Make it so the Battle Pass never expires

Halo Infinite got 1 thing very right about their game and that’s that the BP never expired.

That means if you played Halo Infinite today, you could go to the store and purchase any of the past battle passes and level through them.

This is amazing. Battle passes have become so common now that I’m forced to really only focus on 1 at a time.

And usually, for me, that’s going to be Fortnite. I just don’t have the time to grind bp’s for more than 1 game.

There’s no reason not to do it and I believe it would make more money in the long run.

41 Likes

Yeah, that’d be nice to be able to do older passes.
Halo does it.
Chivalry 2 does it, i did it in that game (super fun game btw) you can do old passes just for the free stuff without paying in chivalry 2. Which is A+ in my book.

Yea, it’d be great if OW adopted that. 100% agreed. I wanna be able to finish this pass by mid season and then select the season 10 BP cus i didnt paly that season for the freebies there. Cus why not? WHY NOT?

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Hilarious how people want something from a game that failed

Like… take a step back and wonder why did it fail?

Name 1 game that has a non-expiring battle pass that is successful

Then question to yourself why should overwatch do that?

I would never play the game if battle passes never expired. There would be 0 incentive to actually grind the game

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Agreed. Plus, there are plenty of people that would buy all of the battle passes even if they never completed all of them, which is technically a net win for blizzard

I know I would personally go back and buy the season 2 Battle Pass.

Just like the mythic skins, it would also give people the option to buy a battle pass even if they didn’t like the current season’s theme. Like I haven’t bought the last couple battle passes including this season, but again I would have bought the season 2 battle pass this season if I could have.

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This is kind of pathetic. Maybe normal people have other things to do with their lives instead of wasting them on fomo video games.

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I agree but it’s kind of an unfortunate side effect of other games having trained players like dogs; any time they don’t have a BP, they feel like they’re “wasting time”… playing a video game… since they could be making progress in a different game.

this won’t go away until all the major games drop their battlepasses, which is pretty unlikely with how they print money. It’d have to take the US and EU and China all agreeing to ban them, or something even more exploitive coming out.

Helldivers? I haven’t played it but googling says theirs is infinite.

Iirc Deep Rock Galactic’s last 6 months for minimal fomo/exclusivity and, most stuff goes into generic loot sources, not locked away forever to feed FOMO.

and how many failed games did have expiring battlepasses? I doubt battlepass quality/duration is what makes or breaks a game.

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What’s worse is the players against free lootboxes. They claimed loot boxes were an addiction yet Blizzard has trained these low lifes to max out their credit card to get instant level 80 with the battle passes because they have no other option unless they play every single day. You could get everything you wanted eventually with free lootboxes and dupe credits and play whenever you wanted to since you would never miss out due to event skins returning every year except for the certain non holiday skin events that also involve Twitch.

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There’s… yknow… the game.
Did we all forget we’re playing games to play a game and not have some pseudo-accomplishment button pushed?

helldivers “BP” is forever as far as we know and the currency to buy it can be farmed in game (though very very slowly). It also contains game affecting upgrades though.

Unfortunately the Devs seem hellbent (aha!) on making their players hate the game otherwise, but it wasn’t the lack of BP incentive that did it.

The current BP structure is made to encourage a player to buy things they don’t want and play NOW rather than later…

anyone who doesn’t realize this is just another victim… and it’s sad to see them advocate the system abusing them.

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game relies on FOMO to make money. Thats the thing.

I dont like it either.

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I swear some of this retention driving garbage actually makes you play the game less. Like in Overwatch 1 when I owned every skin in the game more credits than I could ever spend I’d still log on every few days and play like 5 matches. Now when I finish the battlepass I’m done until there’s an event or new season

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Did Halo Infinite fail because of the battlepass or because the game was crap?

Are you actually pro fomo? Like, you bought the battlepass. You shouldn’t have to grind within ya limited time to unlock the stuff you paid for.

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Blizzard loves FOMO.
Actually everyone loves FOMO, even food and beverage companies. Dr. Pepper releases limited time Creamy Coconut flavor and people lose their absolute minds, buying it off the shelves the literal second stores open. It was impossible to find unless you camped stores the moment they opened because people went insane to buy up as much as they could of the limited thing because of FOMO.

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Not like battle pass is even that amazing. Just doing weeklies with no exp boost I’m still able to clear it four weeks tops and what then? The amazing “prestige” battle pass that only gives you garbo titles. If the prestige gave you credits or even coins, then I’d be interested.

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Is this a troll?

Halo Infinite died because of the following.

  • No playlists on launch
  • Missing fan favourite game modes on launch
  • Netcode issues on launch
  • Fomo weekly’s burning people out
  • Lack of free customization
  • Poor quality shop items
  • Fomo weekly quests forcing people to complete quests in specific game modes without dedicated play lists for those game modes
  • Casual players feeling like the default sandbox experience catered too much to competitive play at the cost of casual play
  • Lackluster maps

I actually am a Halo fan so I know what I’m talking about.

Again, is this a troll? lmao

The incentive to grind the game is to… complete the bp… and… have fun…

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It’d make returning players more incentivised to play the game and spend too.

Maybe even let them switch up seasons per level up so they could get something else they like if they play that next game.

Just keep the titles exclusive and everyone wins.

Heads up I’m not a huge Halo fan. Played 1 and 2 the most and quit after Reach tbh.

But didn’t infinite not have split screen co-op campaign or forge on release as well?

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There’s so much that game didn’t have I forgot about these lmao

But yes, and that was huge, I remember my brother not being interested in the game because of no split screen co-op.

I personally couldn’t care less about the titles, but if people want them to be exclusives that’s fine.

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Halo infinite failed in almost every way. And I hate to tell you this, but having a BP that never expired was part of the reason that it failed.

Hmm. I wonder why fortnite has so many players, and halo infinite doesn’t :thinking:

You would be wrong.

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Helldivers is dead? Like hasnt that entire playerbase stopped playing the game?

Maybe one of the reasons is because their battle pass didnt expire thus there is nothing to keep people playing?

With Overwatch I come back every season to do the battle pass regardless of how trash the game currently is at the time. Why? Because if i dont I will miss out on things in it that I want. If the battle pass didnt expire I just literally wouldn’t play the game at all which is the OPPOSITE of what people think non-expiring battle passes would do.

You’re saying more people would play the game if the battle passes didnt expire? I would say the opposite, less people would play because you dont have any incentive to log in and play without that battle pass timer ticking away to make you want to log in to finish it.

It’s like being told to tidy your room. If your mum just told you to tidy your room, you wont do it. If she said tidy your room by this weekend or you are grounded. Suddenly you have an internal timer and incentive to now tidy your room before the weekend.

Putting timers and goals on things whilst they feel intrinsically bad to be forced to do things within that time, without that force people wouldnt do anything. People dont just go to the gym for fun and get fitter. You set yourself goals that you’re going to lose x amount of weight in 3 months, that starts a timer that then incentivises you to work out more because you now have a limited time to lose that weight. The timer doesnt make you go to the gym less because you feel forced, it makes you go more because you feel a need to lose that weight before that date. Especially if its an intrinsically important date like a wedding or holiday etc. then its even more of a kick up the butt to lose that weight

Shameful Fortnite player here since Ch1 S4 in 2018. It’s difficult to focus on any other games battle pass.

It’s not, the player base loved it.

  • lack of local co-op
  • lack of forge on release

I would be correct.