.