Make first 3 pvE free

Your launching overwatch in steam for first time.

I even have roped in a few fri nds to try and many are curious for pve.

It would make sense for first 3 chapters to be free for people to try out.

Make it non permanent but keep it free

I would also keep original roster unlocked for whoever installs steam version for the nextonth

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I agree but will they do it?. Maybe not.

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I Hope they reconsider it all the same hopefully, but I strongly they may implement a similar direction from Overwatch 1 to Overwatch 2, in which they’ll bring it back with the original Archives modes or more likely Just Anniversary Remix for the free/ tutorial for Pve but I think the $15 fee is if after season ends players can own/make custom workshop edits.

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Meanwhile, in a secret meeting at Act/Blizzard HQ, to discuss this topic and the impact it has:

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Lets be honest Blizzard won’t even let it be free eventually. Lower player count is why they push the AI bots to support your team.

I sadly expect day 1 sales to be quite high. All the youtubers, streamers etc will buy the stuff just to cover it on their channels. That added to people just generally interested will probably have decent sales.

I doubt there be much on going business though. No one is going to buy it in a month or more at full price.

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Their new business model is horrendous and far more predatory than OW1 loot boxes ever could have hoped to be.

Hopefully people stop buying the battle pass and their numbers are horrible enough to finally admit the change in business model was a huge mistake. Until they enter a crisis mode and regret changing the model, we’ll be stuck with garbage.

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Plus it’s only $15, AND it comes with a free battlepass. It’s not very expensive. I expect a lot of people will buy it also.

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Yeah it’s pretty cheap, if you already wanted a BP. So yeah a lot of people probably going to buy it.

Not sure how many people be happy with their purchase though.

By 2019 the BPs ceased to generate enough revenue to actually justify new content. The only thing falling revenue from this system would cause is just an end to content or perhaps a more classical model where you pay $70 for a game every 18-24 months where the old game just gets shut off and everything resets. We did that model for years.

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We paid $40 for the original game and didn’t have to pay anything again until OW2 7 years later. Now they want $15 for 3 story missions after canceling the bulk of what we had been told we were getting for years. F2P models are always more predatory because they have to make up for only a minority paying anything vs. everyone paying something.

I would much rather have paid $40-70 for OW2 as we were expecting to do anyway. Instead we have an OW2 that is failing so hard they are porting it to steam, which is a move of pure desperation because they didn’t expect to lose so many original players while gaining so few F2P players.

OW2’s garbage business model so desperately tries to milk people with FOMO that they abandoned a core tenet of the original game and players no longer all have access to the entire roster at all times. The entire thing is just a raging dumpster fire of bad choices.

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6 years later 3 of which we got no content for and the reason for that was that OW1 ceased to generate revenue. Basically if you wanted to have a non F2P you would be paying $70 every 2 years but the kicker is they would probably STILL have to go F2P because the population never sustains that.

That is the ultimate conundrum. Every long running PvP game ends up at F2P because there simply is not another way to sustain populations multiple years in.

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even in those so called 3 years with no ‘content’ ow1 made anywhere from 800 -900 mill every year which is still more than ow2 launch quarter of 100 mil

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These numbers are nonsense, just look at the gaps between Diablo paid releases for example. Diablo Immortal was also their only attempt at F2P in that franchise and it’s by far the most hated Blizzard game ever released.

I honestly wouldn’t even care that much if they made the PvP side F2P and had followed through with their original vision and made OW2 PvE buy to play, but they canceled most of what we had been waiting for so you can’t really justify charging for it anymore. You can’t cancel the product we waited for and then try to charge us MORE money over time for LESS content than we would have gotten for $40-70. $15 for 3 story missions is 1/4th the price of what we should have had to pay for the entire game, now that price is worth 12 story missions.

Their F2P model doesn’t have to suck as much as it does regardless. Heroes didn’t have to part of it. They could have continued to release heroes just as they did before and not tried to FOMO you into buying it to get it unlocked faster. Everything about what they did just made them seem greedy and shady and they lost the respect and trust of their core players.

This interview with Kaplan in 2016 shows he understood something that the people in charge now are completely oblivious to: https://www.eurogamer.net/overwatch-interview

… It takes so much work to ship a game. So there we are at Blizzcon and people were just hammering us and you kind of realise that wow, there’s a lot of distrust out in the community, because I think a lot of players have felt like they’ve been burned in the past. Like, oh god, these games companies are just trying to get so much out of me.

That’s one of the awesome thing about Blizzard. We do have guys like Mike Morhaime at the helm, who’s not only a gamer, but he was a game developer. He’s not a business guy, he’s a game maker. It was easy going to Mike and saying “hey, this is how we think heroes and maps should work”, and he instantly agreed and we just cleared it up after that.

Right now, our biggest concern with Overwatch isn’t about how many ways in which we can monetise people, but it’s more along the lines of making sure that the game is really fun and that we get a really big audience that enjoys playing the game with each other. From there, it’s easier to figure out what to do.

It seems once they lost people like Mike Morhaime and Jeff Kaplan, we had fewer game developers in charge that understood games and gamers and now we have some business majors making decisions with consequences they don’t understand, ruining the potential of amazing IPs.

False it did not do that. That number comes from people misreading an article and quoting the misreading as truth. It is a good example of how false information can spread though.

What the actually was referencing was how Blizzard did not list Overwatch as one of their games making over 10% of the companies revenue during those 3 years, as Blizzard only listed the 3 games that were. Then the article, and this is where people either got confused or tried to mislead people, showed what 10% of the total revenue is. People then falsely quoted that graph as what OW made when in reality any number between $1 and that number would have been an equally valid guess but people did not read the article properly so they just said 800m.

Case in point the $100 in net bookings that you quote is actually the highest EVER for the franchise and Blizzard was touting the record profits in their call when they announced it.

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Almost everyone will be okay even is the missions will be BS. Blizzard is smart. They will release a new hyped hero along with the BattlePass and PvE missions. So even if the missions are bs, people will be happy to play the new hero since day one. The leaks, the marketing, everything was done in such matter that if things go south, people don’t get mad because they have the new support hero.

I always get confused how people can say that a game that made $100 million in 2 months, is the “most hated game ever!” Do people just pay for f2p games that they hate?

I personally prefer this model. I only pay for what I want, and the game gets continuous updates. It’s a better model imo.

And with these missions…I mean, $5 for some PvE missions is not a bad deal, lol. (yeah yeah $15 if you don’t care about the battlepass…)

Imagine if they were making 1 billion dollars a year on a game that had 10 minute queue times, lol. That is one lootbox buying WHALLLLEEEE!!! lol.

Yea, cell phone companies also convince people that only “paying for what you use” is somehow a benefit when in reality they’re getting you to pay more for less.

You should never have to pay for a hero at all in Overwatch, it was a core tenet of the original game that all players always had access to the entire roster.

Heroes being on the battlepass at all is disgusting and pisses a lot of people off.

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they will not tbh pve only 3 mission is like they want to dip in and then out quickly so they can stop making PVE mode and focus on PVP

so they want to get the max profit by putting that d.va skin on ultimate invasion bundle

Yes, OW2 is more expensive than OW1. But it’s a fair tradeoff, if it keeps the devs updating the game, is my point.

And I don’t know about cell phone comapnies, but if they only charge me for what I use, that sounds like a good deal if I don’t use my cell phone much. I hardly doubt that plans cost more than the alternative.

man must be easy to live on 1st world country where $ isn’t inflated that much everything is very expensive here on 3rd world dollar inflation just suck can’t grind free skin anymore