That’s a simple request : Make enemy health bars visible for everyone, and not only visible when you damage that specific enemy
This would improve so much the experience in soloQ and quickplay, by allowing players to make decisions on the go by themselves.
It would also make sustain damage characters, like Soldier, a little more relevant, because if you see an enemy with 30 HP running far from you, it’s easier to hit 2 bullets than to try and land an arrow or a Peacemaker shot.
For people playing in teams, casual or professional, it would allow anyone to make focus callouts on low targets, and not just people who damaged them. Even in soloQ it would be really good for shotcallers, without needing 6 people to talk at the same time
I feel like it would just improve the overall experience everyone can have. It would definitely change some things, as everyone would be aware of your HP. But it would be beneficient for everyone, it’s for the greater good
Blizzard gave that to Sombra, because she kinda needed it. But a lot of characters could use it, and everyone could benefit from it
To people saying it would increase visual clutter : no lol. It does not increase when you happen to damage 5 enemies, it won’t increase if you see all enemy health bars at once. Health bars are not even that visible (which is still a problem imo)
Also, we could make it so health bars are hidden as long as they are full HP
Thank you everyone for coming to my TED Talk
If you have an argument against this idea that is not about “visual clutter”, “it’s what makes Overwatch unique”, or “the game is fine as it is”, I would be glad to hear it, so we can all improve our opinion on that !