Make mystery heros and no limits sub quick play modes!

Personally I really dont like permanent game modes in the arcade, if you dont like one of those modes you are left with not much else choice. Personally I hate mystery heroes, but with lucioball and copa lucioball taking up two slots also, I dont have much choice in what to play. I dont think im the only one who feels that way either.

I know a LOT of people do like mystery heroes and no limits, so why not make is a sub category of quick play? That way its is always a permanent game mode, and the arcade is more open to daily/ weekly rotations.
No limits was the way the game used to be played, in quick play AND competitive so I dont think it would be that bad as a sub.

Would you guys prefer having it as a perma game mode in arcade, or would you be open to having more choices of quick play?

3 Likes

Honestly any events like Lucio Ball shouldn’t be under Arcade. Those should all be under Event on the screen with Quick Play, Arcade, Comp and Custom. This would free up 2 spots for the normal arcade modes.

8 Likes

Mystery heroes needs a hero limit.

No limits needs to be a custom-only game mode.

1 Like

Jeff already addressed this. He said it wouldn’t be a random mystery hero mode if they started doing that. Same with forcing a tank or healer if your team has none. It would remove the mystery aspect of the mode. I agree with him.

1 Like

100% this. Let people who want hero stacking go to No Limits. Mystery Heroes would be less frustrating with a hero limit, and with an ult charge rollover of some kind. When nearly EVERY MH match is a frustrating stomp, win or lose, it’s not fun.

3 Likes

Except it wouldnt. Mandatory tanks/healers is a bad idea, but hero multiples is the worst. It needs to end. It doesn’t change the randomness or the mystery at all.

You’re right, Mystery Heroes should be taken out of arcade and given it’s own button on the menu. I’m 100% behind you on this.

But no, I don’t agree with a 1HL. If you start taking heroes off the table to possibly respawn as after dying then it loses it’s charm. If you don’t like hero stacking at all, don’t play No Limits OR Mystery Heroes. Play something with a hero limit. There are plenty of them. Pick one.

Heck, play Quick Play, and every time you die, press H and close your eyes when randomly selecting a new hero to play. Boom, Mystery Heroes with a hero limit. You’re welcome.

Personally I don’t think anything with it should be changed with one exception. I made a post not long ago with what I think needs updated with MH.

The problem with this is that it used to be that way, so anyone that got a bad hero at the start would jump off a cliff or kill themselves to get a better one. If on defense, it gave more than enough time to cycle heroes for each player until they got their mains, before getting to the chokepoint to defend. It was very unbalanced and abused, although I miss jumping off a cliff everytime I got doomfist, since I hate that character.

I too play mystery heroes, and its the only arcade mode I ever play outside of Comp Lucioball (when it comes around). Lucioball does get boring, but the comp part helps. Mystery heroes is the only ā€˜fun’ arcade mode to me, and it’s the most popular for the overall playerbase since launch. Whenever I need to win 9 arcade games for the lootboxes, I only play mystery heroes. The problem is that it’s so unbalanced with multiples that it almost always boils down to the first team with two orisas and one or more bastions/Torbs, wins. Nearly always. It ruins all aspects of the game being competitive in any way. One orisa and a bastion can be fought off with the right hero rng and a team effort, but multiples are unstoppable. Add in a mercy or two, and even if you kill the bastion, he gets rezzed and pocketed to continue as they have. It’s the most unfun thing about mystery heroes. The fun part is playing heroes you normally wouldn’t, trying to win with abnormal team comps, playing against abnormal team comps, and not getting yelled at if you roll an off-meta hero. That’s the positive side that makes it popular. Multiples make the games into unstoppable steamrolls, causing the losing team to not have fun, making most people leave, causing backfills to not have fun, and just wasting everyone’s time. It really hurts the potential of it.

I’m confused. I’m not asking for that, I’m asking that if someone takes damage and suicides within a few seconds later that it be counted as a kill by another player.

Just the other day I had Brig at less than 1 hit to kill her. She was standing on a ledge and holding her shield up. I couldn’t get that hit off and she just jumped off. Came back saying ā€œhaha i’m still Brigā€. I’ve seen D.va and Mercys do similar.

People are killing themselves to STAY as the hero they are on rather then take the death and get some other less helpful hero.

That’s what I’m saying though. It used to be that if a player suicided, either self rockets, or jumping off the map, or anything like it, that player would roll a new hero. It isn’t like that anymore, because it was abused. People would roll a hero they didn’t like and purposely suicide to switch. As it stands now, some suicide to keep their hero, but it’s less a problem imo, as many heroes can’t kill themselves through self damage, and jumping off a cliff is a dumb idea outside of being nearly death in a lost teamfight.

I’m not saying people don’t abuse the way it works now, but they abused it before too, when it was the way you want it to be. It actually was worse, since defense has 30 seconds before a round starts to set up. Lets say it’s volskaya defense. Doomfist doesn’t like his hero. He leaves spawn and jumps off the map to the immediate left. His teammates do the same. Lets say the next hero isn’t what they want. They jump off again. Then they go to the choke before the timer is up, and they have plenty of time to make it there before the round starts. That was common before.

:man_facepalming:

I know that… I’ve played since day one.

I support anything that gives more room for rare arcade modes.

We finally got 3v3 and Team Deathmatch back after weeks. Meanwhile 6v6 Elimination has been away for a long time and Regular CTF hasn’t been available since late July.